Mapmaker wrote:
Thanks, guys!
I might move the Uplink Station one column of squares to the right to free up more space between it and the Commsat dish, and stretch the hard cover box on the rightmost EM Baffle up one square to cut off abuse from that line of fire.
If the open landing platform space is a problem, I can put a ship there to help break it up--but I'd prefer to keep it empty for RPG versatility if it's not a concern.
One other point of concern I'd like to sound out: the twin door sets through the blast shield around the landing pad are intended to make it tougher for the left-side player to snipe gambit, but they also have the effect of making left-side huges inside the landing pad area unable to open their own path; they depend on another piece to clear the path.
Problem? Or feature?
The doorways could be widened if necessary, but would that open up too great a field of fire?
Great ideas. Agree to moving the uplink station to the right and the right baffle up. Have you thought about moving the box to the left of the left em baffle one square to the left to allow a huge stopping spot on the south? And I love the idea of the two sets of doors but I still prefer them to be 3 wide so the huge can move up on it's own.
Also the open landing area looks good as is, maybe a small 2x2 or 3x3 traffic controller shack I'm either the top left or bottom left of the pad would work well?
Also disturbed1, too open the doors on their own they could move next to one set, then next turn or a pawn later they can move next to the next set. As they are the huge could never get to the second set on it's own. And honestly huges need all the help they can get. Still hoping for an update for them in the next set.