Weeks wrote:
Do you have any data to backup your proposal? A han in stormtrooper squad bea lancer not once, but twice in champs I dont see anybody talking about that.
What data for what proposal? Do I really need data to back up the statement that “IF Lancers or Yobuck are a problem then maybe just a teency counter for strafe and gallop might be worth trying before changing things on a much bigger level with gambit”?
I am saying that if A is a problem then it might be better to make one or two abilities that deal with A than completely changing the rules of the competitive game. Do you disagree?
You are the one making a claim; that Gallop and strafe are just fine. Where is *your* data? Where are your insightful analyses of the skirmishes involving Yobuck and Lancers?
Also, what exactly are the problems with those possible abilities or CEs I wrote up? Even if, let’s say, just after investigating the most superficial of evidence, that Lancers/Yobuck are objectively and decisively determined to be just fine. Even then, what damage do the abilities I wrote up do? Does it outweigh the benefits?
Weeks wrote:
I think motti that you just arent going to be talked out of your hate for galloping attack and strafe attack, and thats fine.
No one is talking about “hate” here but you. With the vehemence with which you came after my post, one might think I was the only person who considers that Yobuck/Lancer might be a problem.
Oh Wait:
Quote:
Racing around on my highest point cost piece with a pair of Lancers and your 24 act squad
while avoiding my characters that can actually counter your figure is (with the original proposal on page 1) no longer a threat to victory in the game. If you won't engage my Jedi Seer with your Lancer, then I still have a chance to win the game.
And IMO, given how out of spirit of the game the Lancer/swap squad concepts are (assuming the goal truly is equal opportunity for engagement)…
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wouldn't the 20-point back row gambit rule actually make extreme movement breakers even more significant to the meta than they already are, since it would be much easier for Swap or Lancer squads to get deep-strike gambit than it is for other types of squads
With 20 point back-area gambit:
Quote:
PLAY SLOWWWWWWW
get to gambit (thrawn/panaka/kybuck/lancer/heck even old school speeders)
win init and get out with the won init. At end of round put another guy in gambit
do this for 5-6 rounds and use up the whole time
Win on gambit when you didn't fire a single shot
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The fact Lancer is still the top dog and not something from DOTF says maybe that more things then just good game design need to change.
As you can see, whether we are talking about the game now, or the game after steps have been taken to address some of the problems that these posters see, the issue exists outside of just me. What’s curious is why you did not jump in to “point out” how perfectly fine lancers and Yobuck are until I posted.
Weeks wrote:
Put your scrubs in that back room, problem solved.
Rough day or something? Wow.
Anyways, it’s pretty clear that with pieces like Thrackan, Vader AOE, Poggle, Tusken Chief, and Celeste Morne, that swarms or “scrubs” are not being totally ignored and thrown in the “back room” by the design team. Why do you think they should be?