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PostPosted: Tue Oct 30, 2007 8:19 pm 
Imperial Dignitaries
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I think it would still have the DR10, but have +damage or +attack against wookiees.

And with the camoflague, maybe Stealth!

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PostPosted: Tue Oct 30, 2007 10:49 pm 
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I bet the wookiee hunter AT-ST will have: Wookie Hunter +2 attack and +10 damage against wookiees. Similar to Jedi Hunter just toned down.

Speaking of AT-ST's.
They should put an AT-PT in one of the upcoming sets.

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PostPosted: Wed Oct 31, 2007 3:59 am 
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I still think the lack of HP is where WotC failed with huges. Hard to imagine a living normal size being as more powerful than a tank in terms of survivability.

They should have done huges the way they did them for DDM, making them something only playable at higher point levels. Imagine this:

Huge Crab Droid 71 points
220 HP
18 Defense
+8 Attack
30 Damage

Special Abilities
Droid; Momentum; Charging Fire

or how about this:

Snowspeeder 66 pts.
200 HP
16 Defense
+9 Attack
20 Damage

Special Abilities
Harpoon Gun; Speed 16; Mobile Attack; Twin Attack; Flight; DR 10; Evacuation (When this character is defeated, make 2 saves of 11+; For each successful save, place a non-unique pilot in one of this character's squares)

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PostPosted: Wed Oct 31, 2007 11:06 am 
Imperial Dignitaries
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I have to say... I really do think this new AT-ST variant is over-the-top crazy. Yes, the AT-ST being a follower allowed it to have many advantages (such as being pumped by Thrawn), but being a unique is NOT enough, in my opinion, to overcome the tremendous boosts. Charging + Twin? Good God man...

I will go so far, Jason, as to say that this beast is potentially as deadly as any shooter out there. It is different, in that it doesn't have accurate... but with base +10 and damage 40, and the ability to go full out and shoot twice... this beast will absolutely tear up his counterpart shooters.

I'll say again... if this is an attempt to re-cost huges because there are non-huge friendly maps, then I'd say this is a massive blunder from a design standpoint. If they are re-costing huges because they require more care to play... still not sure I buy it.

Bottom line, Jason (and the others who will open fire on me again here)... I DO see some serious creep here now... there are a few that aren't, but quite a few that are. KP is clearly undercosted to me... and so is Blizzard 1. The delta is large enough to fall well outside standard deviation, meaning they are problematic. Like my earlier observation... if you accept a 10% oscillation, but then plan a 10% drift, you end up with oscillations too high... which we now have I believe.

I guess I'll warm up my blowtorch... methinks a fair number of my figs are going under it.

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PostPosted: Wed Oct 31, 2007 11:27 am 
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I guess all I have to say in response is: Go play Blizzard Scout 1. I haven't played it yet, but from my initial thoughts, I don't think it will be nearly as powerful as you think. Besides the fact that there are so many squads out there with Deflect, Reflect, Evade...heck, the new Luke & Yoda will be nearly un-hittable with Reflect and MOTF. AT-STs were no where near competitive before. Even in the 200 point game. BS1 puts them into that bracket now. Does this mean that AT-STs will rule the meta now? Not sure. Until we know for sure that the AT-ST squads have unbalanced the entire game, how we can we really claim it has power-'creep'? I'll still hold to my mantra that it's simply just power-'shift'. Something that wasn't competitive before now has become so.

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PostPosted: Wed Oct 31, 2007 11:37 am 
Imperial Dignitaries
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I am glad that BS-1 makes AT-STs more playable. However, with the lack of Huge friendly maps I do not think it will rule the meta.

Maybe it will appear more often, but I do not think we will be overrun with them. Too many counters/better options as LoboStele points out

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PostPosted: Wed Oct 31, 2007 11:43 am 
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I am thinking a new 200 point army will be an AT-ST, BS1, Thrawn, Mas, etc. Luke can't do crud against it, nor can any Force users as they stay in Thrawn's bubble.

You got a twinning attacker at +10 for 40 each, followed by a double attacker at a net +15 for 40 each (-4 from flanking, +3 from Thrawn). Non deflectable, not reflectable, Luke can have fun.


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PostPosted: Wed Oct 31, 2007 12:01 pm 
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We'll see if the Wookiee Hunter will be a better, worse or more situational use for BS1 than the standard AT-ST.


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PostPosted: Wed Oct 31, 2007 12:22 pm 
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emr131 wrote:
I am thinking a new 200 point army will be an AT-ST, BS1, Thrawn, Mas, etc. Luke can't do crud against it, nor can any Force users as they stay in Thrawn's bubble.

You got a twinning attacker at +10 for 40 each, followed by a double attacker at a net +15 for 40 each (-4 from flanking, +3 from Thrawn). Non deflectable, not reflectable, Luke can have fun.


I agree - that'll be fun to play and may even be competitive sometimes.


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PostPosted: Wed Oct 31, 2007 12:34 pm 
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I now really hope they come out with a 10pt "AT-ST Pilot" ;)


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PostPosted: Wed Oct 31, 2007 12:47 pm 
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Hahaha, that's exactly what I thought when I saw how Rapport was worded. I guess the Pilot will have to be kind of crappy and cost about 20ish in order to not be too terribly abused, lol.

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PostPosted: Wed Oct 31, 2007 12:56 pm 
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LoboStele wrote:
Hahaha, that's exactly what I thought when I saw how Rapport was worded. I guess the Pilot will have to be kind of crappy and cost about 20ish in order to not be too terribly abused, lol.

LOL So they'd have to make an extra-terrible mini, just so they don't have to actually be good at their jobs!


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PostPosted: Wed Oct 31, 2007 1:29 pm 
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I have to say... I really do think this new AT-ST variant is over-the-top crazy. Yes, the AT-ST being a follower allowed it to have many advantages (such as being pumped by Thrawn), but being a unique is NOT enough, in my opinion, to overcome the tremendous boosts. Charging + Twin? Good God man...


Twin is admittedly nice against big targets. When someone screens their big pieces, it's not so hot. Charging is overrated on shooters, and no better than Mobile on a huge (which already isn't that great.) +10 attack with almost no way to boost it (irony: Wicket!) is no better than it was on Durge or Ki-Adi-Mundi and does anyone like it there and they're both cheaper. On 54 point dude it's pretty meh.

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I will go so far, Jason, as to say that this beast is potentially as deadly as any shooter out there. It is different, in that it doesn't have accurate... but with base +10 and damage 40, and the ability to go full out and shoot twice... this beast will absolutely tear up his counterpart shooters.


Going "full out" for a huge tends to be like 8 squares--something almost always gets in the way. And it can't retreat even that effectively because of the limitations of Charging.

Flanking is the sweetness but limited to vehicles. Twin is, as always, effective. That's about the extent of our agreement on this one. Is this thing better than Boba BH? Nope. So being a bit cheaper seems just about right.

I predict it will be only marginally better on its own than AT-ST Classic was at its peak. In 200, in a nice squad where it has another discounted AT-ST Classic (or WH?) to help it out, it should be competetive (which is what everyone wants right--competive pieces?) Time will tell...


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PostPosted: Wed Oct 31, 2007 2:04 pm 
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emr131 wrote:
I am thinking a new 200 point army will be an AT-ST, BS1, Thrawn, Mas, etc. Luke can't do crud against it, nor can any Force users as they stay in Thrawn's bubble.

You got a twinning attacker at +10 for 40 each, followed by a double attacker at a net +15 for 40 each (-4 from flanking, +3 from Thrawn). Non deflectable, not reflectable, Luke can have fun.


Until Luke and company kill thrawn.

Lets see, stay out of los from the two ATSTs in Thrawns bubble. Ok on any of the three DCI 200 maps, I know exactly where those are and how to avoid them already. Next get within 12 of Thrawn - easy to do. run 12 and twin - follow with Pricess Leia, dead Thrawn...

Luke has it easy :)

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PostPosted: Wed Oct 31, 2007 2:43 pm 
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billiv15 wrote:
Lets see, stay out of los from the two ATSTs in Thrawns bubble. Ok on any of the three DCI 200 maps, I know exactly where those are and how to avoid them already. Next get within 12 of Thrawn - easy to do. run 12 and twin - follow with Pricess Leia, dead Thrawn...


While maneuvering around 2 huge bases... yep, easy!

Heck, my dream would be to stick Thrawn in the corner of a wall surrounded by 2 huges that no melee can get through. I *think* there is a way to do that on Rancor Pit, I *know* there is a way to do it on the good side of the RotS starter, but I am unfamiliar with the Chancellor's Starship to know it can be done there (perhaps a roadblock in the hallway?).


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PostPosted: Wed Oct 31, 2007 5:37 pm 
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emr131 wrote:
I am thinking a new 200 point army will be an AT-ST, BS1, Thrawn, Mas, etc. Luke can't do crud against it, nor can any Force users as they stay in Thrawn's bubble.

You got a twinning attacker at +10 for 40 each, followed by a double attacker at a net +15 for 40 each (-4 from flanking, +3 from Thrawn). Non deflectable, not reflectable, Luke can have fun.


I know I'm considering an AT-ST build for my 200 point game 2 weeks after the FU release. I'm just waiting to see if first the Wookiee Hunter is better than the basic At-St for it and second if there's maybe something more interesting in the set I might want to try out more instead.

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PostPosted: Wed Oct 31, 2007 6:38 pm 
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masterjudge wrote:
I bet the wookiee hunter AT-ST will have: Wookie Hunter +2 attack and +10 damage against wookiees. Similar to Jedi Hunter just toned down.

Speaking of AT-ST's.
They should put an AT-PT in one of the upcoming sets.


I had originally thought that the Wookie AT-ST will negate the Demolish. Time will tell....I still feel that is a viable option.

This attack bonus is nice as well though. My issue is most wookies already have low defenses so it would pretty much guarantee hits. As for +10 damage....well 40 to start with is already huge. I don't see it being pushed to 50. (assumption wookie ATST has same damage output)


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PostPosted: Thu Nov 01, 2007 1:47 pm 
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Well, simply put Jason... I disagree. Durge compared to Blizz 1 is apples to oranges. Double vs. Twin is a BIG deal... yes double lets you kill more screeners, but Twin is FAR more powerful as it gives you mobility. If you build to deal with swarms too (which you're a dumbarse if you don't) then you will be able to use Twin just fine.

Look, as ever, play skill is what matters most. My opinion is that Blizz 1 is very, VERY powerful in the hands of a skilled player. Too much so, imho. Is it beatable? You bet. Is it powercreep, I most assuredly think so.

To those of you that point out how Yoda+Luke will just casually beat aside sustained ranged fire... thank you for reinforcing my concern on power creep.

As stated... I am becoming nearly certain that a large percentage of my previously viable or semi-viable figures will now become non-viable. That... sucks. If I'm wrong... groovy... but every preview now is delivering something that feels just plain over-the-top compared with everything else.

One observation to think about... I have this funny feeling that FU may contain more characters with Twin Attack than all previous sets combined (there were 16 prior to FU). I think likewise about Force Renewal (there were 11 prior to FU... we've seen 4 already so far) Considering those are two of the most powerful powers in the game, that alone makes me serious wonder about creep.

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PostPosted: Thu Nov 01, 2007 2:10 pm 
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[quote="Grambo"] but every preview now is delivering something that feels just plain over-the-top compared with everything else.

[quote]

See preview 4? WoTC seems fresh out of "over the top"

I think you have a legit concern regarding the previews, but of course they are going to show us the "cool figs" for the most part.

In my opinion, Blizz 1 is roughly on par with Enraged Chewie on a point for point basis. Strong in many situations, but due to either savage or unique, unable to really benefit from the commander effects of the faction.

Is it powercreep? Over the old AT-ST, probably. Which I can see is your concern, that the figures you own are not as good without or because of the figures that are being released. Will this figure powercreep the metagame? I very much doubt it. It doesn't add anything to the most powerful builds, nor does it counter the most powerful squads. Could it create a squad that is more powerful than the tier 1 currently? I fail to see that happening, as this doesn't have game against some of the top figures around.


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PostPosted: Thu Nov 01, 2007 2:21 pm 
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Actually, Grambo, becuase Luke and Yoda are being released around teh same time as Blizzard Scout 1 is exactly why some of the older pieces will remain playable.

Luke and Yoda offer a direct counter to BS1, therefore the possibility of facing a L&Y squad will keep BS1 from being played competitively, for the most part. It doesn't mean you have to play L&Y or the BS1. EMR showed that at GenCon by playing the JH version of B&B. It was still viable. This was partly due to how the meta shifts from set to set. It's quite possible that L&Y or BS1 may completely invalidate one particular type of squad build or another, but it doesn't completely invalidate EVERYTHING. Who knows, maybe in the Legacy set next year something else will come along that will counter BS1, while helping that older squad be competitive once again. Now that older squad is good enough to top BS1 or L&Y, but it may not make it good enough to beat, say, San Hill.

It's all balance. And so far, nothing that we have seen moves the balance enough to be completely dominant over everything else. It's just jockeying positions.

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