Add in custom maps.
Add in new formats. Drop Draft.
Add Stable Footing to huges, drop Rigid, as it makes huges more playable in the newly added formats, as swinefeld has been saying. Im also for some kind of V-set boost to those, but it wouldnt neccessarily help in the DD/TT/FF formats.
Leave everything else alone, I think.
NickName wrote:
Per round activation cap is a really interesting idea.
The Force Is With Us: Your opponent may only activate two characters after your squad is completely activated. Remaining characters may not activate and a new round begins.
This one I dont like. IU understand the desire to help the lesser factions deal with the huge activation numbers acheivable in the bigger factions, but I think this could completely wipe it out as a method of play.
Lets assume this is on a reasonably cheap, fringe piece. If someone were to play that piece, Darth Bane, and Cade Bane as their entire squad(dumb example, but you get the point, I hope), then it would seriously hamper any squad that wasnt built to something of that effect. Obviously 'just kill it, then wipe them out' comes to mind, but thats not always an option.
Bsp02 wrote:
What I had mentioned to Dennis involved the Semi-Championship game, whenever I made a move to kill Landspeeder and I moved Vader six squares back and behind an ugnaught, which I suppose is a very valid call for stalling, since I had been doing that earlier (I went to strike down Ferus and moved.. ten away to get behind a corner so he couldn't shoot me from a far away), so, no hard feelings there. It was a correct call from Brad I believe.
Im not saying one side was right on this issue or wrong, but Im confused about how the points Brandon makes here can be called 'valid calls for stalling'. Moving a key piece behind an Ugo/corner to avoid being shot doesnt sound to me like grounds for a slow play warning, but rather sound strategic play.
I do understand the difference between that and waiting out an opponent who sits back and waits and waits and waits, takes the opportunistic shot, and then locks the door, as out venue has had a fair number of these in our day, but the above example, as well as the "My Vader has 10hp left, so Im gonna pull him back" seem more like smart playing than slow playing.
Again, not siding one way or another on this, as I didnt even attend the con, Im just wanting a clarification, if someone can or will. Id like a more detailed description, possibly with an example or two lol.
_________________
WotC: 890/890
V-Set: 142/142
Wotc GTL: 52ish
Gamers GTL: 2 (dalsiandon, urbanjedi)
fingersandteeth wrote:
Also t4 for override and a cheeky flame.