fingersandteeth wrote:
the lancers mainly pick off the cheap fodder initially (ughnaughts, mice and door control) that it can kill putting the opponent at a activation, door control and points disavantage.
Once this squad has these advantages the big kills are easier to set up, either by the IGs or the lancer. Usually a mix of both.
It's true that what the lancer takes care of first is usually fodder and door control. Intentionally because of the advantage that it gives, but also it just happens to be what dies first. The lancer is so great because it hits everything. The fact that on a pawned strafe run it can take 40-80 off EVERYTHING is huge!
It's not just picking off the fodder and door control, is shaving good chunks of HP off everything, including big baddies.
An always +14 is almost always enough. Gotta roll a 4-6 to hit tough pieces like Han, Ganner and Mara. Gotta roll an 8-9 to hit the baddest of the bad like Kun and Revan.
Only crazy put-all-your-cost-into-defense squads like Atris+Luminara+Baris+GOWK make you have to roll above 10, but I'll take that squad on any day of the week. Once you lance R2 you control the game (unless you forget Atris has riposte, which is a mistake I will never make again!)