Let the in parts reply begin ^^
obikenobi1 wrote:
I like the stats for Dooku. Dooku's CE is what the seperatists need IMO. I kinda expected to see Sith Lightning or Force Lightning becuase every Dooku mini so far has had either of those. giving Lightsaber block to allies with Force ratings is a huge help to mini's like Assaj, Grievous and Maul. I think his cost would have to be a bit higher if he had both the +4 attack and giving Lightsaber block as a CE. Good stats though! The +4 attack a lone would make him my favorite mini in the game (second to Malak, DLotS), since you can boost mini's like Durge, JH and then people would really have to be afraid of his tripple twin attack at a potential +21 attack, if you include Whorm Loathsome. Darth Maul, CotS would be really scary to deal with since he'd have a +17 attack with quadruple twin from Whorm. Griovous JH would also be decent with the quadruple twin from Whorm. If they are going to make a Dooku with a CE (which they should!) it should a least grant a +4 attack bonus.
No SL or FL was mostly because, while he did favor the ability, I can't think of a time he used it when he was in command. He used it when in combat a lot but this is more his command version, commander means less combat abilities. As for the +4 and LS block, he has to be within 6 or have a lot of little scoot droids for his +4 to kick in. It might be high (+2 might be better) but the non droid seps really need a good boost...
obikenobi1 wrote:
I gotta say I love the Greivous you made. Wall Climber makes sense (he climbs the ceiling numerous times in SWTCW's). Evade....meh, i guess that makes sense. Quintuple Attack = awesome (although I can't imagine anyone would be crazy enough to remain based to him, so you better hope you win init).
He also uses wall climber in the movies on his ship ^^. As for evade, in SWTCW he dodged blaster bolts like no other, most likely because he couldn’t deflect them. Also, quint won’t do much for him, 8 attack with little to no hope of a buff means he gets a lot of swings, not a lot of hits.
obikenobi1 wrote:
Jedi Training Ball.....why does it have more attack than a IG-86 assasin droid?
Seriously I could see these things being overpowered in a Sep squad when Wat Tambo, Techno Union Foreman brings these things in. +14 attack with twin from Whorm and the BDO for two chances to stun is pretty nasty if you ask me. Is mobility similar to Mobile Attack?
First off, I’ve been playing to much D&D
mobile attack, not mobility. Second, how on earth would a republic droid make it onto a sep squad? I might have missed a new mini that can be with the seps that lets any droid on their team but if not, it’s a republic droid, its not a monster. Its small, low damage, and a one hit wonder. Still the republic could use some stun/activation control so here was my thought on it.