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 Post subject: Re: NEW VASSAL RPG(need new players)
PostPosted: Thu Sep 01, 2011 5:26 pm 
Name Calling Internet Bully
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The_Celestial_Warrior wrote:
jonnyb815 wrote:
I have something going on next wed so we played last night. I posted that we were playing in this thread a few times.

Next time we play will be
Sept 14 at 8 30 central


once, I missed it. Must have been one of the times I hit last post instead of first unread. Still, never got a call, was it because I wasn;t on Vassal?


I looked to see if you were on skype, and my skype said "offline". I checked a couple of times between 830 and 930.

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 Post subject: Re: NEW VASSAL RPG(need new players)
PostPosted: Thu Sep 01, 2011 5:40 pm 
Big Bad Brad
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billiv15 wrote:
The_Celestial_Warrior wrote:
jonnyb815 wrote:
I have something going on next wed so we played last night. I posted that we were playing in this thread a few times.

Next time we play will be
Sept 14 at 8 30 central


once, I missed it. Must have been one of the times I hit last post instead of first unread. Still, never got a call, was it because I wasn;t on Vassal?


I looked to see if you were on skype, and my skype said "offline". I checked a couple of times between 830 and 930.



It might have been. Since I got the teaching job and haven't recieved a laptop from the school yet, I have to do all my work on my home computer. So everytime I print something, I have to restart my comp to print again :P. Skype has been staying offline for some reason when I do restart...

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 Post subject: Re: NEW VASSAL RPG(need new players)
PostPosted: Fri Sep 02, 2011 5:14 am 
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jonnyb815 wrote:
...upgrade for your armor from the droid the group has.

Why does the group have a droid that can upgrade armor? My character can do that (+21 Mechanics) and I will be adding Superior Tech next time he levels.

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 Post subject: Re: NEW VASSAL RPG(need new players)
PostPosted: Fri Sep 02, 2011 6:10 am 
Really Cool Alien from a Cantina
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TreebeardTheEnt wrote:
jonnyb815 wrote:
...upgrade for your armor from the droid the group has.

Why does the group have a droid that can upgrade armor? My character can do that (+21 Mechanics) and I will be adding Superior Tech next time he levels.


Well now we can have a compliant NPC do it without having to sacrificd your own XP. That, plus if we are on a time crunch and we have multiple people wanting upgrades, we now have a second charater that can help out.

Also w/ supierior tech, you can only upgrade one type of gear (armor, weapons, devices, droids) and must take the Superior Tech feat multiple times to have access to upgrading other equipment. The droid can help out with that so your not having to completely devote your character to equipment upgrades.

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 Post subject: Re: NEW VASSAL RPG(need new players)
PostPosted: Fri Sep 02, 2011 1:23 pm 
Dark Lord of the Sith
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i just looked at your droid he is level 1 without tech spec. Maybe your character has it who knows.


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 Post subject: Re: NEW VASSAL RPG(need new players)
PostPosted: Fri Sep 02, 2011 8:12 pm 
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He is a starship designer so I will be taking Superior Tech (Weapons) to complement that skill, which will also help the group. The R2 Unit will also be taking the Tech Specialist feat and the other player that is a soldies already has it.

Alos, I reread the Tech Specialist and Superior Tech feats and could find no refrences to forfiting XP.

[edit]What happend after I left? (We were just leaving the first building with the Jawas.)

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 Post subject: Re: NEW VASSAL RPG(need new players)
PostPosted: Sat Sep 03, 2011 11:37 am 
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billiv15 wrote:
Once per encounter can aim as a free action - scope.

Bill how is your character aiming for free? I have a sniper in another game and this would be very helppful for him.

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 Post subject: Re: NEW VASSAL RPG(need new players)
PostPosted: Sat Sep 03, 2011 12:54 pm 
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TreebeardTheEnt wrote:
billiv15 wrote:
Once per encounter can aim as a free action - scope.

Bill how is your character aiming for free? I have a sniper in another game and this would be very helppful for him.


Jonny gave me a fancy scope that allowed such a thing once per encounter. Since I'm always moving (Sneak Attack requires I move, as do my skirmisher abilities), aiming isn't normally going to happen for my character. So Jonny gave me a once per encounter gift the night we all got gifts for playing. Found it in some Jawa box along with Jawa drugs and paraphernalia.

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 Post subject: Re: NEW VASSAL RPG(need new players)
PostPosted: Sat Sep 03, 2011 1:46 pm 
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billiv15 wrote:
Jonny gave me a fancy scope that allowed such a thing once per encounter. Since I'm always moving (Sneak Attack requires I move, as do my skirmisher abilities), aiming isn't normally going to happen for my character. So Jonny gave me a once per encounter gift the night we all got gifts for playing. Found it in some Jawa box along with Jawa drugs and paraphernalia.

Oh, so it is more of a magic item that is only good in jonny's game. That is too bad.

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 Post subject: Re: NEW VASSAL RPG(need new players)
PostPosted: Sat Sep 03, 2011 3:56 pm 
Dark Lord of the Sith
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TreebeardTheEnt wrote:
billiv15 wrote:
Jonny gave me a fancy scope that allowed such a thing once per encounter. Since I'm always moving (Sneak Attack requires I move, as do my skirmisher abilities), aiming isn't normally going to happen for my character. So Jonny gave me a once per encounter gift the night we all got gifts for playing. Found it in some Jawa box along with Jawa drugs and paraphernalia.

Oh, so it is more of a magic item that is only good in jonny's game. That is too bad.

there is other ways to aim on the move.
They are all talents I think. Ill post a list later.
Gran species Once per encounter swift to aim)
Gunslinger(once per encounter free) forgot what talent it is pistol something
Outlaw(can take more than one swift during a round letting you aim on the move)
takes three levels
Assassin- sniping Master yeah i know its usless on most the wotc maps.

Gear
Bipod (not good on the move but it will let you do other stuff than just aim and attack)
good if you take the gunslinger talent or a gran or both.

movement talents
Then there is the scout talent that lets you move once per encounter as a reaction. there is a feat that lets you move twice per encounter.

There are a few scout talents that let you move if your damaged
There is a scoundrel talent that lets you move once per encounter if you attack.

I made a pretty cool gran that can aim on the move. Ill post the character later.


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 Post subject: Re: NEW VASSAL RPG(need new players)
PostPosted: Thu Sep 08, 2011 10:27 am 
Dark Lord of the Sith
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anyone want to start a rpg the other wed night or a one time session?
I have made a pretty cool aim character idea that I want to try out.


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 Post subject: Re: NEW VASSAL RPG(need new players)
PostPosted: Thu Sep 08, 2011 4:03 pm 
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Let me check with my wife, but I might be able to run a play by post / Vassel game. I would handle most role play with a dedicated thread, and we would schedule a night when the group can get together for combat to do the roll play on Vassel.

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 Post subject: Re: NEW VASSAL RPG(need new players)
PostPosted: Tue Sep 13, 2011 6:12 pm 
Dark Lord of the Sith
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TreebeardTheEnt wrote:
Let me check with my wife, but I might be able to run a play by post / Vassel game. I would handle most role play with a dedicated thread, and we would schedule a night when the group can get together for combat to do the roll play on Vassel.

sweet


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 Post subject: Re: NEW VASSAL RPG(need new players)
PostPosted: Tue Sep 13, 2011 6:48 pm 
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I created a thread for the possible new game here:
viewtopic.php?f=94&t=13248

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 Post subject: Re: NEW VASSAL RPG(need new players)
PostPosted: Thu Sep 15, 2011 8:31 pm 
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Everyone be on the lookout for a new Prestige class for my character that still allows me talents from the Lightsaber forms tree but DOES NOT have Force Techniques as they all suck for my character build...complete waste of a level save the feat.

Currently I am going with Language Absorption as it fits (somewhat) the idea that he had been bound for the Educational Corps.

Does Adaptable Talent work during combat?? The whole six hours of rest thing is confusing...

IOW, I have Soresu we rest and then go on a mission where we encounter Melee combatants. Can I use this to switch to Ataru, not being able to switch back agin till we rest for 6 hours?

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 Post subject: Re: NEW VASSAL RPG(need new players)
PostPosted: Thu Sep 15, 2011 11:48 pm 
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The_Celestial_Warrior wrote:
Everyone be on the lookout for a new Prestige class for my character that still allows me talents from the Lightsaber forms tree but DOES NOT have Force Techniques as they all suck for my character build...complete waste of a level save the feat.

Currently I am going with Language Absorption as it fits (somewhat) the idea that he had been bound for the Educational Corps.

Does Adaptable Talent work during combat?? The whole six hours of rest thing is confusing...

IOW, I have Soresu we rest and then go on a mission where we encounter Melee combatants. Can I use this to switch to Ataru, not being able to switch back agin till we rest for 6 hours?

Ill look it up and get back to you.


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 Post subject: Re: NEW VASSAL RPG(need new players)
PostPosted: Fri Sep 16, 2011 4:20 pm 
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When is the next session?

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 Post subject: Re: NEW VASSAL RPG(need new players)
PostPosted: Fri Sep 16, 2011 5:01 pm 
Really Cool Alien from a Cantina
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I think someone said it would be in two weeks.

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 Post subject: Re: NEW VASSAL RPG(need new players)
PostPosted: Fri Sep 16, 2011 5:51 pm 
Dark Lord of the Sith
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sept 28th

Everyone that played last time got 5164 XP(the 64 might be wrong i didnt write it down lol)


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 Post subject: Re: NEW VASSAL RPG(need new players)
PostPosted: Fri Sep 16, 2011 6:35 pm 
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when was the last time you played? Did I miss a game?

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