Hey folks:
Here's an early look at a poster I'm trying to get ready for Gen Con. Starships are a huge part of Star Wars, so to me it's very important to keep one or more starship designs in print. Since my Exodus-Class Heavy Courier is now out of print, at least temporarily, I wanted to get some new starships ready to succeed it.
"Boarding Action" presents two new starship designs. The one on the right is a light transport ship appropriate for an adventuring group in an RPG, and the one on the left is a boarding craft intended for military/police customs inspections and detainment.
I'm hoping these can also be made reasonably balanced for the skirmish game, so here's my work-in-progress assessment of terrain configuration:
The doors marked with question marks are elements I'm thinking of adding if they help playability. (Right now the left side has a quicker approach to gambit.) I'm a little reluctant to add the doors closer to the engine compartment, since I like having the detention blocks isolated from the rest of the ship--but I'll put them in as blast doors for playability's sake if it would help you guys get more use out of the poster.
If I add the question-marked doors in the main side-to-side corridor, I'll also reconfigure the corridor slightly--pushing the little rooms down a bit so that huges can open their own doors while moving through it. Huges can presently move throughout the middle axis of the map, but can not enter many of the smaller compartments.
Honestly, I'm not convinced that these changes would be enough to make this map tournament-friendly. Door control is huge on this map, and if enough doors are opened through the middle of the two ships, it becomes a shooting gallery. While that is quite appropriate to the sort of scenario the map represents, I'm not sure it would benefit competitive play.
In any case, feedback is welcome, and I'll consider any suggestions or requests this community comes up with as I work on it. Thanks, folks!