Luke_Starkiller wrote:
For example. It seems that Lord Ball is pointing out that it is nice to use abilities that are already part of the game, instead of trying to make a whole bunch of new abilities that may or may not end up working in the way that you intend them.
Except that it DOES work exactly in the way it's intended, and that has been proven due to extensive playtesting of the entire set. There is no way for Battering Charge to have been done exactly as it is with existing abilities.
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If Lord Ball would excuse the assumption of what he is trying to say, I believe he is saying something like this:
"If you had used Furious Assault (+20) instead of making a new ability, there would be much less confusion for the interaction with attacks of opportunities and whether pushing happens on an attack. You could then create a new special ability called "Forceful" or whatever to create the pushing effect afterwards if you still deemed it necessary."
There would actually be exactly the same amount of confusion, except it would be addressing "Forceful" instead of Battering Charge. In fact it would be more confusing because there would be 2 abilities on the card in place of the one on it now, and one would still be a new ability worded the same way with the same question being asked about it.
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I agree with the statement as I wrote it. I feel the same way about the Yammosk, also. I don't think it is necessary to create a new "Super Emplacement" ability that does exactly what two other abilities do (Emplacement and Unique).
Except that if the Yammosk was given Emplacement and Unique it would have other problems, like Bounty Hunter giving a bonus against it, which is not what the designers wanted (for good reason). So, since Unique would not have worked, it WAS necessary to have the limiting part in a new ability.
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If you are not interested in improving for the next V-set, or in any input whatsoever, that is your perogative, though.
Everyone involved is trying to make V-set 2 even better than DotF, and they are accepting input. Negative, uninformed input, however, won't really be taken into account, and the next set will certainly be better off without it. You can keep complaining about DotF though; that's your prerogative. If your suggestion isn't taken, maybe it isn't that the designers are as stubborn and proud as you're making them out to be; maybe it's just because the suggestion is a poor one.
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Just remember, we also don't have to play with your V-sets, and can create our own tournaments and virtual sets
You're right, you don't. It's a real shame if you don't, though, because that means you will be behind the times when it comes to Regionals and GenCon, and you won't be able to keep up with most of the discussion on the boards because they will involve pieces you don't even play with, and you'll have a smaller set of stats to play with. You'll also be in a very small minority, considering the huge amount of demand and excitement that DotF has generated. But if you don't want to join in on our fun because we aren't having it the way you want us to have it, that's also your prerogative.
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if it comes to the point where it is obvious that you don't have the best intentions of the game at heart.