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 Post subject: Re: NEW VASSAL RPG(need new players)
PostPosted: Sun Jul 17, 2011 5:44 pm 
Warmaster
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I read your background story. Please go back and add paragraphs.

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 Post subject: Re: NEW VASSAL RPG(need new players)
PostPosted: Sun Jul 17, 2011 6:28 pm 
Warmaster
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Done and done.

Also, are we just playing on the regular vassal or do we need to download something so we can get more than just d20's?

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 Post subject: Re: NEW VASSAL RPG(need new players)
PostPosted: Sun Jul 17, 2011 8:14 pm 
Imperial Dignitaries
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Jedi_Master wrote:
Also, are we just playing on the regular vassal or do we need to download something so we can get more than just d20's?

I'm not playing in this campaign, but I might as well post this link so that you can all find it easily:
http://www.4shared.com/file/xPNowl6S/Star_Wars_RPG_Vassal_module.html
It's a big file (57 MB), but it has everything you need to play SWRPG on Vassal. And for clarification: this is NOT the SWMinis vassal mod, but it's a different vassal game entirely. Read the "About Star Wars RPG" file under the Help menu, and that should explain everything you need to know in order to play.

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 Post subject: Re: NEW VASSAL RPG(need new players)
PostPosted: Sun Jul 17, 2011 11:13 pm 
Name Calling Internet Bully
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Why aren't you playing Trevor?

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 Post subject: Re: NEW VASSAL RPG(need new players)
PostPosted: Mon Jul 18, 2011 12:28 am 
Imperial Dignitaries
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I'd love to play again, because I had so much fun in the last campaign. My character was fun too; if I played in this campaign I expect that I'd probably continue playing him. He's a skill-monkey (strong computers, mechanics, piloting), which would help the group a lot too.

But I'm super-busy right now and for the next few months. I'm moving to a new church (as a pastor) in August, and starting full-on in September. I don't expect that I'll have much time until October at least, and possibly not until January. There is a large amount of front-end work whenever a pastor starts in a new church. If that's not a problem for the group (that is, if they're fine with me missing around 50% of the sessions for the first few months), then I'd look into playing.

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 Post subject: Re: NEW VASSAL RPG(need new players)
PostPosted: Mon Jul 18, 2011 4:30 am 
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Jonny had me enter a character and I can not even say I will be there 50% with everything I have going on right now... Just as long as there are not more than 9 living characters the ship I picked out will work, otherwise it will need upgrades...

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 Post subject: Re: NEW VASSAL RPG(need new players)
PostPosted: Mon Jul 18, 2011 10:01 am 
Name Calling Internet Bully
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thereisnotry wrote:
I'd love to play again, because I had so much fun in the last campaign. My character was fun too; if I played in this campaign I expect that I'd probably continue playing him. He's a skill-monkey (strong computers, mechanics, piloting), which would help the group a lot too.

But I'm super-busy right now and for the next few months. I'm moving to a new church (as a pastor) in August, and starting full-on in September. I don't expect that I'll have much time until October at least, and possibly not until January. There is a large amount of front-end work whenever a pastor starts in a new church. If that's not a problem for the group (that is, if they're fine with me missing around 50% of the sessions for the first few months), then I'd look into playing.


fine with me.

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 Post subject: Re: NEW VASSAL RPG(need new players)
PostPosted: Mon Jul 18, 2011 11:03 am 
Imperial Dignitaries
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Okay, well let's hypothetically surmise that I might be able to play.

What kind of character does the group most need right now? From reading through this thread, it looks like we're short on melee/jedi beatstick characters. I'm happy to play a jedi or an axe-wielding wookiee, instead of my gunslinger. What are your preferences, folks?

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 Post subject: Re: NEW VASSAL RPG(need new players)
PostPosted: Mon Jul 18, 2011 11:20 am 
Warmaster
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thereisnotry wrote:
Okay, well let's hypothetically surmise that I might be able to play.

What kind of character does the group most need right now? From reading through this thread, it looks like we're short on melee/jedi beatstick characters. I'm happy to play a jedi or an axe-wielding wookiee, instead of my gunslinger. What are your preferences, folks?


We are playing dark times, so a jedi would make our lives difficult (but interesting) As for a wookiee, so long as you, at least once, rip somebody's arms out I will be happy. :vader2:

TreebeardTheEnt wrote:
Jonny had me enter a character and I can not even say I will be there 50% with everything I have going on right now... Just as long as there are not more than 9 living characters the ship I picked out will work, otherwise it will need upgrades...


Upgrades? *droid perks up* :r2line: Just remember, I do not count as either a passenger or a crew member.

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Last edited by Jedi_Master on Mon Jul 18, 2011 11:29 am, edited 1 time in total.

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 Post subject: Re: NEW VASSAL RPG(need new players)
PostPosted: Mon Jul 18, 2011 11:26 am 
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TinT, so far we have;

Demolitions expert
Two near cookie cutter Sneak attackers/stealth characters (I only use the term to say they are both very similar)
An aim and fire condition track droid
An engineer/starship pilot
And an everybody is healed Jedi

We are still waiting on one other character to be posted. But yeah, we lack melee.

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 Post subject: Re: NEW VASSAL RPG(need new players)
PostPosted: Mon Jul 18, 2011 11:27 am 
Imperial Dignitaries
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Jedi_Master wrote:
thereisnotry wrote:
Okay, well let's hypothetically surmise that I might be able to play.

What kind of character does the group most need right now? From reading through this thread, it looks like we're short on melee/jedi beatstick characters. I'm happy to play a jedi or an axe-wielding wookiee, instead of my gunslinger. What are your preferences, folks?


We are playing dark times, so a jedi would make our lives difficult (but interesting) As for a wookiee, so long as you, at least once, rip somebody's arms out I will be happy. :vader2:

I've always wanted to play a wookiee, a "Hulk smash!" kind of character, who also has an appreciation for fine art. I'll see what I can work up.

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 Post subject: Re: NEW VASSAL RPG(need new players)
PostPosted: Mon Jul 18, 2011 1:23 pm 
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You may want to consider a unarmed combatant, wookiees can ko a character in one hit.

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 Post subject: Re: NEW VASSAL RPG(need new players)
PostPosted: Mon Jul 18, 2011 1:42 pm 
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Dean is going to be some type of shooter
Matt is a stealth melee guy.

So the group needs hit points/melee from what I can see?


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 Post subject: Re: NEW VASSAL RPG(need new players)
PostPosted: Mon Jul 18, 2011 1:45 pm 
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jonnyb815 wrote:
Dean is going to be some type of shooter
Matt is a stealth melee guy.

So the group needs hit points/melee from what I can see?


Lisa's character (Jamie) has 80hp....though she is a shooter...

Which reminds me, should she make an account on here?

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 Post subject: Re: NEW VASSAL RPG(need new players)
PostPosted: Mon Jul 18, 2011 5:16 pm 
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I would not worry about getting here an account. We use Gamers as an information point and Vassel to play.

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 Post subject: Re: NEW VASSAL RPG(need new players)
PostPosted: Mon Jul 18, 2011 9:40 pm 
Imperial Dignitaries
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Okay, it's clear: a high-HP melee "Hulk smash!" beatstick it is. With only a 30pt buy, it's likely he'll have a low Ref, but he'll be doing lots of damage when he's conscious.

TreebeardTheEnt wrote:
You may want to consider a unarmed combatant, wookiees can ko a character in one hit.

I'll look into this further, but what kinds of talents/feats/PresClasses are necessary for this character concept?

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 Post subject: Re: NEW VASSAL RPG(need new players)
PostPosted: Tue Jul 19, 2011 12:03 am 
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no since there are several shooters I have made a melee character.

Jonny call me I have my character done have not posted him yet wanted you to go over him with me to see if i got this thing right it has been a while.

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 Post subject: Re: NEW VASSAL RPG(need new players)
PostPosted: Tue Jul 19, 2011 12:47 am 
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dnemiller wrote:
no since there are several shooters I have made a melee character.

Jonny call me I have my character done have not posted him yet wanted you to go over him with me to see if i got this thing right it has been a while.

ill call you after nine tomorrow. I am still at the church wow its all most 2 am maybe i should call it a day and since I have to do it all over again in 7 hours.


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 Post subject: Re: NEW VASSAL RPG(need new players)
PostPosted: Tue Jul 19, 2011 8:06 am 
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thereisnotry wrote:
Okay, it's clear: a high-HP melee "Hulk smash!" beatstick it is. With only a 30pt buy, it's likely he'll have a low Ref, but he'll be doing lots of damage when he's conscious.

TreebeardTheEnt wrote:
You may want to consider a unarmed combatant, wookiees can ko a character in one hit.

I'll look into this further, but what kinds of talents/feats/PresClasses are necessary for this character concept?


There is a good feat in the Rebelion Era book under species feats, if you are going to be doing melee damage. In GaW, there is a fightning style for wookies that is pretty good also. See page 28 for the feat.

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Last edited by obikenobi1 on Tue Jul 19, 2011 11:59 am, edited 1 time in total.

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 Post subject: Re: NEW VASSAL RPG(need new players)
PostPosted: Tue Jul 19, 2011 8:50 am 
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obikenobi1 wrote:
thereisnotry wrote:
Okay, it's clear: a high-HP melee "Hulk smash!" beatstick it is. With only a 30pt buy, it's likely he'll have a low Ref, but he'll be doing lots of damage when he's conscious.

TreebeardTheEnt wrote:
You may want to consider a unarmed combatant, wookiees can ko a character in one hit.

I'll look into this further, but what kinds of talents/feats/PresClasses are necessary for this character concept?


There is a good feat in the Rebelion Era book under species feats, if you are going to be doing melee damage. In GaW, there is a fightning style for wookies that is pretty good also. I'll try to find the pg number when I get home and update this post.


There are also martial arts mastery feats which are really good for wookiees. Hammer blow is a great talent. Elite troopers have some good talents for unarmed too.

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