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 Post subject: Dawn of Defiance Characters
PostPosted: Wed Sep 21, 2011 4:17 pm 
Warmaster
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Joined: Fri Apr 25, 2008 4:24 pm
Posts: 500
Location: Dallas/Fort Worth
This thread is reserved for the approved characters for the Dawn of Defiance game. If you are playing please PM me your completed characters and I will post them here after reviewing them. Please post character sheet updates to this thread so that you have a running history of the character at each CL. Please have your character in the following format:

[Character Name] CL x
[img]
[size] [species] [class]
Destiny x; Force x
Init +x; Senses Perception +x
Languages Basic...

Defenses Ref xx (flat-footed xx), Fort xx, Will xx
hp xx; Threshold xx

Speed 6 squares
Melee by weapon +x
Ranged by weapon +x
Base Atk +x; Grp +x
Atk Options (if any)

Abilities Str xx, Dex xx, Con xx, Int xx, Wis xx, Cha xx
Talents
Feats
Skills (only list skills that you are trained in or receive a bonus or penalty to.)
Possessions
Load xx kg / xx kg (light) / xx kg (heavy)

Age ; Hair Color ; Hair Length and Style ; Eye Color ; Height m; Weight kg
Appearance

_________________
Words to live by: Faith, Virtue, Honor, Courage, Knowledge & Personal Responsibility


Last edited by TreebeardTheEnt on Sun Oct 02, 2011 3:15 pm, edited 4 times in total.

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 Post subject: Re: Dawn of Defiance Characters
PostPosted: Wed Sep 28, 2011 4:55 pm 
Warmaster
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Posts: 500
Location: Dallas/Fort Worth
Elanor Evern CL 3
Image
Medium Human soldier 3
Destiny 3 (Destruction); Force 6
Init +9; Senses Perception +8
Languages Basic, Bocce, Jawa, Jawa Trade Language

Defenses Ref 17 (flat-footed 14), Fort 15, Will 13
hp 46; Threshold 15

Speed 6 squares
Melee by weapon +4
Ranged by weapon +6
Base Atk +3; Grp +6
Atk Options Bantha Herder

Abilities Str 12, Dex 16, Con 10, Int 16, Wis 10, Cha 10
Talents Battlefield Remedy, Demolitionist
Feats Armor Proficiency (light, medium), Bantha Herder, Scavenger, Tech Specialist, Weapon Proficiency (heavy weapons, pistols, rifles, simple weapons)
Skills Initiative +9, Knowledge (tactics) +9, Mechanics +9, Perception +8, Pilot +9, Treat Injury +6 (move tended creature +1 step on the condition track when succeeding at First Aid), Use Computer +9
Possessions 950 credits, DLT-20A "Longbarrel" blaster rifle, earbud comlink, field food processor, grenade launcher with 6 spare frag grenades, medpac, tool kit
Load 20.7kg / 36kg / 72kg

Age 20; Hair Color Black; Hair Length and Style tied back; Eye Color brown; Height 1.54 m; Weight 62 kg

Played by sweeteyes55


Last edited by TreebeardTheEnt on Sun Oct 02, 2011 6:28 pm, edited 5 times in total.

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 Post subject: Re: Dawn of Defiance Characters
PostPosted: Wed Sep 28, 2011 6:55 pm 
Warmaster
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Posts: 500
Location: Dallas/Fort Worth
Dorian Evern CL 3
Image

Medium Human noble 3
Destiny 3 (Discovery); Force 6
Init +1; Senses Perception +2
Languages Basic, Binary, Bocce, Huttese, Jawa, Jawa Trade Language, Ryl, Shyriiwook

Defenses Ref 17 (flat-footed 14), Fort 13, Will 18
hp 26; Threshold 18
Immune +5 to Fortitude Defense against extreme heat and cold effects

Speed 4 squares
Melee by weapon +1
Ranged DT-12 heavy blaster pistol +2 (4d6+1)
Base Atk +2; Grp +2

Abilities Str 8, Dex 10, Con 10, Int 17, Wis 8, Cha 17
Talents Connections, Wealth
Feats Fight Through Pain, Force of Personality, Friends in Low Places, Linguist, Predictive Defense, Weapon Proficiency (pistols, simple weapons)
Skills Deception +9, Gather Information +9, Knowledge (bureaucracy) +9 (may use Gather Information +9 to acquire licenses for restricted or military goods instead), Knowledge (galactic lore) +9, Knowledge (life sciences) +9, Knowledge (physical sciences) +9, Knowledge (social sciences) +9, Knowledge (technology) +9, Perception +2, Persuasion +9, Use Computer +9
Possessions DT-12 heavy blaster pistol with 2 spare power packs, field kit (2 condensing canteens, sunshield roll, 7 day food supply, 24 filters, 12 atmospher canisters,, 2 glow rods, 2 breath masks, all-temperature cloak), credit chip (36,945 credits), datapad, earbud comlink, encrypted long-range comlink with holo capability, holorecorder, mesh tape, personal holoprojector, Not carried (power generator, power recharger)
Load 14.8kg / 16kg / 32kg

Age 23; Hair Color Black; Hair Length and Style unkept; Eye Color brown; Height 1.7 m; Weight 66 kg
Appearance
Dorian is a twig of a man. Weighing in at a tiny 66kg, little more than most human women, and looking more like a spoiled prince than a wealthy executive, most have trouble taking him seriously at first. But those who manage to get past his unkept black hair and his pathetic, anemic demeanor catch a glimpse of his deep brown eyes. The soul of the man is sharper than any knife. His gaze seems as though it could pierce through anything he looks upon, a terrifying feeling coming from the rather lengthy, 1.7m tall man. His voice conveys the same feeling. Dorian's voice is a commanding yet soothing voice. He could speak of ripping a person apart in gruesome detail yet his tone would be that of a mother reading her baby a bedtime story. Regardless of what he says, he has a way of speaking that makes others feel at ease and disturbed by how at ease they feel. Finally, one notices the mark under his left eye. It has faded greatly over time, however, any soldier or mechanic would easily be able to recognize it as an old ion burn. Something very curious considering the mans 23 years of existence.

Played by Jedi_Master


Last edited by TreebeardTheEnt on Sat Oct 22, 2011 6:47 pm, edited 4 times in total.

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 Post subject: Re: Dawn of Defiance Characters
PostPosted: Thu Sep 29, 2011 9:54 pm 
Droid Army Commander
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Posts: 1450
Location: Morris, MN
Fixed Character Post with Destiny

Nuhaatyc (pronounced noo-HAH-teesh) CL 3
Medium Clawdite scout 3
Destiny 3; Force 6
Init +8; Senses Perception +6
Languages Basic, Clawdite
Destiny: Rescue

Defenses Ref 18 (flat-footed 15), Fort 14, Will 13
hp 36; Threshold 14

Speed 6 squares
Melee stun baton +4 (2d6+3) or
Melee shockboxing gloves +4 (2d6+4 stun)
Melee vibrodagger -1 (2d4+4)
Ranged ion pistol +4 (3d6+1 ion) or
Ranged blaster pistol +4 (3d6+1)
Base Atk +2; Grp +4
Atk Options K'tara Training
Special Actions shapeshift

Abilities Str 15, Dex 14, Con 10, Int 13, Wis 10, Cha 12
Special Qualities shapeshift,startle
Talents Hidden Movement, Improved Stealth
Feats K'tara Training, Martial Arts I, Skill Focus (Stealth), Weapon Proficiency (pistols, rifles, simple weapons)
Primary Skills Initiative +8, Mechanics +7, Perception +6, Pilot +8, Stealth +13 (may reroll but must keep the result of the reroll even if worse), Survival +6
Secondary Skills Acrobatics +3, Climb +3, Deception +2, Endurance +1, Gather Information +2, Jump +3, Knowledge (any) +2, Persuasion +2, Ride +3, Swim +3, Treat Injury +1, Use Computer +2
Possessions blaster pistol, credit chip (10,609credits), ion pistol, Bathon shockboxing gloves, stun baton, vibrodagger
Load 4.1kg / 56kg / 112kg



Image
Backstory:

Nuhaatyc isn't your typical Clawdite. He wasn't raised on Zolan like many of his kind. He doesn't even know what his original name is. He was instead born into slavery of a rich Zolander trader. He was a young teenager when one day on a trip to Mandalore, a malfunction occured in the engines on the ship as they were landing on the moon of Concordia, in orbit of the Mandalorian homeworld. Injured during the crash, he barely made it out of the wreckage and into a nearby outcropping of rocks, where he lost conciousness just as the ships hyperdrive exploded. A Mandalorian rescue force came and found the unconcious Clawdite and brought him to the nearest hospital to recover from his wounds. The injuries weren't serious, and he made a full recovery. Since the Clawdite didn't have any family to his knowledge, he fell under the care of a generous Mandalorian couple who adopted him. When his Mandalorian parents friends saw how he could shapeshift and seemingly disappear into shadows, he was given the name Nuhaatyc, which in Mandalorian means "unseen", since no one hardly ever knew what he looked like (with the exception of his family and friends of the family) since he always assumed the shape of humans to avoid ridicule growing up. His father's name was Walen, and he was a former soldier who fought with the True Mandalorians under Jaster Mareel during the Mandalorian Civil War and had since then embraced the peaceful life the Duchess Satine brought about throught many years of reform. This didn't mean a Mandalorian couldn't defend himself however. Walen felt it was important to teach Nuhaatyc non-lethal forms of defense and how to quickly disable an opponent, whether it be by using a stun baton, a stun pistol or a paralytic dart launcher. He learned the K'tara technique from Walen, which through practice and many days of training his muscles, eventually became quite skilled at it. As a young adult, he felt that he could aid Satine's government against the rogue faction known as Death Watch, by using his stealth techniques to spy on suspected Death Watch members. The security forces on Concordia enlisted his aid, but the Death Watch movement remained an evasive target. Towards the end of the Clone Wars, Nuhaatyc learned of the terrible plight that the Zolanders enforced upon his people on Zolan. Nuhaatyc had a strong sense of justice and honor, traits learned from his father, and he felt that it was his responsibility to find some way to end the tyranny against his people by the Zolanders and maybe find out about his origins. Walen encouraged Nuhaatyc to pursue his destiny, and he set out to gather information and a way to help his people any way he could. Being a Mandalorian adult now, he was able to buy a pair of upgraded Shockboxing gloves from a friend of the family and he left Concordia in search of work to support his ultimate goal of freeing his people. Nuhaatyc is a rather reserved individual, but can't stand those who prey upon the weak, and will jump to the defense of anyone being bullied. Nuhaatyc believes strongly in not killing others, and excels at stun techniques in order to capture people, rather than simply killing them. He prefers to use hand to hand combat to take down his enemies and knock them unconcious, but if the need arises he does have a stun baton and a stun pistol, an in case its absolutely neccesary to use lethal force he can set the pistol to its lethal setting or use his vibro knife. He hasn't yet fully mastered his shapeshifting techniques of impersonating a persons voice, but he is close to perfecting it. Nuhaatyc plans on eventually acquiring a enhanced holo shroud that will aid in not drawing suspicion to himself and help him in his efforts to eventually undermine the control the Zolanders have over his people. Currently, Nuhaatyc is looking for work to fund his purchase of this costly piece of equipment.

_________________
Image

Aliit ori'shya tal'din ("Family is more than Blood")
To learn Mandalorian, go to http://www.karentraviss.com/html/mando.htm.

Image


Last edited by obikenobi1 on Sun Oct 30, 2011 7:39 pm, edited 7 times in total.

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 Post subject: Re: Dawn of Defiance Characters
PostPosted: Fri Sep 30, 2011 7:28 am 
Warmaster
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Posts: 500
Location: Dallas/Fort Worth
The above character is editable by the player and not approved. Below is the approved version:

Nuhaatyc (noo-HAH-teesh) CL 3
Image

Medium Clawdite scout 3
Destiny 3 (Rescue); Force 6
Init +8; Senses Perception +6
Languages Basic, Clawdite, 1 unassigned
Defenses Ref 18 (flat-footed 15), Fort 14, Will 13
hp 36; Threshold 14

Speed 6 squares
Melee stun baton +4 (2d6+3) or
Melee shockboxing gloves +4 (2d6+4 stun)
Melee vibrodagger -1 (2d4+4)
Ranged ion pistol +4 (3d6+1 ion) or
Ranged blaster pistol +4 (3d6+1)
Base Atk +2; Grp +4
Atk Options K'tara Training
Special Actions shapeshift

Abilities Str 15, Dex 14, Con 10, Int 13, Wis 10, Cha 12
Special Qualities shapeshift
Talents Hidden Movement, Improved Stealth
Feats K'tara Training, Martial Arts I, Skill Focus (Stealth), Weapon Proficiency (pistols, rifles, simple weapons)
Primary Skills Initiative +8, Mechanics +7, Perception +6, Pilot +8, Stealth +13 (may reroll but must keep the result of the reroll even if worse), Survival +6
Secondary Skills Acrobatics +3, Climb +3, Deception +2, Endurance +1, Gather Information +2, Jump +3, Knowledge (any) +2, Persuasion +2, Ride +3, Swim +3, Treat Injury +1, Use Computer +2
Possessions blaster pistol, credit chip (10,612credits), ion pistol, Bathon shockboxing gloves, stun baton, vibrodagger
Load 4.1kg / 56kg / 112kg

Played by obikenobi1


Last edited by TreebeardTheEnt on Tue Oct 04, 2011 4:50 pm, edited 7 times in total.

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 Post subject: Re: Dawn of Defiance Characters
PostPosted: Fri Sep 30, 2011 7:29 am 
Warmaster
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Posts: 500
Location: Dallas/Fort Worth
Skad CL 3
Image

Medium Houk soldier 2/scout 1
Init +2; Senses Perception +8
Languages Basic, Houk, Huttese

Defenses Ref 17 (flat-footed 16), Fort 18, Will 13; Evasion
hp 53; Threshold 18

Speed 6 squares
Melee vibro-ax +6 (2d10+7) or
Melee vibro-ax +6 (2d10+11) with both hands or
Melee vibro-ax +10 (2d10+12) with Powerful Charge
Ranged blaster pistol +3 (3d6+1)
Base Atk +2; Grp +6
Atk Options Maniacal Charge, Power Attack, Powerful Charge
Special Actions Commanding Presence

Abilities Str 18, Dex 13, Con 16, Int 13, Wis 10, Cha 6
Special Qualities physical intimidation
Talents Commanding Presence, Evasion
Feats Armor Proficiency (light, medium), Maniacal Charge, Power Attack, Powerful Charge, Skill Training (Knowledge [galactic lore]), Weapon Proficiency (advanced melee, pistols, simple weapons)
Skills Endurance +9, Knowledge (galactic lore) +7, Perception +8, Persuasion +4 (+10 to intimidate), Pilot +7
Possessions blaster pistol, credit chip (9,990 credits), utility belt (3 day food supply, medpac, tool kit, power pack, 2 energy cells, glow rod, comlink, liquid cable dispenser), vibro-ax (tech specialist mod; +2 damage), field kit (2 condensing canteens, sunshield roll, 7 day food supply, 24 filters, 12 atmospher canisters, 2 glow rods, 2 breath masks, all-temperature cloak), jet pack, Weapons Permit (vibro-ax, blaster pistol)
Load 51.1kg / 81kg / 162kg

Age 17; Hair Color Bald ; Eye Color Yellow ; Height 2.4m; Weight 125 kg

Appearance
Yellow/Deep violet skin, Thick skull, pure muscle

Character currently available for play


Last edited by TreebeardTheEnt on Fri Oct 21, 2011 10:15 am, edited 8 times in total.

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 Post subject: Re: Dawn of Defiance Characters
PostPosted: Fri Sep 30, 2011 7:30 am 
Warmaster
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Posts: 500
Location: Dallas/Fort Worth
Cander Forte CL 3
Image

Medium Human soldier 3
Destiny 3; Force 6
Init +9; Senses Perception +10
Languages Basic, Hutesse

Defenses Ref 17 (flat-footed 14), Fort 18, Will 15
hp 55; Threshold 18
Immune +5 to Fortitude Defense against extreme heat and cold effects

Speed 6 squares
Melee by weapon +2
Ranged heavy blaster pistol +8 (3d8+3)
Base Atk +3; Grp +6
Atk Options Dual Weapon Mastery, Point Blank Shot, Precise Shot
Special Actions Tough as Nails

Abilities Str 8, Dex 16, Con 16, Int 12, Wis 14, Cha 8
Talents Tough as Nails, Weapon Specialization (pistols)
Feats Armor Proficiency (light, medium), Dual Weapon Mastery I, Point Blank Shot, Precise Shot, Weapon Focus (pistols), Weapon Proficiency (pistols, rifles, simple weapons)
Skills Endurance +9, Initiative +9, Mechanics +7, Perception +10, Pilot +9
Possessions credit chip (5,375 credits), 2 Quick Draw heavy blaster pistols (tech specialist mod; +1 attack), utility belt (3 day food supply, medpac, tool kit, 4 power packs, energy cell, 2 glow rods, comlink, liquid cable dispenser), 2 aquata breathers, bandolier, 7 ration packs, Weapons Permits (2 hvy. blaster).
Not carried: all-temperature cloak, breath mask with 3 atmosphere canisters, power recharger
Load 11.1kg / 16kg / 32kg


Played by Jester007


Last edited by TreebeardTheEnt on Tue Oct 04, 2011 4:51 pm, edited 3 times in total.

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 Post subject: Re: Dawn of Defiance Characters
PostPosted: Fri Sep 30, 2011 7:31 am 
Warmaster
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Joined: Fri Apr 25, 2008 4:24 pm
Posts: 500
Location: Dallas/Fort Worth
Avran Jenko CL 3

Medium Selkath soldier 3
Destiny 3; Force 6
Init +8; Senses Perception +10
Languages Basic, Selkath

Defenses Ref 18 (flat-footed 16), Fort 17, Will 15
hp 46; Threshold 17
Immune drowning, +5 to Fortitude Defense against extreme heat and cold effects

Speed 6 squares
Melee by weapon +3
Ranged stun pistol +5 (3d6+1 stun)
Base Atk +3; Grp +5
Special Actions Cycle of Harmony, Tyia Adept
Force Powers Known (Use The Force +14) energy resistance, vital transfer (2)

Abilities Str 10, Dex 14, Con 10, Int 12, Wis 15, Cha 17
Special Qualities able healer, breathe underwater, expert swimmer
Talents Cycle of Harmony, Tyia Adept
Feats Armor Proficiency (light, medium), Force Sensitivity, Force Training, Skill Focus (Use the Force), Weapon Proficiency (pistols, rifles, simple weapons)
Skills Initiative +8, Perception +10, Swim +6 (may reroll but must keep the result of the reroll even if worse; may take 10 even when distracted or threatened), Use the Force +14
Possessions credit chip (7,095 credits), earbud comlink, field kit (2 condensing canteens, sunshield roll, 7 day food supply, 24 filters, 12 atmospher canisters,, 2 glow rods, 2 breath masks, all-temperature cloak), marine armor (+5 armor, +2 equipment), stun pistol, Body Armor Permit (marine armor), Weapons Permit (stun pistol)
Load 23.1kg / 25kg / 50kg

Played by spacemanspiff


Last edited by TreebeardTheEnt on Tue Oct 04, 2011 4:47 pm, edited 2 times in total.

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 Post subject: Re: Dawn of Defiance Characters
PostPosted: Mon Oct 31, 2011 11:04 am 
Warmaster
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Joined: Wed Nov 28, 2007 10:18 pm
Posts: 559
Dorian Evern CL 4

Medium Human noble 4
Destiny 4; Force 7
Init +2; Senses Perception +8
Languages Basic, Binary, Bocce, Huttese, Jawa, Jawa Trade Language, Ryl, Selkath, Shyriiwook, Sith

Defenses Ref 19 (flat-footed 15), Fort 14, Will 20
hp 30; Threshold 20
Immune +5 to Fortitude Defense against extreme heat and cold effects

Speed 6 squares
Melee by weapon +2
Ranged DT-12 heavy blaster pistol +3 (4d6+1)
Base Atk +3; Grp +3
Special Actions Stand Tall

Abilities Str 8, Dex 10, Con 10, Int 18, Wis 8, Cha 18
Talents Connections, Wealth
Feats Fight Through Pain, Force of Personality, Friends in Low Places, Linguist, Predictive Defense, Stand Tall, Weapon Proficiency (pistols, simple weapons)
Skills Deception +11, Gather Information +11, Knowledge (bureaucracy) +11 (may use Gather Information +11 to acquire licenses for restricted or military goods instead), Knowledge (galactic lore) +11, Knowledge (life sciences) +11, Knowledge (physical sciences) +11, Knowledge (social sciences) +11, Knowledge (technology) +11, Perception +8, Persuasion +11, Use Computer +11

Possessions DT-12 heavy blaster pistol with 2 spare power packs, field kit (2 condensing canteens, sunshield roll, 7 day food supply, 24 filters, 12 atmospher canisters,, 2 glow rods, 2 breath masks, all-temperature cloak), credit chip (45,945 credits), datapad, earbud comlink, encrypted long-range comlink with holo capability, holorecorder, mesh tape, personal holoprojector, Not carried (power generator, power recharger)
Load 14.8kg / 16kg / 32kg

Age 23; Hair Color Black; Hair Length and Style unkept; Eye Color brown; Height 1.7 m; Weight 66 kg
Appearance
Dorian is a twig of a man. Weighing in at a tiny 66kg, little more than most human women, and looking more like a spoiled prince than a wealthy executive, most have trouble taking him seriously at first. But those who manage to get past his unkept black hair and his pathetic, anemic demeanor catch a glimpse of his deep brown eyes. The soul of the man is sharper than any knife. His gaze seems as though it could pierce through anything he looks upon, a terrifying feeling coming from the rather lengthy, 1.7m tall man. His voice conveys the same feeling. Dorian's voice is a commanding yet soothing voice. He could speak of ripping a person apart in gruesome detail yet his tone would be that of a mother reading her baby a bedtime story. Regardless of what he says, he has a way of speaking that makes others feel at ease and disturbed by how at ease they feel. Finally, one notices the mark under his left eye. It has faded greatly over time, however, any soldier or mechanic would easily be able to recognize it as an old ion burn. Something very curious considering the mans 23 years of existence.

(changes made were as follows; Int and Cha +1, gained training in Perception, Learned to speak Sith and Selkath, Stand tall taken as feat, all ability scores adjusted as needed.)

_________________
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Last edited by Jedi_Master on Mon Oct 31, 2011 11:45 am, edited 2 times in total.

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 Post subject: Re: Dawn of Defiance Characters
PostPosted: Mon Oct 31, 2011 11:19 am 
Dark Lord of the Sith
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Joined: Mon Mar 17, 2008 12:38 am
Posts: 1959
Skad CL 4

Medium Houk soldier 3/scout 1
Init +3; Senses Perception +7
Languages Basic, Houk, Huttese, Bocce
Destiny Points(4),Destruction Force Points (4)
Defenses Ref 18 (flat-footed 17), Fort 19, Will 14; Evasion
hp 64; Threshold 19

Speed 6 squares
Melee Ceremonial Axe +7 (1d12+13) or
Melee Ceremonial Axe +7 (1d12+17) with both hands or
Melee Ceremonial Axe +11 (1d12+19) with Powerful Charge
Ranged blaster pistol +4 (3d6+2)
Base Atk +3; Grp +6
Atk Options Maniacal Charge, Power Attack, Powerful Charge
Special Actions Commanding Presence

Abilities Str 19, Dex 13, Con 16, Int 14, Wis 10, Cha 6
Special Qualities physical intimidation
Talents Commanding Presence, Evasion, Feared Warrior
Feats Armor Proficiency (light, medium), Maniacal Charge, Power Attack, Powerful Charge, Skill Training (Knowledge [galactic lore], Weapon Proficiency (advanced melee, pistols, simple weapons)
Skills Endurance +10, Knowledge (galactic lore) +9, Perception +7, Persuasion +5 (+11 to intimidate), Pilot +8, Survival +7
Possessions blaster pistol w/holster, credit chip (9,990 credits), utility belt (3 day food supply, medpac, tool kit, power pack, 2 energy cells, glow rod, comlink, liquid cable dispenser), vibro-ax (tech specialist mod; +2 damage), field kit (2 condensing canteens, sunshield roll, 7 day food supply, 24 filters, 12 atmospher canisters, 2 glow rods, 2 breath masks, all-temperature cloak), jet pack, Weapons Permit (Ceremonial Axe: Simple Weapon, 1d12+5/special damage, 10kg, Slashing, Rare, ? credits., blaster pistol)
55.6kg / 90.3kg / 180.5kg

Age 17; Hair Color Bald ; Eye Color Yellow ; Height 2.4m; Weight 125 kg

Appearance
Yellow/Deep violet skin, Thick skull, pure muscle

Str 21,Dex 10, Con 14, Int 17, Wis 12, Cha 10

Powerful Charge, Power Attack, Cleave, Pitiless Warriors(Reb), Rapid Strike, Burst of Speed(SV),

Melee Assault(LEG), Mercenary's Grits(Threats), Indomitablex2,

Level 8 Solider 8, Predictive Defense(GAW)
Level 9 Solider 9, Indomitablex3, Follow Through(JT),

Endurance, Treat Injury, Mechanics, Use the Computer, Perception, Init,

Vibro Ax 4d10+25
98hp


Last edited by jonnyb815 on Wed Jul 23, 2014 3:40 pm, edited 14 times in total.

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 Post subject: Re: Dawn of Defiance Characters
PostPosted: Mon Oct 31, 2011 11:57 am 
Unnamed Wookiee
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Posts: 34
Elanor Evern CL 4

Medium Human soldier 4
Init +10; Senses Perception +9
Languages Basic, Bocce, Jawa, Jawa Trade Language

Defenses Ref 18 (flat-footed 15), Fort 16, Will 14
hp 54; Threshold 16

Speed 6 squares
Melee by weapon +5
Ranged grenade launcher +7 (4d6+2, 2-square burst) or
Ranged DLT-20A "Longbarrel" blaster rifle +7 (3d10+2) or
Ranged DLT-20A "Longbarrel" blaster rifle +2 (3d10+2) with autofire
Base Atk +4; Grp +7
Atk Options autofire (DLT-20A "Longbarrel" blaster rifle), Bantha Herder, Forceful Blast

Abilities Str 12, Dex 17, Con 10, Int 17, Wis 10, Cha 10
Talents Battlefield Remedy, Demolitionist
Feats Armor Proficiency (light, medium), Bantha Herder, Forceful Blast, Scavenger, Tech Specialist, Weapon Proficiency (heavy weapons, pistols, rifles, simple weapons)
Skills Initiative +10, Knowledge (tactics) +10, Mechanics +10, Perception +9, Pilot +10, Treat Injury +7 (move tended creature +1 step on the condition track when succeeding at First Aid), Use Computer +10
Possessions 950 credits, DLT-20A "Longbarrel" blaster rifle, earbud comlink, field food processor, grenade launcher with 4 spare frag grenades, medpac, tool kit
Load 20.7kg / 36kg / 72kg


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 Post subject: Re: Dawn of Defiance Characters
PostPosted: Fri Nov 04, 2011 10:27 am 
Droid Army Commander
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Joined: Thu Oct 16, 2008 11:57 am
Posts: 1450
Location: Morris, MN
Nuhaatyc (pronounced noo-HAH-teesh) CL 4
XP: 6,220
Medium Clawdite scout 4
Destiny 4; Force 6
Init +9; Senses Perception +7
Languages Basic, Clawdite, Huttesse
Destiny: Rescue

Defenses Ref 19 (flat-footed 16), Fort 15, Will 14
hp 42; Threshold 15

Speed 6 squares
Melee stun baton +6 (2d6+5) or
Melee shockboxing gloves +6 (2d6+6 stun)
Melee vibrodagger +0 (2d4+5)
Ranged ion pistol +4 (3d6+2 ion) or
Ranged blaster pistol +4 (3d6+2)
Base Atk +3; Grp +6
Atk Options K'tara Training
Special Actions shapeshift

Abilities Str 16, Dex 14, Con 10, Int 14, Wis 10, Cha 12
Special Qualities shapeshift,startle
Talents Hidden Movement, Improved Stealth
Feats K'tara Training, Martial Arts I, Skill Focus (Stealth), Weapon Proficiency (pistols, rifles, simple weapons),Skill Training (Deception)
Primary Skills Initiative +9, Mechanics +9, Perception +7, Pilot +9, Stealth +14 (may reroll but must keep the result of the reroll even if worse), Survival +7, Climb +10, Deception +8
Secondary Skills Acrobatics +4, Endurance +2, Gather Information +3, Jump +5, Knowledge (any) +4, Persuasion +3, Ride +4, Swim +5, Treat Injury +2, Use Computer +4
Possessions blaster pistol, credit chip (10,609credits), ion pistol, Bathon shockboxing gloves, stun baton, vibrodagger, Aqualish thugs clothing
Load 4.1kg / 56kg / 112kg

Appearance: A handsome looking Human male with muscles, dark hair, blue eyes, slightly tanned skin, 5'11", 160 lbs.

_________________
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Aliit ori'shya tal'din ("Family is more than Blood")
To learn Mandalorian, go to http://www.karentraviss.com/html/mando.htm.

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Last edited by obikenobi1 on Wed Feb 01, 2012 9:36 pm, edited 4 times in total.

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 Post subject: Re: Dawn of Defiance Characters
PostPosted: Mon Nov 14, 2011 9:25 pm 
Black Sun Thug
Black Sun Thug
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Joined: Thu Jul 14, 2011 6:24 pm
Posts: 67
(it has taken me a while but...)

Avran Jenko CL 4

Medium Selkath soldier 4
Init +9; Senses Perception +12
Languages Basic, Selkath
Destiny: Education

Defenses Ref 18 (flat-footed 16), Fort 18, Will 17
hp 54; Threshold 18
Immune drowning, +5 to Fortitude Defense against extreme heat and cold effects

Speed 6 squares
Melee by weapon +4
Ranged stun pistol +6 (3d6+2 stun)
Base Atk +4; Grp +6
Atk Options Assured Attack
Special Actions Cycle of Harmony, Tyia Adept
Force Powers Known (Use The Force +16) energy resistance, mind trick, vital transfer (2)

Abilities Str 10, Dex 14, Con 10, Int 12, Wis 16, Cha 18
Special Qualities able healer, breathe underwater, expert swimmer
Talents Cycle of Harmony, Tyia Adept
Feats Armor Proficiency (light, medium), Assured Attack, Force Sensitivity, Force Training, Skill Focus (Use the Force), Weapon Proficiency (pistols, rifles, simple weapons)
Skills Initiative +9, Perception +10, Swim +7 (may reroll but must keep the result of the reroll even if worse; may take 10 even when distracted or threatened), Use the Force +16
Possessions credit chip, earbud comlink, field kit (2 condensing canteens, sunshield roll, 7 day food supply, 24 filters, 12 atmospher canisters,, 2 glow rods, 2 breath masks, all-temperature cloak), marine armor (+5 armor, +2 equipment), stun pistol, holocrons
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Last edited by spacemanspiff on Thu Dec 01, 2011 7:02 pm, edited 1 time in total.

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 Post subject: Re: Dawn of Defiance Characters
PostPosted: Fri Nov 18, 2011 4:21 pm 
Really Cool Alien from a Cantina
Really Cool Alien from a Cantina
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Joined: Sun May 02, 2010 1:37 pm
Posts: 159
Here's my character updated:

Cander Forte
CL 4
XP 5146
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Medium Human soldier 4
Destiny 2; Force 4
Init +10; Senses Perception +9
Languages Basic, Hutesse

Defenses Ref 18 (flat-footed 15), Fort 19, Will 16
hp 66; Threshold 19
Immune +5 to Fortitude Defense against extreme heat and cold effects

Speed 6 squares
Melee by weapon +3
Ranged heavy blaster pistol +9 (3d8+4)
Rangedheavy blaster pistol +5 (3d8 +4), heavy blaster pistol +5 (3d8 +4)
Base Atk +4; Grp +7
Atk Options Dual Weapon Mastery, Point Blank Shot, Precise Shot
Special Actions Tough as Nails, Quickdraw

Abilities Str 8, Dex 17, Con 17, Int 12, Wis 14, Cha 8
Talents Tough as Nails, Weapon Specialization (pistols)
Feats Armor Proficiency (light, medium), Dual Weapon Mastery I, Point Blank Shot, Precise Shot, Weapon Focus (pistols), Weapon Proficiency (pistols, rifles, simple weapons), Quick Draw
Skills Endurance +10, Initiative +10, Mechanics +8, Perception +9, Pilot +10
Possessions credit chip (5,825 credits), 2 Quick Draw heavy blaster pistols (tech specialist mod; +1 attack), two blaster pistol holsters, utility belt (3 day food supply, medpac, tool kit, 4 power packs, energy cell, 2 glow rods, comlink, liquid cable dispenser), 2 aquata breathers, bandolier, 7 ration packs, Weapons Permits (2 hvy. blaster).
Not carried: all-temperature cloak, breath mask with 3 atmosphere canisters, power recharger
Load 11.1kg / 16kg / 32kg

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Punting jawas may be bad, but its just so FUN!!


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