Moose CL 20
Medium Cathar scoundrel 3/soldier 8(Started)/Scout 4/Martial arts Master 3/Elite Trooper 1/Melee Dualist 1
Force 16
Init +20; Senses Perception +9
Languages Basic,Cather,Shyriiwook
hp 221,SR 10;Threshold 39
Speed 10 (speed 8, long Stride +2 speed)
Defenses Ref 42 (flat-footed 37), Fort 39, Will 31
Armor:Thin Suit (light Armor) with superior Fortifying Armor
Abilities Str 22, Dex 20, Con 17, Int 13, Wis 8, Cha 8
Skills: Endurance +20, Initiative +20, Acrobatics +20 , Stealth +20
Attack
Ranged by weapon +25,Melee +32,Base Atk +18; Grp +25
Melee Vibroknucklers +33{5} (1d12+24) or
Melee Vibroknucklers +33{5} (2d12+24) Teras Basic+1 die for unarmed attacks
Melee Vibroknucklers +31{5} (3d12+24) Rapid Strike +Teras Basic
Dual Weapon Mastery
Teras Kasi Mastery[Threats p.53]- Full Round Attack=Standard Attack)
Multiattack Proficiency (Adv Melee weapons)- reduces Full Round AW weapon attacks by 2,DWII- -2 on Full Round Attack
Melee Vibroknucklers +33{5} (1d12+24) x +33{5} (1d12+24)
Melee Vibroknucklers +33{5} (2d12+24) x +33{5} (2d12+24) Teras Basic
Melee Vibroknucklers +31{5} (3d12+24) x +31{5} (3d12+24) Rapid Strike +Teras Basic
{}Acrobatic Strike
Situational Bonuses:
Acrobatic Strike[Core p.83]- Gain +5 on next attack against opponent you tumble past
Wicked Strike [SV p.25]- with Rapid Strike make a 2nd atk at -2 w/in reach, deal half dam
Melee Assault [LOTF p.31]- with melee atk against target with your allies adjacent if also over Fort Def deal +1 die dam/Knocked prone
K'thri Training [GAW p.27]- 1/rnd spend swif to make 1 unarmed atk w/in reach dealing your base unarmed dam w/no bonus to dam from Str or HL, 1/enc if an unarmed atk misses deal half dam, must be wearing light or no armor, w/Expertise 1/enc w/full atk reroll 1 atk but you must take reroll & wearing light or no armor
Attack Combo Melee [LOTF p.34]- if hit single target w/ 2 consecutive unarmed atks in same turn, additional atks +1 die
Accurate Blow[CW p.39]- if exceed Ref Def by 5 or more deal +1 die dam, per melee group(AMW)
Actions:
Advantageous Opening [CWCG p.24] - when ally or opponent in LOS rolls nat 1 on atk, make atk against single target
Hammer Blow [LOTF p.31]- Strx2 for unarmed attack rolls
Melee Defense[Core p.86- Before Standard action can trade atk for Ref up to +5.
Running Attack [Core p.88] Can move before/after attack
Thrive on Chaos [CWCG p.24] - when enemy or ally within 20sq is reduced to 0hp, you gain hp = 5+1/2CL(15)
Evasion [Core p.50]- Half damage on area attacks that hit and no damage on area attacks that miss.
Shake it off[Core p.87]-swift to go up track 1 of 2 not 1 of 3.
Indomitable[Core p.52]- swift,once per day +5 up track
Melee Brute[LOTF p.31]-w/melee atk against target w/your allies adjacent if also over Fort Def spd -2 & -2 Ref Def next turn
Species Qualities:
+2Dex,-2 Int,Claw 1d6,speed 8,
1/encounter when damages w/melee atk, make claw atk as swif
Prestige Class Features
Tough as Durasteel+2 when you damage a target with a unarmed attack add +bonus points.
Delay Damage
Talents: Evasion [Core p.50], Advantageous Opening [CWCG p.24],Melee Assault [LOTF p.31] Long Stride[Core p.50], Teras Kasi Basic [Threats p.53], Teras Kasi Mastery [Threats p.53 ], Thrive on Chaos [CWCG p.24], Hammer Blow [LOTF p.31],Indomitable[Core p.52], Multiattack Proficiency (Adv weapons) [KOTOR p.47],Accurate Blow[CW p.39],
Melee Brute[LOTF31]
Feats: Martial Arts 1 [core p.86], Armor Proficiency (light,Med) [Core p.82], Martial Arts 2 [Core p.86], Melee Defense [Core p.86], Rapid Strike [Core p.88], Attack Combo Melee [LOTF p.34], Martial Art 3 [Core p.86], Acrobatic Strike [Core p.83], Point Blank Shot [Core p.87], Dual Weapon Mastery I [Core p.84], Running Attack [Core p.88], Dual Weapon Mastery 2 [Core p.84], K'thri Training [GAW p.27], Weapon Proficiency (rifles,Pistols,Adv melee,simple) [Core p.89], Wicked Strike [SV p.25],Shake It Off[Core p.87], Weapon Focus(Adv Melee)[Core p.88]
Possessions: started with 30k
Breath Mask, utility belt (3 day food supply, medpac, tool kit, power pack, energy cell, glow rod, comlink, liquid cable dispenser), credit chip(14,800), light energy shields (SR 10),Thin Suit with Superior Fortifying Armor,Knife,
Vibroknucklers +3 damage,(Superior atk,Superior Damage SV24,with Tremor cell),Combat Gloves
(Carrying Capacity 20.4/122)