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 Post subject: DOTF commonalities?
PostPosted: Tue Oct 19, 2010 9:31 am 
Major Tierce
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Looking at the preiviews I haven't seen this discussed yet. Are there going to be commonalities noted on the DOTF V-set cards for those who like to run scenarios using certain commonalities or to make squads of say all commons or all uncommons?

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 Post subject: Re: DOTF commonalities?
PostPosted: Tue Oct 19, 2010 9:35 am 
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urbanjedi wrote:
Looking at the preiviews I haven't seen this discussed yet. Are there going to be commonalities noted on the DOTF V-set cards for those who like to run scenarios using certain commonalities or to make squads of say all commons or all uncommons?


We discussed it, and no there will not.

However, Aaron and I in the next month will release (once the full set list is out) the rarities of the entire set as a list here on the forums - for exactly such purposes. I can tell you, there are no non-unique rares however in this set :) All r/vr are in fact unique, and that will continue (as there's no reason at all to have a rare nu for sealed purposes ever).

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 Post subject: Re: DOTF commonalities?
PostPosted: Tue Oct 19, 2010 9:57 am 
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Yeah, I think it was discussed at one point that using the symbols like WOTC had on their cards could possibly lead to copyright issues. So, rather than coming up with our own symbols, which would be totally arbitrary anyways, we just figured we'll put together a list that people can use if they want for doing things like Sealed events and other things like that.

I fully intend to make a very nice package of sorts, that TOs could simply download and print out, and go right to their LGS and run a Sealed Event. I'd look for it to get posted on the site on....oh....probably Dec 1st. :P

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 Post subject: Re: DOTF commonalities?
PostPosted: Tue Oct 19, 2010 10:11 am 
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And really it's not that hard to figure out on your own, which is especially easier since there will be no official rarity. Due to the proximity of the release date to baby #6's birth, along with trying to have a sealed in Kokomo (1.5 hours drive) without interfering with Holiday plans, and building the "boosters" from my collection, I don't have the luxury to wait (this time) and have just been keeping track on my own.

There's a few that could swing either way, especially UC's and C's so I just hold off on them until I have more info and I've been presuming the 14, 14, 16, 16 disparity that we usually saw in the WOTC sets.

Another good hint I've been using is the Rarity of the RM.

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 Post subject: Re: DOTF commonalities?
PostPosted: Tue Oct 19, 2010 10:53 am 
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The_Celestial_Warrior wrote:
There's a few that could swing either way, especially UC's and C's so I just hold off on them until I have more info and I've been presuming the 14, 14, 16, 16 disparity that we usually saw in the WOTC sets.

Another good hint I've been using is the Rarity of the RM.


:idea: :)


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 Post subject: Re: DOTF commonalities?
PostPosted: Tue Oct 19, 2010 11:01 am 
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swinefeld wrote:
The_Celestial_Warrior wrote:
There's a few that could swing either way, especially UC's and C's so I just hold off on them until I have more info and I've been presuming the 14, 14, 16, 16 disparity that we usually saw in the WOTC sets.

Another good hint I've been using is the Rarity of the RM.


:idea: :)



Lol, keep in mind, that's like the last thing I check. When Darth Bandon was previewed I knew he wasn't UC, but that allowed me to determine he was likely only R (as he was previewed early). In the case of the Nautolan Black Sun Vigo, with no stats known he is listed as C (like his RM) but I fully expect him to be UC like all BSV's and due to the rarity of Clone Strike.

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 Post subject: Re: DOTF commonalities?
PostPosted: Tue Oct 19, 2010 11:02 am 
Major Tierce
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Thanks guys this is exactly the info I was looking for. Totally forget you would need something like this for sealed lol. Good to hear it will be there for those of us that want it.

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 Post subject: Re: DOTF commonalities?
PostPosted: Tue Oct 19, 2010 11:38 am 
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The_Celestial_Warrior wrote:
Lol, keep in mind, that's like the last thing I check. When Darth Bandon was previewed I knew he wasn't UC, but that allowed me to determine he was likely only R (as he was previewed early). In the case of the Nautolan Black Sun Vigo, with no stats known he is listed as C (like his RM) but I fully expect him to be UC like all BSV's and due to the rarity of Clone Strike.


Good point. I hadn't considered the BSV example.


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 Post subject: Re: DOTF commonalities?
PostPosted: Tue Oct 19, 2010 11:44 am 
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We didn't specify the rarity level for each character, but we did break them down in the preliminary design, so it should work out to be the correct number of commons and uncommons for a traditional 60-piece set.

Without looking, it's something like:

16 Common
14 Uncommon
16 Rare
14 Very Rare

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 Post subject: Re: DOTF commonalities?
PostPosted: Tue Oct 19, 2010 11:46 am 
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LoboStele wrote:
... So, rather than coming up with our own symbols, which would be totally arbitrary anyways, we just figured we'll put together a list that people can use if they want for doing things like Sealed events and other things like that. ...


What about having just the letters C UC R VR?

That keeps is clear of copyright, it's easy to see on the card, and lessens the workload in that a separate package isn't needed. Plus it saves paper.

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 Post subject: Re: DOTF commonalities?
PostPosted: Tue Oct 19, 2010 12:01 pm 
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You would need some other bit of paper for doing the Sealed events anyways. Patience. I intend to use a system that we've employed with our local group on many occasions for Proxy Sealed events, and has worked to great success.

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 Post subject: Re: DOTF commonalities?
PostPosted: Tue Oct 19, 2010 12:10 pm 
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LoboStele wrote:
Yeah, I think it was discussed at one point that using the symbols like WOTC had on their cards could possibly lead to copyright issues.


This part of your post makes me chuckle. I would think that if wotc were going to come after Dean for having custom cards made up for their game, then they would probably be more interested in the fact that the V-set is using the existing SWM rule set and general gameplay idea format, opposed to being concerned about the use of the rarity symbol.

Better to be safe than sorry though, and I do understand your point, its still just kinda funny.

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 Post subject: Re: DOTF commonalities?
PostPosted: Tue Oct 19, 2010 5:54 pm 
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Well Aaron I will be here on December 1rst so don't be late, WOTC strung us along and we know you're not the type. Of course I'd give you a hard time one way or another but I'd like to hear mroe about the process of the breakdown deciding what would be what. Obviosuly the case of rares has been decided but what about with the others?

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 Post subject: Re: DOTF commonalities?
PostPosted: Tue Oct 19, 2010 6:06 pm 
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Aaron solved it in the span of about 4 hours, lol.

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 Post subject: Re: DOTF commonalities?
PostPosted: Wed Oct 20, 2010 7:33 am 
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Well, the rarities anyway. That part of it was easy. Setting up the package for Sealed events will take a bit more work, but basically, I intend to just randomly create "cases", and then provide those in a PDF format. I'll probably print out slips of paper or something for each of the pieces in the set, and for however many of each piece would likely appear in a case, and then sit on my family room floor while I watch TV and randomly sort them into "boosters". Or might just do it electronically somehow. Either way, shouldn't be too difficult. :)

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 Post subject: Re: DOTF commonalities?
PostPosted: Wed Oct 20, 2010 8:23 am 
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The best way to do it, IMO, is to do it in charts that follow WotC distribution patterns.

Common slots A-D (4 characters per slot)
Uncommon slots A-B (divided as equally as possible)
Rare slots (numbered)
Very Rare slots (numbered)

Then put the chart up as PDF and let the local guys roll their own boosters. Saves you a lot of work and adds some fun for them.

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 Post subject: Re: DOTF commonalities?
PostPosted: Wed Oct 20, 2010 11:12 am 
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Grand Moff Boris wrote:
The best way to do it, IMO, is to do it in charts that follow WotC distribution patterns.

Common slots A-D (4 characters per slot)
Uncommon slots A-B (divided as equally as possible)
Rare slots (numbered)
Very Rare slots (numbered)

Then put the chart up as PDF and let the local guys roll their own boosters. Saves you a lot of work and adds some fun for them.

I like this idea a lot.

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 Post subject: Re: DOTF commonalities?
PostPosted: Wed Oct 20, 2010 11:31 am 
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OK, no sweat then. I can certainly do a bit of each. Something with some fun dice rolling to determine boosters, but then also do some fully ready sets for people to just print off if they want.

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 Post subject: Re: DOTF commonalities?
PostPosted: Wed Oct 20, 2010 11:42 am 
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You could use the Random Sequence Generator, give each a number 1-16 (14) Then have the numbers generated for you

http://www.random.org/sequences/




16 Common
14 Uncommon
16 Rare
14 Very Rare

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 Post subject: Re: DOTF commonalities?
PostPosted: Fri Oct 22, 2010 3:11 pm 
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I'm putting Bloomilk preview #2 down as a VR. The original piece was only R, but it is now from a very hard to find set.
Any thoughts?

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