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 Post subject: Defining "immune to critical hits"
PostPosted: Wed Jul 27, 2011 10:42 am 
Master of the Order
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So - Durge JH has resilient, and droids are immune to critical hits.

We all know this means they don't take double damage. But what about other things that trigger when crits happen? Like flurry, the chagrian merc commander's CE, vicious attack, etc.

Do all of those things get negated too? Or is it like force immunity, and if something effects the attacker (flurry) it's fine, but something that effects the defender (Chagrian Merc Commander's CE) would be negated?


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 Post subject: Re: Defining "immune to critical hits"
PostPosted: Wed Jul 27, 2011 11:00 am 
Death Star Designers
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From the FAQ entry for the Chagrian Merc:

Quote:
Q: If a character gets a critical hit against a Droid enemy, can he add the +20 Damage from the Chagrian Mercenary Commander's commander effect? It seems that the bonus wouldn't apply because Droids are immune to critical hits.

A: Although Droids are immune to critical hits, this means only that they take the base damage instead of double damage (before applying modifiers). The attack is still considered to be a critical hit, and therefore it gets the bonus damage from the commander effect.


FAQ entry for Resilient:

Quote:
Resilient

Q: Is this immunity the same as for droids where it just prevents doubling of damage, or does it completely nullify the critical hit?

A: It nullifies the critical hit, but does not nullify the number rolled on the die. So damage would not be doubled, and something like the Chagrian Mercenary Commander's commander effect would not trigger, but Disintegration would still occur if a 20 was rolled.


So Droids still take everything other than the double damage, but Durge would just take a regular hit.

Also, here's the glossary entry for Flurry:

Quote:
When this character scores a critical hit (or makes an attack roll of natural 20, if the target is unaffected by critical hits), it may make one immediate extra attack, in addition to the other effects of a critical hit. It may make an extra attack each time it scores a critical hit, even as the result of this extra attack. The extra attack doesn't have to be against the same target if another legal target is available.


And for Vicious Attack:

Quote:
This character deals triple damage on a critical hit instead of double.


So Droids and Durge would still get hit by Flurry, but Vicious still wouldn't do anything, since the attack isn't considered a critical hit.

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 Post subject: Re: Defining "immune to critical hits"
PostPosted: Wed Jul 27, 2011 1:10 pm 
Mandalore
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Are you saying Durge wouldnt be Disintegrated?

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 Post subject: Re: Defining "immune to critical hits"
PostPosted: Wed Jul 27, 2011 1:17 pm 
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Disturbed1 wrote:
Are you saying Durge wouldnt be Disintegrated?


Read the Glossary entry for Resilient that I posted. It specifically states that on a 20 a character with Resilient gets Disintegrated.

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 Post subject: Re: Defining "immune to critical hits"
PostPosted: Wed Jul 27, 2011 2:17 pm 
Mandalore
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I dont see where you put the Glossary entry, and your comment after the FAQ section was making me think you were meaning he didnt get diintegrated, and I was wondering how you were coming up with that, lol.

The more ways to kill Durge, the better. :twisted:

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 Post subject: Re: Defining "immune to critical hits"
PostPosted: Wed Jul 27, 2011 4:25 pm 
Death Star Designers
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Resilient/Armored Space Suit (gotta remember Saesee), work differently than Droid, since their full glossary definations are different.

Resilient/Armored Space Suit prevents anything that requires a critical hit and the added damage. It does not prevent things that occur on a natural 20 (Flurry and Disentegration).

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 Post subject: Re: Defining "immune to critical hits"
PostPosted: Wed Jul 27, 2011 7:57 pm 
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Disturbed1 wrote:
I dont see where you put the Glossary entry, and your comment after the FAQ section was making me think you were meaning he didnt get diintegrated, and I was wondering how you were coming up with that, lol.

The more ways to kill Durge, the better. :twisted:


Lol, you're right on both counts. I posted the FAQ entry, not the glossary, and my comment after is it pretty misleading. It's been a looong day...

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 Post subject: Re: Defining "immune to critical hits"
PostPosted: Thu Jul 28, 2011 8:49 am 
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Sithborg wrote:
Resilient/Armored Space Suit (gotta remember Saesee), work differently than Droid, since their full glossary definations are different.

Resilient/Armored Space Suit prevents anything that requires a critical hit and the added damage. It does not prevent things that occur on a natural 20 (Flurry and Disentegration).


So characters with Deadly/vaapad do not benefit from Flurry for rolling a 19 against a character with resilient/Armored Space Suit.


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 Post subject: Re: Defining "immune to critical hits"
PostPosted: Thu Jul 28, 2011 9:32 am 
Master of the Order
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Lord_Ball wrote:
Sithborg wrote:
Resilient/Armored Space Suit (gotta remember Saesee), work differently than Droid, since their full glossary definations are different.

Resilient/Armored Space Suit prevents anything that requires a critical hit and the added damage. It does not prevent things that occur on a natural 20 (Flurry and Disentegration).


So characters with Deadly/vaapad do not benefit from Flurry for rolling a 19 against a character with resilient/Armored Space Suit.


Correct.


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