Imperial
Imperial Missionary (RM imperial diplomat) 13, hp 40, def 12, ATk 0, dmg 0 SA Diplomat Heal 20 Medical Supplies Recon
ATST Missile Battery Similar stats to at-st but Advanced missiles 40 (save of 16 to avoid)
ATST Loader Variant 55, hp 200, def 14, atk 10, dmg 40 SA Damage Reduction 20 Weak Spots 10 Mounted Weapon Double Attack Careful Shot Speed 8 Overwhelming Force Stasis Beam (replaces attacks; move one huge or smaller character within 6 squares to another location within 6 squares. This move does not provoke attacks of oppurtunity. An enemy moved in this fashion takes 40 damage save 11 for half damage)
Elite Sandtrooper on Dewback 25, hp 90, def 17, ATk 8, dmg 30 SA Speed 8 Momentum Sure footed
Palpatine Reborn/Clone 65, hp 140, def 21, ATk 16, dmg 20 SA Unique Melee Attack Triple Attack Betrayal Corrupted (when this character activates, deal 10 damage to it) Turn to the Dark Side Affinity (a character named Luke Skywalker may be in your squad, this character gains internal strife and force ascetic) Force 3 Force Renewal 2 Master of the Force 2 Transfer Essence Sith Rage Force Possession (force 3, when this character is defeated, immediately defeat one living character within 6 squares, place this character with full hit points in the space of the defeated character. With a save of 11, that character can avoid this effect)
CE Imperial characters with a force rating within 6 squares gain Sith Rage 10
Collossal AT-AT Blizzard 1 HP 400, def 13, atk 0, dmg 0 Unique Colossal Damage reduction 30 Weak spots 20 Mounted Weapon Medium blasters Staggered Activations 6 (3 move actions, 1 heavy blasters, 2 medium blasters) Stomp Walk 2 Point defense cannon (this character can make attacks of opportunity on characters that move into or out of an adjacent square using medium blasters. Characters with special abilities that ignore characters while moving are subject to this effect) Overwhelming force Rapport 20 for AT-STs CE AT-STs gain overwhelming force
(and finally as a counter part to the snowspeeders) Tie Fighter (RM tie crawler) 25, Hp 50, def 16, ATk 10, dmg 20 SA Damage Reduction 10 Mounted Weapon Twin Attack Penetration 10 Flight Mobile attack Speed 18 Splash 10
lord nyax 60, hp 200, def 17, atk 10, dmg 20 SA Unique, Triple Attack, twin attack, avoid defeat Force 4 Force sense, force fear (force 1; all living enemy characters within 6 squares have -4 attack and -4 defense) force grip 1 (20 damage, sight)
ysanne isard 20, hp 70, def 18, atk 11, dmg 20 SA Unique CQC fighting mobile attack gather information (replaces attacks, sight, choose one enemy within line of sight, allied characters within 6 squares get programmed target against this enemy for the remainder of the round) CE At the end of this characters turn you may activate one other adjacent Imperial Character, this does not count as one of your activations this phase.
Deathtrooper 5, hp 10, def 10, atk 8, 10 SA charging assault savage melee attack swarm blackwing (+10 damage to one living adjacent enemy, save 11. If this character defeats an adjacent living enemy, that character is immediately replaced by a deathtrooper)
Aged Deathtrooper 10, hp 10, def 10, atk 8, 10 SA charging assault blaster +4 and 10 damage savage melee attack swarm blackwing (+10 damage to one adjacent living enemy, save 11. If this character defeats an adjacent living enemy, that character is immediately replaced by a deathtrooper) CE characters with savage are affected by this ce, deathtrooper allies within six squares gain momentum and gang
Bad Ass Sergeant from deathtroopers 19, hp 80, def 17, ATk 9, 10 SA: unique breath mask greater mobile attack double attack opportunist avoid defeat Combat Training (this character gains +4 to any save it makes)
Imperial Knight Apprentice 10, hp 50, def 16, ATk 6, 20 SA: melee attack synergy imperial knight cortosis gauntlet 19 force 1 lightsaber block
Marisah Fel, Imperial Knight 30, hp90, def18, Atk 10, 20 SA: unique melee attack double attack Imperial knight Cortosis gauntlet 17 force 4 Lightsaber block stun knight speed
Antares Draco, head of the Imperial Knights 40, hp 120, def 20, atk12, 20 SA: unique melee attack twin attack charging assault, protective +20 for Marisah Fel imperial knight cortosis gauntlet 17 force 5 lightsaber block lightsaber assault force bubble CE Imperial Knights within 6 squares gain charging assault
Nk1 necrosis 35, hp 80, def 18, atk 12, Dmg 20 droid stealth double attack melee attack twin attack mobile attack blaster 20 parry evade
E-web 25, hp 50, def 16, atk 9, dmg 20 SA: heavy weapon triple attack Suppressive fire (an enemy hit by this characters attack cannot move and has -4 attack until the end of the round) advantageous cover speed 2
Jagged fel, head of state 30, hp 60, def 18, ATK 12, dmg 10 SA: unique twin attack affinity for new republic, pilot evade crush-gaunts (replaces attacks, adjacent enemy is considered activated this round and takes 20 damage, save 16) synergy with Jaina CE Pilot followers gain twin attack
Kueller (RM imperial sentinel) 30, hp 100, def 19, atk 13, dmg 20 SA Unique melee attack double attack doctrine of fear Detonator (replaces attacks; one ally within line of sight with self destruct is immediately defeated) Force 4 Force Heal 20 Lightsaber deflect CE Droid characters in your squad gain self destruct 10
Brakiss 20, hp 90, def 18, ATk 11, dmg 20 SA Unique melee attack double attack betrayal dark tutor (character gains a force rating/point and force lightning 1) Force 4 Force lightning 2, (30 damage within 6 and two characters adjacent to target) Lightsaber Block CE Characters in your squad with a force rating start with an additional force point
Rebel
Gavin darklighter 15, hp 70, def 18, ATk 11, dmg 10 SA Unique pilot synergy (+4 attack if an allied pilot is within 6 squares) CE Pilots in your squad gain synergy (+4 attack if an allied pilot is within 6 squares)
Mon Mothma 25, hp 30, def 13, atk 0, dmg 0 SA unique Inspire (non-unique followers within 6 squares gain an additional +4 atk) CE Whenever a non-unique follower within 6 squares is defeated it may immediately make an attack at +4 attack.
C3po 4, hp 30, def 10, atk 0, dmg 0 Droid Draw fire distraction Rapport R2D2
Jan Ors 10, hp 40, def 17, atk 7, dmg 10 SA Unique Pilot override Industrial Repair 20 Rapport Kyle
Starkiller, unleashed/jedi 135, hp 170, def 22, ATk 15 Unique Twin attack double attack parry Ninman style ataru style force 2 force renewal 3 Force Focus (force 2; usable on this characters turn, damage dealt from lightning, repulse and push is doubled until the end of the round) Lightsaber reflect force push 1 (20 damage, sight) Force Repulse 5 (replaces turn; 50 damage to all enemies within 3 squares) Advanced levitation (force 2; move enemy or allied character from within 6 to within 6, enemy characters moved in this fashion take 10 damage) force lightning 2 advanced jedi mind trick 4 (target enemy character within 6 and adjacent enemy characters are activated; you can move that character up to it's speed, save 11, on a roll of 1 this character joins your team until the end of the round) master of the force 2
Nien nunb 10, hp 30, def 15, atk 7, dmg 10 SA: unique Gregarious pilot evade
Admiral ackbar 25, hp 50, def 16, atk 8, dmg 10 SA: unique it's a trap CE: At the end of this character's turn one ally may move up to it's speed and then attack.
Brie, shira 20, hp 50, def 18, atk 11, dmg 10 SA: unique stealth double attack ambush Fringe Hunter red hand trooper(counts as one) synergy Han CE: red hand trooper followers within six squares gain ambush
Callista 23, hp90, def 19, atk 13, dmg 10 SA: unique Double Attack Lightsaber synergy (+4 and +4 with Luke) Evade Parry Intuition "she had to learn to rely on things other then the force"
Luke Skywalker, Red Two 16, hp 40, def 16, atk 8, dmg 10 SA: unique wingman (if this character combines fire against a target, the attacker makes one extra attack with +6 atk against the target) Force powers Force 1 Use the force CE pilots in your squad gain wingman
Hoth trooper with atgar cannon 25, hp 80, def 15, ATk 10, dmg 40 SA Heavy Weapon Sentry (once per round this character can make an immediate attack against one target enemy that moves within line of sight) splash Speed 2 machinery fragile 40
Advanced Turret 40, hp 120, def 14, ATK8, dmg 30 SA: Damage reduction 20, Splash 20, Sentry (once per round this character can make an immediate attack against one target enemy that moves within line of sight)
elite Hoth trooper with repeating blaster 30, hp 60, def 19, atk 11, dmg 10 SA Heavy Weapon Speed 4 Triple Attack Twin Attack Suppressive fire (an enemy hit by this characters attack cannot move and has -4 attack until the end of the round)
|