Wedge772 wrote:
fingersandteeth wrote:
Things this boba can do that the other can't
avoid a double/triple attack at the start of a round
I'd say this is pretty huge, especially if Revan sees play. Intuition is probably my favourite ability in the game, Intuition + Flight is just amazing.
Boba Merc + Thrawn could be pretty deadly, assuming you're not facing a MTB: Intuition out Boba, double Cunning something, then Thrawn swaps in a weenie. Make it a Stealth weenie for added fun. I see possibilities with this.
I agree with the Thrawn bit - especially since Thrawn is no longer 95% guaranteed to win initiative - you can now set up for the double cunning without putting Boba at such a great risk. If you win, Boba intuits out and takes his shots, then swaps back to safety. If you lose, he can intuit back to safety.
Well, now I'm convinced that this will be a fun and competitive piece. Time to start looking for one...