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 Post subject: Compiled FU Stats
PostPosted: Mon Nov 05, 2007 11:03 am 
Black Sun Thug
Black Sun Thug

Joined: Sun Oct 14, 2007 8:57 am
Posts: 53
I've noticed that we have a lot of stats so far, but most of them seem to be scattered throughout different threads. So I figured I'd make a thread with all the stats compiled together, so we can see what else there is to see. I think there’s still some Commander Effects that I don’t have down here, but I haven’t found them yet. When I do, I’ll put them up here as well.
Edit: A couple of Updates, I added in what I could find for the Junk Golem and Knobby White Spider. I also just added the ones Kangoor posted below; the Mynock, Amanin Scout, and Telosian Tank Droid.

Another Edit: I just added a bunch of the characters Kangoor posted. This should be the entire set now.

Hopefully the last edit for stats:

I just got rid of Careful Shot for Juno Eclipse.

Sith

1 Darth Revan
Set #: 1
Rarity: Very Rare
Faction: Sith
Cost: 88
Hit Points: 140
Defense: 21
Attack: + 16
Damage: 20

Special Abilities:
Unique
Melee Attack This character can attack only adjacent enemies.
Triple Attack On its turn, this character can make 2 extra attacks instead of moving.
Dark Armor When this character takes damage, it reduces the damage dealt by 10 with a save of 11. Adjacent enemies with lightsabers ignore this special ability.
Lightsaber Duelist +4 Defense when attacked by an adjacent character with a Force rating.
Master Tactician Roll for initiative as normal, except you automatically choose who goes first unless you roll a 1.

Force Powers:
Force 2
Force Renewal 1
Force Corruption (Force 2, replaces attacks: range 6, non-Droids only; 20 damage, and target is corrupted. Each time the corrupted character activates, it must attempt a save of 11. On a failure, that character takes 20 damage. On a success, that character is no longer corrupted.),
Lightsaber Block (Force 1, When hit by a melee attack, this character takes no damage on a save of 11)
Force Storm (Force 2, replaces attacks: 20 damage to all adjacent characters)

Commander Effect
Droids are subject to these effects: non-Unique followers within 6 squares get +4 Attack.
Once per round, after initiative is determined, 1 ally can immediately move up to its Speed before any other character activates.


Republic

2 Kazdan Paratus
Set #: 2
Rarity: Rare
Faction: Republic
Cost: 55
Hit Points: 110
Defense: 18
Attack: +12
Damage: 20

Special Abilities:
Unique
Melee Attack This character can attack only adjacent enemies.
Double Attack On its turn, this character can make 1 extra attack instead of moving.
Affinity This character may be included in Rebel squads.
Droid Mark When this character activates, you may choose an allied Droid character within 6 squares. Until the start of the next round, that character gains Draw Fire (If an enemy targets an ally within 6 squares of this character, you may force that enemy to target this character instead if it can; save 11)

Immediate Droid Reserves 30 (If you roll exactly 5, 10, 15, or 20 for initiative, you can add up to 30 points of non-Unique Droid characters from any faction to your squad, adjacent to this character, immediately before your first activation of the round)

Force Powers:
Force 3
Lightsaber Block (Force 1, When hit by a melee attack, this character takes no damage on a save of 11)
Lightsaber Deflect (Force 1, When hit by a non-melee attack, this character takes no damage with a save of 11)
Surprise Move (Force 1, Once per round, after initiative is determined, this character can immediately move up to 6 squares before any other character activates)



3 SHAAK TI, JEDI MASTER
cost :47
hp 130
defense 20
atack +13
dmg 20
Special Abilities
Unique. Melee Attack; Double Attack
Affi nity (May be in a Rebel squad)
Crowd Fighting (This character gets +2 Attack
for every adjacent character other than her
target)
Cunning Attack (+4 Attack and +10 Damage
against an enemy who has not activated this
round)
Lightsaber Duelist (+4 Defense when attacked by
an adjacent character with a Force rating)
Stealth
Force Powers
Force 2. Force Renewal 1; Master of the Force 2
Lightsaber Block (Force 1: When hit by a melee
attack, this character takes no damage with
a save of 11)
Lightsaber Riposte (Force 1: When hit by a melee
attack, this character can make an immediate
attack against that attacker)

Rebel

4 Chewbacca of Hoth
Set #: 4
Rarity: Very Rare
Faction: Rebel
Cost: 22
Hit Points: 100
Defense: 17
Attack: +8
Damage: 20

Special Abilities:
Unique
Wookie
Deadeye On this character's turn, if he doesn't move, he gets +10 Damage.
Gunner +10 Can combine fire with adjacent allies who have Mounted Weapon, granting +10 Damage.
Industrial Repair 20 Replaces attacks: touch; remove 20 damage from 1 character with Mounted Weapon.


5 Elite Hoth Trooper (Based on RS Elite Trooper stats)
Set # 5
Point Cost 12
Hit Points: 30
Defense: 16
Attack: +6
Damage: 20


6 Golan Arms DF.9 Anti-Infantry Battery
06/60 U Huge Rebel
Cost: 26
HP: 120
Defense: 12
Attack: +10
Damage: 20
Damage Reduction 10
Splash 10
Emplacement


7 HAN SOLO OF HOTH
cost 33
hp 80
def 18
atack +8
dmg 20
Special Abilities
Unique
Cunning Attack (+4 Attack and +10 Damage
against an enemy who has not activated
this round)
Double Attack (On his turn, this character
can make 1 extra attack instead of moving)
Evade (When hit by an attack from a
nonadjacent enemy, this character takes no
damage with a save of 11)


8 Han Solo in Carbonite
cost: X
all stats: -
Frozen in Carbonite (During setup, choose
another character whose name contains
Han Solo. This character’s point cost [X]
is 1/2 the printed cost of the chosen
character. An opponent sets up this
character along with his or her squad. This
character cannot be activated, cannot move,
and does not count as a legal target. Its
space cannot be entered, but it provides
cover. If an ally ends its turn adjacent
to this character, you may immediately
remove this character from play and place
the chosen character in its space. The
newly placed character cannot activate
this round.)

9 Hoth Trooper Officer
Cost: 17
HP: 40
Defense: 17
Attack: +7
Damage: 10
Deadeye
Rebel trooper followers within 6 squares gain Deadeye.

10 Hoth Trooper with Repeating Blaster Cannon
cost 21
hp 60
def 14
atack +8
dmg 20
Special Abilities
Heavy Weapon (Can’t attack and move in the
same turn)
Mounted Weapon (Only allies with Mounted
Weapon or adjacent allies with Gunner can
combine fi re with this character)
Speed 1 (Can move only 2 squares without
attacking)
Triple Attack (On his turn, this character can
make 2 extra attacks instead of moving)


11 Juno Eclipse
Faction: Rebel
Cost: 8
Hit Points: 40
Defense: 13
Attack: +5
Damage: 10
Special Abilities: Unique, Accurate Shot, Disruptive

12 K-3PO
Set #: 12
Rarity: Rare
Faction: Rebel
Cost: 20
Hit Points: 60
Defense: 17
Attack: +0
Damage: 0

Special Abilities:
Unique
Droid Immune to critical hits; not subject to commander effects.
Droid Coordinator Non-Unique Droid allies gain Speed 8.

Commander Effect:
At the end of this character's turn, two allies within six squares of this character who are the same size may switch positions.

13 Luke Skywalker, Hoth Pilot Unleashed
Cost: 28
HP: 80
Defense: 19
Attack: +11
Damage: 20
Unique. Pilot
Demolition Charge
FORCE 2
Force Renewal 1
Force Push 4
Lightsaber Deflect

14 Luke Skywalker and Yoda
14/60 VR Medium Rebel
Cost: 70
HP: 150
Defense: 20
Attack: +13
Damage: 20
Unique
Melee Attack
Twin Attack
FORCE 3
Force Renewal 3
Master of the Force 3
Force Alter
Force Defense
Force Push 3
Force Stun
Lightsaber Reflect

15 LUKE’S SNOWSPEEDER
cost :45
hp 90
def 20
atack +12
dmg 20
Special Abilities
Unique (Counts as Luke Skywalker). Flight
Damage Reduction 10 (Whenever this
character takes damage, reduce the
damage dealt by 10. Attacks with lightsabers
ignore this special ability.)
Harpoon Gun (Replaces attacks: range 6;
target enemy with Mounted Weapon cannot
move this round; save 11)
Mobile Attack (Can move both before and
after attacking); Speed 16
Mounted Weapon (Only allies with Mounted
Weapon or adjacent allies with Gunner can
combine fi re with this character)
Twin Attack (Whenever this character
attacks, it makes 1 extra attack against the
same target)
Force Powers
Force 4


16 Master Kota
Cost-55
Hp-130
Def-23
Att-+12
Dam-20
Sa-Melee Attack, Double Attack, Affinity (Republic, cannot be with characters with Order 66)
Force-2
Force Renewal 1
Force Repulse 5 (Force 5, replaces turn: 50 damage to all characters within 5 squares; push back Huge or smaller characters to 6 squares from this character. Huge or smaller characters are considered activated this round; save 16.)
Commander Effect-
Fringe followers within 6 squares gets +3 Attack and +3 Defense.


17 Mon Calamari Medic
Set #: 17
Rarity: Common
Faction: Rebel
Cost: 8
Hit Points: 10
Defense: 12
Attack: +0
Damage: 10

Special Abilities:
Heal 10 Replaces attacks: remove 10 damage from a living character.
Melee Attack This character can attack only adjacent enemies.

18 OBI-WAN KENOBI,
UNLEASHED

cost 44
hp 110
def 20
atack +15
dmg 20
Special Ability
Unique
Melee Attack; Double Attack
Force Powers
Force 2. Force Renewal 1
Force Heal 20
Force Push 2 (Force 2, replaces attacks: range
6; 20 damage; push back target 2 squares if
Huge or smaller)
Force Repulse 3 (Force 3, replaces turn: 30
damage to all characters within 3 squares;
push back Huge or smaller characters to 4
squares from this character. Huge or smaller
characters are considered activated this
round; save 11.)
Force Spirit 8 (If this character is defeated,
immediately add 8 Force points to an allied
character with a Force rating; that allied
character can spend Force points one extra
time per turn for the rest of the skirmish)

19 Princess Leia of Cloud City
Cost: 14
HP: 60
Defense: 16
Attack: +8
Damage: 20
Unique
FORCE 2
Force Sense

20 Rebel Marksman
cost 15
hp 10
def 12
atack +6
dmg 20
Special Abilities
Accurate Shot (Can attack an enemy with
cover even if it’s not the nearest enemy)
Deadeye (On this character’s turn, if she
doesn’t move, she gets +10 Damage)


21 Rebel Troop Carrier
cost 15
hp 50
def 18
atck +0
dmg 0
Special Abilities
Speed 8 (Can move up to 8 squares and
attack, or 16 squares without attacking)
Troop Cart (This character can transport up
to 1 Large ally or 2 Small or Medium allies
who end their moves adjacent to it. Remove
those allies from the battle grid; they move
simultaneously with this character, have
cover, and are considered adjacent to it.
They can make attacks, counting distance
from this character. A transported ally can
return to the battle grid immediately before
your fi rst activation of the round. If this
character is defeated, all transported allies
are also defeated; save 6.)


22 REBEL TROOPER ON
TAUNTAUN

cost 13
hp 40
def 13
atack +6
dmg 10
Special Abilities
Mobile Attack (Can move both before and
after attacking)
Recon (Roll twice for initiative once per
round, choosing either roll, if any character
with Recon in the same squad has line of
sight to an enemy)
Speed 8 (Can move up to 8 squares and
attack, or 16 squares without attacking)
Spotter +20 (If this character combines
fi re against a target within 6 squares, the
attacker gets +20 Damage against that
target)

23 Rebel Vanguard
Set #: 23
Rarity: Uncommon
Faction: Rebel
Cost: 11
Hit Points: 10
Defense: 12
Attack: + 4
Damage: 10

Special Abilities:
Missiles 30 Replaces attacks: sight; 30 damage to target and to each character adjacent to that target; save 11.

24 2-1B
cost 17
hp 30
def 15
atack +2
dmg 10
Special Abilities
Unique. Droid
Emergency Life Support (Adjacent living allies
gain Avoid Defeat [Whenever this character
would be defeated, make 2 saves, each
needing 11; if both succeed, this character
has 10 Hit Points instead of being defeated])
Heal 30 (Replaces attacks: touch; remove 30
damage from a living character)
Melee Attack (Can attack only adjacent
enemies)

25 VADER’S APPRENTICE,
REDEEMED

cost 48
hp 130
def 22
atack +11
dmg 20
Special Abilities
Unique
Melee Attack; Double Attack
Force Powers
Force 2; Force Renewal 1
Force Push 4 (Force 4, replaces attacks:
sight; 40 damage; push back target 4
squares if Huge or smaller)
Force Push 5 (Force 5, replaces turn:
range 6; 50 damage to target and to each
character adjacent to that target, and push
back target and each character adjacent
to that target 5 squares if Huge or smaller.
Huge or smaller characters are considered
activated this round; save 16)

26 Verpine Tech
cost 12
hp 20
def 15
atack +3
dmg 10
Special Abilities
Jolt (An enemy hit by this character’s
attack is considered activated this round;
save 11. Huge and larger characters ignore
this effect.)
Droid Defender (If an enemy targets an allied
Droid within 6 squares of this character,
you may force that enemy to target this
character instead if it can; save 11)
Rig Blaster (Allies within 6 squares with
nonmelee attacks that deal exactly 10
damage gain Jolt)

27 WEDGE ANTILLES,
RED TWO

cost 13
hp 50
def 17
atack +8
dmg 10
Special Abilities
Unique. Pilot
Avoid Defeat (Whenever this character would
be defeated, make 2 saves, each needing 11;
if both succeed, this character has 10 Hit
Points instead of being defeated)
Evade (When hit by an attack from a
nonadjacent enemy, this character takes no
damage with a save of 11)
Grenades 10 (Replaces attacks: range 6; 10
damage to target and to each character
adjacent to that target; save 11)
Mobile Attack (Can move both before and
after attacking)

28 Wookie Warrior
Cost: 13
HP: 40
Defense: 13
Attack: +6
Damage: 20
Grenades 20

Empire

29 Admiral Ozzel
cost 11
hp 40
def 14
atack +4
dmg 10
Special Abilities
Unique
Imperial Reserves 20 (If you roll exactly 6
for initiative, you can add up to 20 points
of non-Unique Imperial characters to
your squad immediately before your fi rst
activation of the round)
Commander Effect
You activate only 1 character each phase.
(This includes Droid and Savage characters.)

30 AT-AT Driver
Cost: 11
HP: 40
Defense: 15
Attack: +4
Damage: 20
Gunner

31 DARK TROOPER
cost 14
hp 20
def 16
atack +8
dmg 20

Special Abilities
Flight (Ignores diffi cult terrain, enemy
characters, low objects, and pits when
moving)
Heavy Weapon (Can’t attack and move in the
same turn)
Splash 20 (If this character’s attack hits, all
characters adjacent to the target take 20
damage; save 11. If the attack misses, the
target and all adjacent characters take 20
damage; save 11.)

32 Darth Vader, Unleashed
Set #: 32
Rarity: Very Rare
Faction: Imperial
Cost: 50
Hit Points: 140
Defense: 23
Attack: +15
Damage: 20

Special Abilities:
Unique
Dark Armor Whenever this character takes damage, he reduces the damage dealt by 10 with a save of 11. Attacks with lightsabers ignore this special ability.
Melee Attack This character can attack only adjacent enemies.
Double Attack On its turn, this character can make 1 extra attack instead of moving.

Force Powers:
Force 2
Force Renewal 1
Force Grip 4 (Force 4, replaces attacks: sight; 40 damage)
Force Sense (Force 1, usable only on this character's turn. Enemy characters lose Stealth for the rest of the round)
Lightsaber Throw 5 (Force 5, replaces turn, Choose one enemy within line of sight, ignoring cover. Make two attacks against the chosen enemy and against each character adjacent to that enemy)

33 Emperor's Shadow Guard
Set #: 33
Rarity: Uncommon
Faction: Imperial
Cost: 23
Hit Points: 90
Defense: 19
Attack: + 8
Damage: 20

Special Abilities:
Melee Attack This character can attack only adjacent enemies.
Cunning Attack This character gets +4 Attack and +10 Damage against an enemy who has not activated this round.
Deadly Attack Scores a critical hit on an attack roll of natural 19 or 20.
Stealth If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets.

Force Powers:
Force 1
Lightsaber Block (Force 1, When hit by a melee attack, this character takes no damage on a save of 11)

34 Evo Trooper
cost 13
hp 30
def 16
atack +7
dmg 20
Special Abilities
Deceptive (+10 Damage against an enemy
who has activated this round)

35 Felucian Stormtrooper Officer
Cost: 16
HP: 30
Defense: 18
Attack: +8
Damage: 10
Double Attack
Trooper followers within 6 squares gain Advantageous Cover.

36 Gotal Imperial Assassin
Cost: 21
HP: 40
Defense: 14
Attack: +7
Damage: 10
Accurate Shot
Careful Shot +6
Deadeye
Deadly Attack

37 Imperial Navy Trooper
Cost: 6
HP: 10
Defense: 13
Attack: +6
Damage: 10
Synchronized Fire

38 Raxus Prime Trooper
Cost: 5
HP: 10
Defense: 15
Attack: +5
Damage: 10
Wall Climber

39 Snowtrooper
Set #: 39
Rarity: Common
Faction: Imperial
Cost: 7
Hit Points: 20
Defense: 16
Attack: +4
Damage: 10

40 Star Destroyer Officer
Faction: Imperial
Cost: 12
Hit Points: 30
Defense: 13
Attack: +4
Damage: 10
Commander Effect: Characters named Imperial Navy Trooper within 6 squares gain Double Attack (On its turn, this character can make 1 extra attack instead of moving).

41 Stormtrooper
41/60 C Medium Imperial
Cost: 5
HP: 10
Defense: 16
Attack: +4
Damage: 10

42 TIE CRAWLER
cost 42
hp 80
def 16
atack +10
dmg 20

Special Abilities
Damage Reduction 10 (Whenever this
character takes damage, reduce the
damage dealt by 10. Attacks with lightsabers
ignore this special ability.)
Mounted Weapon (Only allies with Mounted
Weapon or adjacent allies with Gunner can
combine fi re with this character)
Penetration 10 (Enemies’ Damage Reduction
is reduced by 10 against this character’s
attacks)
Rigid (Can’t squeeze)
Twin Attack (Whenever this character
attacks, it makes 1 extra attack against the
same target)


43 Vader's Apprentice, Unleashed
Set #: 43
Rarity: Very Rare
Faction: Imperial
Cost: 48
Hit Points: 130
Defense: 20
Attack: +13
Damage: 20
Special Abilities:
Unique
Melee Attack This character can attack only adjacent enemies.
Double Attack On its turn, this character can make 1 extra attack instead of moving.

Force Powers:
Force 2
Force Renewal 1
Force Lightning 4 (Force 4, replaces attacks: range 6; 50 damage to target. Huge or smaller characters are considered activated this round; save 16)
Force Lightning 5 (Force 5, replaces turn: range 6; 60 damage to target and 2 characters adjacent to that target. Huge or smaller characters are considered activated this round; save 16)

44 Wookie Hunter AT-ST
Cost: 58
HP: 120
Defense: 14
Attack: +8
Damage: 40
Damage Reduction 10
Double Attack
Mobile Attack
Mounted Weapon
Net Gun 16
Rigid

New Republic

45 GARM BEL IBLIS
cost : 45
HP : 70
defense : 16
atack : +9
dmg : 10
Special Abilities
Unique
Affinity (May be in a Rebel squad)
New Republic/Rebel Reinforcements 30
(During setup, after seeing your opponent’s
squad, you can add up to 30 points of
non-Unique New Republic or Rebel
characters to your squad)
Commander Effect
Each follower can move up to half its Speed
and still use Force powers and special
abilities that grant extra attacks.

Fringe

46 Amanin Scout
cost 13
hp 40
def 15
atack +7
dmg 20
Special Abilities
Melee Attack (Can attack only adjacent
enemies)
Melee Reach 2 (When attacking, this
character treats enemies up to 2 squares
away as adjacent)
Stealth (If this character has cover, he
does not count as the nearest enemy for
an attacker farther than 6 squares when
choosing targets)
Wall Climber (This character ignores diffi cult
terrain, enemy characters, low objects, and
pits when moving as long as a square he
occupies and a square he is moving into are
adjacent to a wall)
Wheel Form (This character can move up to
18 squares if he does not attack)


47 Boba Fett, Mercenary
Cost: 58
HP: 110
Defense: 19
Attack: +10
Damage: 20
Unique
Flight
Bounty Hunter +4
Cunning Attack
Double Attack
Intuition

48 Caamasi Noble
Cost: 5
HP: 10
Defense: 12
Attack: +0
Damage: 0
Diplomat

49 Cloud Car Pilot
Cost: 8
HP: 10
Defense: 13
Attack: +5
Damage: 20
Pilot

50 FELUCIAN WARRIOR ON RANCOR
cost : 52
hp : 140
defense : 20
atack : +11
dmg : 20
Special Abilities
Melee Attack; Triple Attack
Melee Reach 2 (When attacking, this
character treats enemies up to 2 squares
away as adjacent)
Parry (When hit by a melee attack, this
character takes no damage with a save of 11)
Penetration 10 (Enemies’ Damage Reduction is
reduced by 10 against this character’s attacks)
Regeneration 10 (If this character doesn’t
move on its turn, remove 10 damage from it
at the end of that turn)
Speed 8 (Can move up to 8 squares and
attack, or 16 squares without attacking)
Force Powers
Force 2

51 Junk Golem
Set #51
Rarity: Uncommon
Faction: Fringe
Cost: 23
Hit Points: 80
Defense: 14
Attack: 8
Damage: 20
Special Abilities:
Droid
Ambush
Melee Attack; Double Attack
Rapport (Costs 1 less when in the same squad as a character named Kazdan Paratus)
Shields 1 (When this character takes damage,
it reduces the damage dealt by 10 with a
save of 11)
Speed 8
Splash 10 (If this character’s attack hits, all
characters adjacent to the target take 10
damage; save 11. If the attack misses, the
target and all adjacent characters take 10
damage; save 11.)

52 Knobby White Spider
Set # 52
Rarity: Uncommon
Faction: Fringe
cost 38
hp 110
def 18
atack +8
dmg 20
Special Abilities
Melee Reach 2 (When attacking, this
character treats enemies up to 2 squares
away as adjacent)
Savage
Melee Attack
Quadruple Attack
Speed 8


53 Maris Brood
Set #: 53
Rarity: Very Rare
Faction: Fringe
Cost: 49
Hit Points: 110
Defense: 19
Attack: + 9
Damage: 20

Special Abilities:
Unique
Melee Attack This character can attack only adjacent enemies.
Double Attack On its turn, this character can make 1 extra attack instead of moving.
Twin Attack Whenever this character attacks, it makes 1 extra attack against the same target.

Force Powers:
Force 2
Force Renewal 1
Force Push 2 (Force 2, replaces attacks: range 6; 20 damage; push back target 2 squares if Huge or smaller)
Force Repulse 2 (Force 2, replaces attacks: 20 damage to all characters within 2 squares; push back Huge or smaller characters to 3 squares from this character)
Lightsaber Assault (Force 1, replaces attacks; Make two attacks)

54 Muun Tactics Broker
Cost: 8
HP: 10
Defense: 11
Attack: +3
Damage: 10
Tactics Broker

55 Mynock
cost : 5
hp 10
def 13
atack +0
dmg 10
Special Abilities
Flight (Ignores diffi cult terrain, enemy
characters, low objects, and pits when
moving)
Absorb Minerals (+10 Damage against Droid
enemies and enemies with Mounted Weapon)
Demolish (Ignores Damage Reduction of
adjacent targets)
Melee Attack (Can attack only adjacent
enemies)
Swarm +1 (+1 Attack against a target for
each other allied character named Mynock
adjacent to that target)


56 Proxy
Cost : 41
Defense : 12
Hit Points : 120
Attack : +1
Damage : 10

Special Abilities :
Unique
Droid (Immune to critical hits; not subject
to commander effects)
Melee Attack; Double Attack
Mimetic Combat Processor (This character
uses the Defense, Attack, and Damage
ratings of itself or any 1 Medium character
with Melee Attack within 6 squares,
whichever are higher)
Force Powers
Force 1
Lightsaber Block (Force 1: When hit by a
melee attack, this character takes no
damage with a save of 11)

57 Telosian Tank Droid
cost 38
hp 90
def 15
atack +9
dmg 20
Special Abilities
Droid
Damage Reduction 10 (Whenever this
character takes damage, reduce the
damage dealt by 10. Attacks with
lightsabers ignore this special ability)
Mounted Weapon (Only allies with Mounted
Weapon or adjacent allies with Gunner can
combine fi re with this character)
Rigid (Can’t squeeze)
Splash 10 (If this character’s attack hits, all
characters adjacent to the target take 10
damage; save 11. If the attack misses, the
target and all adjacent characters take 10
damage; save 11.)
Twin Attack (Whenever this character
attacks, it makes 1 extra attack against the
same target)


58 Uggernaut
Set #: 58
Rarity: Rare
Faction: Fringe
Cost: 34
Hit Points: 100
Defense: 16
Attack: +6
Damage: 20

Special Abilities:
Ugnaught
Furious Assault Replaces turn. Can move up to 12 squares, then attack each legal target once.
Mounted Weapon Only allies with Mounted Weapon or adjacent allies with Gunner can combine fire with this character.
Rigid Can't squeeze.
Twin Attack Whenever this character attacks, it makes 1 extra attack against the same target.

59 Ugnaught Demolitionist Boss
cost 15
hp 30
def 14
atack +2
dmg 10
Special Abilities
Droid Mark (When this character activates,
you may choose an allied Droid character
within 6 squares. Until the start of the next
round, that character gains Draw Fire [If
an enemy targets an ally within 6 squares
of this character, you may force that enemy
to target this character instead if it can;
save 11])
Melee Attack (Can attack only adjacent
enemies)
Commander Effect
Allies whose name contains Ugnaught
gain Self-Destruct 10 (When this character
is defeated, each adjacent character takes
10 damage).

60 Ugnaught Tech
Cost: 7
HP: 10
Defense: 12
Attack: +0
Damage: 10
Industrial Repair 10
Melee Attack
Repair 10
[/b]


Last edited by XP|Raider on Wed Nov 07, 2007 11:03 pm, edited 8 times in total.

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 Post subject:
PostPosted: Mon Nov 05, 2007 11:18 am 
Really Cool Alien from a Cantina
Really Cool Alien from a Cantina
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Joined: Wed Oct 17, 2007 4:46 pm
Posts: 167
Nice list man,
I appreciate it.


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 Post subject: hi
PostPosted: Mon Nov 05, 2007 11:19 am 
Black Sun Thug
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Thanks for taking the time to put everything in order!
I think all in all this is a great set!

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PostPosted: Mon Nov 05, 2007 11:40 am 
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Fool wrote:
I've seen stats for the UGO BOss somewhere...but I dcan't remember them or where i saw them!


Yeah, i'm pretty sure i've seen stats for the troop cart and hoth trooper with blaster cannon.

The Knobby white spider and Junk golem are pretty much known too.


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PostPosted: Mon Nov 05, 2007 12:28 pm 
General
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then post them so he can add them...


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PostPosted: Mon Nov 05, 2007 12:45 pm 
True Bothan Spy
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Thanks for compiling. You can get the stats for the Junk Golem and the Telosian Tank Droid from ChuckM's mini manager (other than that, I think he's still missing the same ones as you).


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PostPosted: Mon Nov 05, 2007 1:39 pm 
Grand Admiral
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Thanks. Can someone post the stats for the missing characters here? This should be a sticky.

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PostPosted: Mon Nov 05, 2007 2:11 pm 
Black Sun Thug
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Posts: 67
MYNOCK
cost : 5
hp 10
def 13
atack +0
dmg 10
Special Abilities
Flight (Ignores diffi cult terrain, enemy
characters, low objects, and pits when
moving)
Absorb Minerals (+10 Damage against Droid
enemies and enemies with Mounted Weapon)
Demolish (Ignores Damage Reduction of
adjacent targets)
Melee Attack (Can attack only adjacent
enemies)
Swarm +1 (+1 Attack against a target for
each other allied character named Mynock
adjacent to that target)


TELOSIAN TANK DROID
cost 38
hp 90
def 15
atack +9
dmg 20
Special Abilities
Droid
Damage Reduction 10 (Whenever this
character takes damage, reduce the
damage dealt by 10. Attacks with
lightsabers ignore this special ability)
Mounted Weapon (Only allies with Mounted
Weapon or adjacent allies with Gunner can
combine fi re with this character)
Rigid (Can’t squeeze)
Splash 10 (If this character’s attack hits, all
characters adjacent to the target take 10
damage; save 11. If the attack misses, the
target and all adjacent characters take 10
damage; save 11.)
Twin Attack (Whenever this character
attacks, it makes 1 extra attack against the
same target)


AMANIN SCOUT
cost 13
hp 40
def 15
atack +7
dmg 20
Special Abilities
Melee Attack (Can attack only adjacent
enemies)
Melee Reach 2 (When attacking, this
character treats enemies up to 2 squares
away as adjacent)
Stealth (If this character has cover, he
does not count as the nearest enemy for
an attacker farther than 6 squares when
choosing targets)
Wall Climber (This character ignores diffi cult
terrain, enemy characters, low objects, and
pits when moving as long as a square he
occupies and a square he is moving into are
adjacent to a wall)
Wheel Form (This character can move up to
18 squares if he does not attack)


enjoy ;) i will put here others, that left, but it will take time..


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PostPosted: Mon Nov 05, 2007 2:20 pm 
Black Sun Thug
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Thanks Kangoor. Could you also get us the rest of the stats for the Junk Golem and Knobby White Spider while your posting the other stats. And I am curious, does Luke and Yoda really have Master of the Force 3?


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PostPosted: Mon Nov 05, 2007 3:09 pm 
Really Cool Alien from a Cantina
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Am I missing it, or is the Mynock not savage?


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PostPosted: Mon Nov 05, 2007 3:37 pm 
Black Sun Thug
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yeah, master of the force 3 :shock:


JUNK GOLEM
.....
Shields 1 (When this character takes damage,
it reduces the damage dealt by 10 with a
save of 11)
Speed 8
Splash 10 (If this character’s attack hits, all
characters adjacent to the target take 10
damage; save 11. If the attack misses, the
target and all adjacent characters take 10
damage; save 11.)



KNOBBY WHITE SPIDER
cost 38
hp 110
def 18
atack +8
dmg 20
Special Abilities
Melee Reach 2 (When attacking, this
character treats enemies up to 2 squares
away as adjacent) etc...


UGNAUGHT BOSS
cost 15
hp 30
def 14
atack +2
dmg 10
Special Abilities
Droid Mark (When this character activates,
you may choose an allied Droid character
within 6 squares. Until the start of the next
round, that character gains Draw Fire [If
an enemy targets an ally within 6 squares
of this character, you may force that enemy
to target this character instead if it can;
save 11])
Melee Attack (Can attack only adjacent
enemies)
Commander Effect
Allies whose name contains Ugnaught
gain Self-Destruct 10 (When this character
is defeated, each adjacent character takes
10 damage).



EVO TROOPER
cost 13
hp 30
def 16
atack +7
dmg 20
Special Abilities
Deceptive (+10 Damage against an enemy
who has activated this round)


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PostPosted: Mon Nov 05, 2007 3:45 pm 
Imperial Dignitaries
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Comicsaurus wrote:
Am I missing it, or is the Mynock not savage?
They're just misunderstood.


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PostPosted: Mon Nov 05, 2007 3:46 pm 
Jedi Knight
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Yeah, I like the Mynock - nice cheap flier for Transfer Essence, and maybe swaps if it's Medium sized - but if it was Savage, it would be perfect for Exar.

Amanin Scout is fun, I was hoping it would have Wheel Form - but wall climber too, and stealth, make it a great fast swapper, assuming he's on a Medium base.

Thanks for pulling these all together!!


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PostPosted: Mon Nov 05, 2007 3:48 pm 
True Bothan Spy
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Am I counting right? Are we down to 5 unstatted folks?

Rebel with Heavy Cannon
Rebel Marksman
Rebel Cart
Verpine Tech
Admiral Ozzel

Am I missing anyone? And, more importantly, anyone have stats for those five?!?


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PostPosted: Mon Nov 05, 2007 3:51 pm 
Imperial Dignitaries
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gwek wrote:
Am I counting right? Are we down to 5 unstatted folks?

Rebel with Heavy Cannon
Rebel Marksman
Rebel Cart
Verpine Tech
Admiral Ozzel

Am I missing anyone? And, more importantly, anyone have stats for those five?!?
yep, just those 5.


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PostPosted: Mon Nov 05, 2007 3:55 pm 
Grand Admiral
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Location: the ghettos of NJ
Any help with the last 5 would be nice... :D

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PostPosted: Mon Nov 05, 2007 4:07 pm 
Black Sun Thug
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Joined: Wed Oct 24, 2007 3:43 pm
Posts: 67
:D


HOTH TROOPER WITH
REPEATING BLASTER CANNON
cost 21
hp 60
def 14
atack +8
dmg 20
Special Abilities
Heavy Weapon (Can’t attack and move in the
same turn)
Mounted Weapon (Only allies with Mounted
Weapon or adjacent allies with Gunner can
combine fi re with this character)
Speed 1 (Can move only 2 squares without
attacking)
Triple Attack (On his turn, this character can
make 2 extra attacks instead of moving)



REBEL MARKSMAN
cost 15
hp 10
def 12
atack +6
dmg 20
Special Abilities
Accurate Shot (Can attack an enemy with
cover even if it’s not the nearest enemy)
Deadeye (On this character’s turn, if she
doesn’t move, she gets +10 Damage)



REBEL TROOP CART
cost 15
hp 50
def 18
atck +0
dmg 0
Special Abilities
Speed 8 (Can move up to 8 squares and
attack, or 16 squares without attacking)
Troop Cart (This character can transport up
to 1 Large ally or 2 Small or Medium allies
who end their moves adjacent to it. Remove
those allies from the battle grid; they move
simultaneously with this character, have
cover, and are considered adjacent to it.
They can make attacks, counting distance
from this character. A transported ally can
return to the battle grid immediately before
your fi rst activation of the round. If this
character is defeated, all transported allies
are also defeated; save 6.)



VERPINE TECH
cost 12
hp 20
def 15
atack +3
dmg 10
Special Abilities
Jolt (An enemy hit by this character’s
attack is considered activated this round;
save 11. Huge and larger characters ignore
this effect.)
Droid Defender (If an enemy targets an allied
Droid within 6 squares of this character,
you may force that enemy to target this
character instead if it can; save 11)
Rig Blaster (Allies within 6 squares with
nonmelee attacks that deal exactly 10
damage gain Jolt)



ADMIRAL OZZEL
cost 11
hp 40
def 14
atack +4
dmg 10
Special Abilities
Unique
Imperial Reserves 20 (If you roll exactly 6
for initiative, you can add up to 20 points
of non-Unique Imperial characters to
your squad immediately before your fi rst
activation of the round)
Commander Effect
You activate only 1 character each phase.
(This includes Droid and Savage characters.)


Hope that these are last :-)


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PostPosted: Mon Nov 05, 2007 4:17 pm 
Really Cool Alien from a Cantina
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Holy Crap! I like the Verpine Tech a lot! I'm guessing it is Rebel? or is it Fringe?


---Nevermind the question. I see he is Rebel. Still cool though.


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PostPosted: Mon Nov 05, 2007 4:28 pm 
Really Cool Alien from a Cantina
Really Cool Alien from a Cantina
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Posts: 171
Location: Tatooine aka Jax FL
I LOVE THIS SET!!!! Thank you so much Kangoor!!


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PostPosted: Mon Nov 05, 2007 4:31 pm 
Grand Admiral
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Ozzel is godly. The Verpine Tech is very cool, especially with Rebel Troopers, and other trooper support. Rebel trooper squads may just be competative now. That is amazing by itself.

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