Mapmaker wrote:
Seems like a lot of good suggestions, and your proposal for the structure of the ship is similar to what I had in mind.
Worth noting: The door at 24, D-G will probably be moved one square to the left, allowing space between those doors for a huge to stop.
A commander protection room on the left is easy to add.
I hadn't considered the lower-right corner a viable starting location for huges; if it is, that raises my hopes further for making this a decent tournament map.
I will probably remove that pit with the starfighter inside it altogether, simply using the floor art to show that it can be opened. Then, if I do go with the exposed interior layout for the central ship, I will truncate it by one square to fit on a terrain card. (Probably shifting it down one square in the process to allow movement from the left around the back of the ship.) In such a case, I would use the bonus terrain card with this poster to show the exterior hull of the same ship: with the card in place on the map, you see the ship's hull. Take it off and you get the inside view. That seems more broadly useful than an opening/closing pit.
Great ideas, please do this haha. Huges need all the help they can get.