I had this idea a long time (years?) ago, and it might be impractical, but I'll at least throw it out there.
Basically, you one card as normal, lets say for a new Jedi Exile or a LS Revan. There is also a second card (for one miniature), which I will explain later
So on the Normal card are a few special abilities, force powers, and a commander effect perhaps (So let's say Unique, Melee, Double, Force Renewal 1, Knight Speed, and some commander effect). Then there is another ability written on the card, something like this:
Customizable Persona X (or a better name): At the start of the skirmish, This character may spend up to x points on Force Powers and special abilities listed on its other card. This character gains the Force Powers and Special Abilities on which the points were spent. If any points are left over, they may not be spent later in the skirmish. These Powers and Abilities must be selected before opponent's squad is revealed.*
I'm not sure how to word that or make it efficient, but it is my hunch that it might be unbalanced if the player selects the abilities they want after seeing the opponent's squad.
So, on the second card, there would be a list of abilities. Each would have a circle with how many points it would cost to "buy," sort of like the AT-AT's card (in terms of circles, not size).
For example, lets say the character has 5 points they are allowed to spend:
(Cost) (Ability) 1 Deadly Attack 1 Flurry Attack 3 Stealth 1 Mettle
2 Force Lightning 2 1 Lightsaber Assault 2 Lightsaber Defense 3 Force Defense
This is just an example, the actual abilites of course can be much different. The player can then mix and match, so they can pick Stealth (3), Deadly (1), and Lightsaber Assault (1). The two issues I can see are balance, problems with which can be avoided by being careful of the combos, and also exactly when the abilities are selected, especially if two players have people with this ability. Anyways, this is just a starting point, but I think it could go places. Some might say it's changing Wizard's mechanics too much, but it's really only a minor departure. I think the main issue would be making sur that broken combos not be put on the cards, which shouldn't be too much of a problem. Being able to customize, even a little bit, one's own mini would make the game a lot more fun if done carefully.
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