Having completed my Mos Eisley game board, i'm once again looking into some rules tweaks for mass battle play. So i'll just throw some thoughts and ideas out there. Input is much appreciated.
The squad concept is a nice touch, and i like the 'elite' and 'regular' idea posted above. One question though, how many standard squads would there be for each elite?
I had come up with a similar idea, where each player has a command squad. Each time a regular squad activates, the squad leader can relay one CE from any one character in the command squad. I don't know which version i prefer.
Another thing i can't decide is whether or not you would be able to target a single unit within a squad, or if you should target the squad as one and then the defender chooses who dies. I think it would probably ease gameplay some if you do the latter, but would it change the rules too much?
I think limiting range on a 3D board is a good idea, so how about dividing range into short, medium and long range?
Regular blasters/ranged weapons:
Short range (1"-6"): No penalty.
Medium range (6"-12"): -2 penalty to attack.
Long Range (12"-24"): -4 penalty to attack.
Units with mounted weapon, heavy weapon, missiles etc:
Short range (1"-12"): No penalty.
Medium range (12"-24"): -2 penalty to attack.
Long Range (24"-48"): -4 penalty to attack.
Anything further away would be an automatic miss.
Other modifies:
Targeting a character in light cover (<50% in cover): -2 penalty to attack.
Targeting a character in heavy cover (>50% in cover): -4 penalty to attack.
Units that have moved and fired: -2 penalty to attack. (maybe this should not apply to units with mobile attack, greater mobile attack, charging fire, charging assault and furious assault?)
Targeting a squad/character on a lower level: +2 bonus to attack.
Targeting a squad/character on a higher level: -2 penalty to attack.
Should units that are engaged in melee combat still be able to fire at other targets? Maybe with a -4 penalty to attack?
Climbing or descending from buildings should be possible to prevent camping, so i thought i would allow vertical movement as long as the character can end its turn on a plateau. Characters with flight or using force leap would be able to move on top of buildings/terrain without climbing.
That's all i have for now, but i'll be back with more