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 Post subject: Indiscriminate and Spirit Interactions
PostPosted: Wed Jan 12, 2011 7:34 pm 
Warmaster
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Indiscriminate: When this character attacks an adjacent enemy, it ignores enemy abilities and commander effects that prevent targeting and attacking. These attacks cannot be redirected.

Dark Spirit: This character is an insubstantial spirit of pure Force. It ignores all terrain and can move through enemy characters (and enemy characters can move through it), as long as no character ends its move in the same space as another character. It cannot end its turn in a wall or solid object (a space bordered by magenta lines). It does not provide cover, and it cannot open doors nor hold them open. It cannot attack or be damaged, and does not count as a legal target, as the nearest enemy, or as adjacent to other characters. This character cannot score victory points for occupying specified areas in scenarios that include such victory conditions. It is not affected by commander effects.
During setup, choose a Unique allied character with a Force rating. That ally gains Force Renewal 1 and Sith Rage as long as it is within 4 squares of this character. This character is defeated if the chosen ally is defeated. Instead of making its normal attack or attacks, an enemy within 6 squares can spend 1 Force point to defeat this character. This character can avoid this effect with a save of 11.


Since we now have a character that can attack characters with Force Spirit and Dark Sperit and since the ability is ignored (allowing them to be damaged), what happens when they take damage?

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 Post subject: Re: Indiscriminate and Spirit Interactions
PostPosted: Wed Jan 12, 2011 7:43 pm 
Ugnaught Master!
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Since they have no hit points, the damage is mute. It is considered a waste of your time. Do it all day long. Shedao can spend the entire game smacking around our resident ghosts just for the Vong of it :D

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 Post subject: Re: Indiscriminate and Spirit Interactions
PostPosted: Wed Jan 12, 2011 7:44 pm 
Death Star Designers
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Well, Indiscrimate should get around the part where it can never be targetted or attacked, but it still would never count as adjacent. So as long as Indiscriminate stays on melée pieces they can still never attack it, since they can only attack adjacent.

I'm sure there are a few more reasons it doesn't work (like since Spirits have HP and Def of "-"), but that's at least one of them. At least, I'm pretty sure that's how it works. One of the rules guys can confirm or deny it.

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 Post subject: Re: Indiscriminate and Spirit Interactions
PostPosted: Wed Jan 12, 2011 7:51 pm 
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Correct. You can never be adjacent to a spirit, so Indistriminate never triggers. There is no interaction between the two.

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 Post subject: Re: Indiscriminate and Spirit Interactions
PostPosted: Wed Jan 12, 2011 8:04 pm 
Ugnaught Master!
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LOL Forgot about the never being adjacent part.

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 Post subject: Re: Indiscriminate and Spirit Interactions
PostPosted: Wed Jan 12, 2011 8:18 pm 
Warmaster
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I missed it too.

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 Post subject: Re: Indiscriminate and Spirit Interactions
PostPosted: Thu Jan 13, 2011 7:19 am 
Sith Apprentice
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Echo wrote:
So as long as Indiscriminate stays on melée pieces they can still never attack it, since they can only attack adjacent.


Actually Indiscriminate wouldn't even need to be restricted to Melee pieces as the definition for it singles out that it only triggers against adjacent enemies (regardless of melee attack).


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 Post subject: Re: Indiscriminate and Spirit Interactions
PostPosted: Thu Jan 13, 2011 8:44 am 
Name Calling Internet Bully
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Lord_Ball wrote:
Echo wrote:
So as long as Indiscriminate stays on melée pieces they can still never attack it, since they can only attack adjacent.


Actually Indiscriminate wouldn't even need to be restricted to Melee pieces as the definition for it singles out that it only triggers against adjacent enemies (regardless of melee attack).


Yep, that's the new "errata" definition of the glossary. There were some issues with it being on a non-melee piece and a desire to do more with it that lead us to make the change. Thanks for pointing it out for people who may not have seen it yet.

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