thereisnotry wrote:
The challenge of using a shooter (Cad is probably the most popular choice) is that the Charging Assault from both Lahs is VERY effective at chasing down shooters. I never faced a Cad Bane in the tourney at Gencon, but if I did, my strategy was to ignore the other epic and kill Cad first. And with the Lahs doing 90dmg from 12 squares away, Cad can easily die in one round. If you're going to go with the shooters, the maproll will be huge for their survivability, because they won't live long once the Lahs close the gap.
Wait, do I get to count to 12 as well, or only the Lah player?
Doors can be your friend, particularly with Boba. The "counter" strategy or the obvious way to play Cad Vader, is to stay more than 12 away with Cad, and Base with Vader. If you win init, Vader can seriously harm daddy without retaliation (dark assault and overwhelming power2). Then the Lah player will have to decide to try to chase down Cad (he should be 13-14 away to start the round or you screwed up), or attack Vader with one of them, who won't kill him. Then Cad gets a free round of attacks, and gets to likely hit either for 40dmg more (not a lot, but together with Vader puts either in serious pain and dead on the next init). Alternately, if you lose init with Vader, you are still in good shape. They still have the same choice, fight Vader, or chase down Cad for 0 dmg. You can take the AoO from Vader after attacking once to prevent Dark Assault, but then you are just trading damage with him and not doing enough to get ahead anyway. Then Vader makes his attacks, and Cad can still move away. Assuming you chase down Cad and end the round within 12, you are still init dependent on killing him. If Vader can kill the other Lah, I'll let you have Cad at that point, and respond by killing your Lah. Vader at 1/2 can beat the Warmaster with ease once daddy is gone.
As for the Mara Han combo, it's all about using disruptive to prevent the WM from getting daddy's CE for a round or two. Nothing more is necessary as Mara can kill either one in 2 rounds of attacks (and of course she gets the first one off for free).
Boba/Mace or Boba Mandalore both work really well also. Boba/Mace needs an init win or two, but the no AoO's, door tricks, and massive damage potential of Mace can beat the Lahs around 50% of the time. If Mace makes no crits, he loses, but the Lahs is the one case were you always use Precision 2. Boba Mandalore is basically a dice rolling contest to determine the winner lol.