The_Celestial_Warrior wrote:
thereisnotry wrote:
With all the zaps and flames and missiles and splashes in the game, I can't really see the value of granting Bodyguard to adjacent allies. However, I could see a benefit to granting bodyguard to all allies (ie, no range requirement at all).
Lol, well Bodyguard still requires adjacency...or do you mean the ability to bodyguard her damage regardless of your position to her??
For the Love of the Republic: Allies in your squad may take this characters damage instead.
No, I was thinking more along the lines of all allies gain the Bodyguard special ability. Therefore your Ugnaughts can absorb hits for R2 or Rex out near the front lines, even when Mothma is having tea in a back room.
It has never made sense why someone would want to bodyguard for a non-attacking commander (who will be staying in the back anyway). The CS Padme had that ability, and I think the Republic's Palpatine has a CE like that too. The pieces which need bodyguards are the
attackers, not the tech! Yes, you sometimes want a back-field BG vs a Gallop/Strafe squad...but more often you want one for your big hitters like Rex or Boba Merc or Gen. Skywalker. Therefore, if Mothma gave the Bodyguard special ability to all allies (rangeless), I think she would be much more useful.