The_Celestial_Warrior wrote:
I think you'll find once you actually play this out that you have way too many Mouse Droids. They'll basically need to be positioned in about two places 1) Near Revan 2) In your starting area. You can probably get by with 3 or 4. Then I would suggest using Rodians for cheap swap fodder, and consider taking out Gha to see if you can't get a Jarael-esque type swapper in there. Simply adding mice for activation control wouldn't help you with Tempo Control opponent's nor do you need to worry about it with MT. Against a Tempo Control squad Revan is going to take some damage at the end of a round but can put a big hurt back at the beginning of the next.
Also, I think people don't realize swapping Sidious in is a lot trickier than they think. I still like him in there, but with the addition of a tertiary attack piece I would prefer to use Revan's CE to swap it out with him. Then later use Sidious' to swap Revan back in for the next round.
If you still prefer to swap Sidious in realize that the only way to get him back out is to use Revan's CE, which then means you have an activated Revan asking for punishment, but at least he has Defense which Sidious doesn't.
Also if you have Sidious swap in, make sure you've moved a Rodian to within 6 of the mouse droid near Sidious. Then you can use his CE to swap Revan in a little closer. Otherwise, the CE is wasted.
Initially before I commented I looked for a solid Triple attacker, but you're right that at that cost Sidious is about it.
You're probably right about the Mice/Rodians, I just figured it's good to have enough Mice running around to not have to worry about being out of range.
For a tertiary attack piece, there is always still Bandon in there to help put in some hits
His CE is nice, but if Bandon goes down it's not a big problem. I'm thinking that swapping in Sidious end of round is OK, as that gives Sidious 2 turns of triple attack for 180 damage. The way I see the play is:
1. Revan runs out front, Sidious in starting area.
2. Revan runs and bases, does some damage. Sidious swaps in, does more damage.
3. End of Sidious's turn, swap Revan with a fodder piece to keep Revan in position for another Master Speed/Lightsaber Assault.
4. NEXT ROUND: Either Sidious is in position for another triple, or Revan is in position for another Master Speed/Lightsaber Assault, swapping in Sidious again
Hopefully all that should have taken out at least 1 key piece. I'll drop some Mice for some Rodians to help make sure I can position them for Sidious's swap.
Maybe I can drop Lobot, Gha, Kel Dor and the extra Mouse for:
Jarael
Mouse x 5
R7
Wicket
I think keeping the Override in there is essential, and it gives me the extra attacker. Wicket could even be a 2nd R7 for security, but I do like having the option to help Jarael's attacks.
LoboStele: Maul could work, but I've always found his attack way too unreliable. Another option could even be Malak DLotS; I save 8pts, and Malak can do 80 damage with Double/Rage/Bandon, vs 90 with Sidious's Triple/Bandon. He's a bit more defensive, more thematic, plus I get to keep that ever-handy Lightning. He also has that great CE, which would further help Jarael if I run that option. Downside is I lose Sidious's CE, which lets me do some sneaky-sneaky stuff with Revan
I think I'll give it a try this weekend and see how it plays out in practice.