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 Post subject: Re: Gencon Wed Night RPG Lvl 20 Sign Up Thread
PostPosted: Sun Jul 04, 2010 7:02 am 
Name Calling Internet Bully
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The_Celestial_Warrior wrote:
I would love to get in on this, but I can't bail on Shawn...so if there's room for both of us....?


Yes.

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 Post subject: Re: Gencon Wed Night RPG Lvl 20 Sign Up Thread
PostPosted: Sun Jul 04, 2010 9:38 am 
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Is there anyway I can be like an alternate? I'm not sure if I will be able to yet.

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 Post subject: Re: Gencon Wed Night RPG Lvl 20 Sign Up Thread
PostPosted: Mon Jul 05, 2010 11:59 am 
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I'm going to post the background first, because it violates a couple of general RPG rules and make sure I have approval before adding 10 more levels to the character.



In the Cloning Facility on Kamino, I learned 3 hard rules for the battlefield:

Shoot

Move

Kill


As a Clone Officer under General Skywalker, I learned 3 basic rules of life:

The Spirit of the Law is not always the Letter of the Law

Your actions determine who you are

War does not make a man great.


In the final days of the Clone Wars, I learned the truth:

Your friends always betray you…

I served at the Battles of Gwori, Christophsis, Teth, Rishi Moon, Bothawui, Ryloth, Felucia, Geonosis II, Saleucami, and Malastare and alongside such Jedi as Obi-Wan Kenobi, Ahsoka Tano, Plo Koon and even Yoda. I served with Honor, with Dignity, but there was no Honor, no Dignity, when Skywal… Vader asked us to assault the Jedi Temple. I looked in the eyes of a man I had called “friend” and saw only hate…the light of compassion gone from those dark eyes. I turned my back on the man who had already betrayed me….had betrayed everything he had stood for.

Branded a traitor by my brothers, by the new “Empire”, I was no longer a Clone Officer. All that I had been was gone…except one thing. I had been cloned from a Mandalorian, therefore I AM Mandalorian. Just as Anakin Skywalker discarded his heritage and took a new name, so shall I embrace mine and take a new name….

Captain Rex is no more…

I am Tal Vode.




Keep Rex but change him from Jodo Kast (lol, Boba Fett Perhaps??)

Turns out the RPG Versions of Jodo Kast and Rex dont sync up properly, plus he's not truly a mando and kind of a putz. Tal Vode is actually Mando'a for "Blood Brother"

Or completely scrap the idea and start anew. I originally liked the idea of a generic clone like this but the more and more I dove into the more I realized that the true "human" element best fit Rex.

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Last edited by The_Celestial_Warrior on Wed Jul 07, 2010 6:08 pm, edited 1 time in total.

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 Post subject: Re: Gencon Wed Night RPG Lvl 20 Sign Up Thread
PostPosted: Mon Jul 05, 2010 1:05 pm 
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I'd like to play.

Bonucci is a grizzled toydarian medic. When he was very young, he was caught in the middle of a battle over food supplies during one of Toydaria's famines and was injured. He was treated and nursed back to health by a toydarian doctor. Bonucci developed a rapport with the doctor and became so interested in the profession that he became an apprentice. When the good doctor passed on, Bonucci assumed his practice and sharpened his skills on Toydaria for many years. He prospered during the famines, when fights and skirmishes broke out frequently over food, but managed to gamble his earnings away during peaceful times and suffered. Finally, about 10 years ago, he decided that conflict provided a steadier income and became a doctor on a freighter. During the next 10 years he became quite skilled in his art as he worked from ship to ship, or at hospitals from time to time. (And a short stint on Nal Hutta as a personal physician of one of the Hutts before being asked to leave because of some gambling indiscretions.) His medical expertise lies primarily with toydarians, hutts, and humans. During his time away from Toydaria he has been in many 'conflicts'. During those times he has proven his worth, both in administering aid and bravery in the line of fire. It is between conflicts that his colleagues take issue with his demeanor and gambling addiction.

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 Post subject: Re: Gencon Wed Night RPG Lvl 20 Sign Up Thread
PostPosted: Wed Jul 07, 2010 6:27 pm 
Big Bad Brad
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The_Celestial_Warrior wrote:
In the Cloning Facility on Kamino, I learned 3 hard rules for the battlefield:

Shoot

Move

Kill


As a Clone Officer under General Skywalker, I learned 3 basic rules of life:

The Spirit of the Law is not always the Letter of the Law

Your actions determine who you are

War does not make a man great.


In the final days of the Clone Wars, I learned the truth:

Your friends always betray you…

I served at the Battles of Gwori, Christophsis, Teth, Rishi Moon, Bothawui, Ryloth, Felucia, Geonosis II, Saleucami, and Malastare and alongside such Jedi as Obi-Wan Kenobi, Ahsoka Tano, Plo Koon and even Yoda. I served with Honor, with Dignity, but there was no Honor, no Dignity, when Skywal… Vader asked us to assault the Jedi Temple. I looked in the eyes of a man I had called “friend” and saw only hate…the light of compassion gone from those dark eyes. I turned my back on the man who had already betrayed me….had betrayed everything he had stood for.

Branded a traitor by my brothers, by the new “Empire”, I was no longer a Clone Officer. All that I had been was gone…except one thing. I had been cloned from a Mandalorian, therefore I AM Mandalorian. Just as Anakin Skywalker discarded his heritage and took a new name, so shall I embrace mine and take a new name….

Captain Rex is no more…

I am Tal Vode.


Spoiler: show
Tal Vode Male Cloned Human
Soldier 7/Officer3/Gunslinger 10
Str: 14 Dex: 20 Con: 18 Int: 12 Wis: 10 Cha: 12
HP: 215 Threshold: 36 Fort: 35 Ref: 44 (39) Will: 36
Speed: 6 Fly:6
Initiative: +20 Perception: +17 BA: +20 FP: 16
Knowledge Tactics: +16 Treat Injury: +15 Endurance: +19

Talents: Improved Armor Defense; Indomitable; Tough As Nails
Command Cover, Assault Tactics, Share Assault Tactics, Tactical Edge
Multi-attack Proficiency x4, Mobile Attack

Feats: Armor Prof (light,medium) Weapon Proficiency (simple, pistol, rifle) Dual Weapon Mastery III, Triple Attack, Rapid Shot, Quick Draw, Point Blank Shot, Precise Shot, Weapon Focus (pistols), Collateral Damage

Equipment:

Mandalorian Combat Suit (really just modified Clone Armor, but had to go with what was in books)
--Helmet Package
--Jet Pack (10)
--Dual integrated vibroblades +17 Attack 2D6+12
--silver plated (DR 2)
--extraneous upgrade slot (nothing good, no money left anyway)

2 Heavy Blaster Pistols +27 Attack[+25 with Full Attack] (+23 with Rapid Shot) 3D8 +16 Dmg (4D8 +16 with Rapid Shot) Crit Range 20
--electro grapple handles
--Extra Power source
-- No Stun Setting


I started with the Stats for Captain Rex in the CW Book (except they did not give him Attribute Bonuses) and all I changed were some of the feats (talents too maybe?) as they just didnt make any sense on the character. Then I went with 10 levels of Gunslinger to get the rest. From there I just took my starting money x10 (instead of 20) to get the modifications.

Obviously, if a particular feat is replaced by an upgraded feat I simply did not list it but I did have it as part of the prerequisite.

Also, the above feats allow him to take FOUR Attacks per round and expend 8 shots...not Six and 12 correct? The dual weapon only allows one extra attack per round period?

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Last edited by The_Celestial_Warrior on Fri Jul 09, 2010 8:40 am, edited 3 times in total.

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 Post subject: Re: Gencon Wed Night RPG Lvl 20 Sign Up Thread
PostPosted: Wed Jul 07, 2010 7:12 pm 
Dark Lord of the Sith
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Edited
I think your short on feats. looks like you took 7 levels of Solider giving you 6 feats(1,2,3,4,6,6bonus) + one for being human thats 7. Bonus at 9,12,15,18 thats 11 total i only see like 9. You got pistols,rifles,Armor for being solider.
yes you get 4 shots.

You get a plus 1 for 2 Ability scores at level 4,8,12,16,20.


Last edited by jonnyb815 on Wed Jul 07, 2010 7:33 pm, edited 4 times in total.

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 Post subject: Re: Gencon Wed Night RPG Lvl 20 Sign Up Thread
PostPosted: Wed Jul 07, 2010 7:19 pm 
Big Bad Brad
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jonnyb815 wrote:
I think your short on feats. looks like you took 7 levels of Solider giving you 6 feats(1,2,3,4,6,6bonus) + one for being human thats 7. Bonus at 9,12,15,18 thats 11 total i only see like 8. You got pistols,rifles,Armor for being solider.
yes you get 4 shots. Your missing Double thats one feat your missing.

You get a plus 1+1 to your Abilities at level 4,8,12,16,20.



Its funny you said that.. My next to last line originally said..."In Case Jonny reads this"....I am not missing feats. They were redundant...Obivously if I had Triple and Dual III I had Double and Dual I and II as well.

I did however miss a +1 Ability Bonus...I gave myself 4 (the original Rex should have had two and did not). I'll add it to Constitution.

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 Post subject: Re: Gencon Wed Night RPG Lvl 20 Sign Up Thread
PostPosted: Wed Jul 07, 2010 7:34 pm 
Dark Lord of the Sith
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hahahaha I edited my post that might help you out.Bill i wont look at any more guys He didnt know if his talents count was right so I added it up.


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 Post subject: Re: Gencon Wed Night RPG Lvl 20 Sign Up Thread
PostPosted: Wed Jul 07, 2010 9:31 pm 
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Fire...

...I smell fire...


The first thought that crept into my mind.

Why can't I think?? ...Fire..

No, not quite fire.

Charred, burning.. smells like flesh.
My flesh.


That thought surprised me, why would I be burning? And why can't I remember anything?
I laid in the darkness for quite some time. Eventually the smell subsided, or at least, I got used to it. As the minutes? seconds? days? crept on I began to gingerly explore the ache that had formed from my back to my thighs.

Fur, fur, fur.. okay that was normal.. then flesh. Ouch, that's still tender.

The instant my hand touched flesh the memories came flashing back. We were on a mission, at war. We were fighting someone.. something? And there were monsters.. all in white and black. No, not monsters.. soldiers, shocktroopers. Faceless lackeys of a hated enemy. And then, betrayal! The Duros....

THE DUROS!

I remember. I remember the pain, not of the hit, but of the stinging, biting, shock of having an ally, a friend... turn on you when it most counted.

But if that was the end, then where am I now?

I do not know. All I can remember is a flash of blinding light, an incomprehensible voice, a sensation of being thrown very far, very fast, and then nothing.


This is the story I tell to all I meet. On that day I awoke in the darkness I was nothing, no one. But not long after a group of soldiers saved me from the Faceless Whites. I call them now my friends. And now as with the times before we prepare for a mission of utmost importance.

The Empire is threatening the innocent. I cannot stand by while the Whites destroy more lives. I go.. we all go. For Freedom, for Justice.

Who am I?

I am am no one.. a Wookiee with no home now, no clan.

I am Charass.

Spoiler: show
Charass CL 20

Medium Wookiee scoundrel 3/soldier 10/elite trooper 5/gladiator 1/officer 1
Force 16
Init +22; Senses Perception +11
Languages Basic (understand only), Bith, Dosh, Shyriiwook

Defenses Ref 41 (flat-footed 38), Fort 41, Will 35
hp 240, Recovering Surge; DR 2; SR 20; Threshold 46
Immune +5 to Fortitude and Will Defense against any Use the Force checks

Speed 4 squares
Melee vibro-ax +27[+5]{+1} (2d10+23[+5]{+2}/19-20) or
Melee vibro-ax +27[+5]{+1} (2d10+30[+5]{+2}/19-20) with both hands or
Melee vibro-ax +25[+5]{+1} (3d10+30[+5]{+2}/19-20) with Rapid Strike or
Melee vibro-ax +31[+5]{+1} (2d10+40[+5]{+2}/19-20) with Powerful Charge
Melee vibro-ax +29[+5]{+1} (3d10+40[+5]{+2}/19-20) with Powerful Charge & Rapid Strike

[] - Dreadful Rage
{} - Pwrd Exoskeleton

Situational Bonuses:
+10 Damage if not acted in this round (Advantageous Attack)
+2 die of Damage if not acted in this round (Ambush)
+1 die of Damage if exceed Damage Threshold (Brutal Attack)
+1 die of Damage if beat Reflex by 5 or more (Accurate Blow)
Additional -1 on CT if beat DT (Stunning Strike)
Deny target Standard/Full Round action if beat DT (Imp Stunning Strike)
Turn a 17 or 18 into a Critical once per encounter on a Charge (Flèche)

Ranged by weapon +21
Base Atk +19; Grp +26

Special Actions:
Advantageous Opening [CWCG p.24] - when ally or opponent in LOS rolls nat 1 on atk, make atk against single target
dreadful rage 2/day
Grand Leader [CWCG p.42] -1/encounter grant hp = 5 + 1/2 CL to all allies within 20 sq & LOS
Thrive on Chaos [CWCG p.24] - when enemy or ally within 20sq is reduced to 0hp, you gain hp = 5+1/2CL
Tough as Nails [Core p.53] - catch a Second Wind one extra time

Abilities Str 24, Dex 14, Con 20, Int 14, Wis 12, Cha 10
Special Qualities: delay damage, expert climber, intimidating

Talents: Accurate Blow [CWCG p.39], Advantageous Opening [CWCG p.24], Ambush [CWCG p.40], Armored Defense [Core p.52], Brutal Attack [KOTOR p.44], Grand Leader [CWCG p.42], Improved Armor Defense [Core p.52], Improved Stunning Strike [CWCG p.40], Melee Smash [Core p.52], Stunning Strike [Core p.52], Thrive on Chaos [CWCG p.24], Tough as Nails [Core p.53]

Feats: Advantageous Attack [TFU p.31], Armor Proficiency (light, medium) [Core p.82], Dreadful Rage [Core p.84], Extra Rage [Core p.85], Flèche [GOI p.27], Improved Damage Threshold [Core p.85], Martial Arts I [Core p.86], Point Blank Shot [Core p.87], Powerful Charge [Core p.87], Rapid Strike [Core p.88], Recovering Surge [RECG p.30], Skill Focus (Initiative) [Core p.88], Unstoppable Force [CWCG p.31], Weapon Focus (advanced melee) [Core p.89], Weapon Proficiency (advanced melee, pistols, rifles, simple weapons) [Core p.89]

Skills: Climb +17 (may take 10 even when distracted or threatened), Endurance +20, Initiative +22, Knowledge (tactics) +17, Mechanics +17, Persuasion +10 (may reroll to intimidate others but must keep the result of the reroll even if worse), Use Computer +17

Possessions: 2460 credits, powered battle armor (+8 armor, +2 equipment; tech specialist mod: +1 Reflex Defense) with powered exoskeleton, utility belt (3 day food supply, medpac, tool kit, power pack, energy cell, glow rod, comlink, liquid cable dispenser), vibro-ax with 3 spare energy cells with Neutronium reinforcement, computer interface visor, credit chip, mechanical interface visor, medium energy shields (SR 20)

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 Post subject: Re: Gencon Wed Night RPG Lvl 20 Sign Up Thread
PostPosted: Thu Jul 08, 2010 6:21 am 
Name Calling Internet Bully
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Oh my hilarious stuff Eric.

Brad, your character is fine btw as well :)

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 Post subject: Re: Gencon Wed Night RPG Lvl 20 Sign Up Thread
PostPosted: Thu Jul 08, 2010 10:36 am 
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I'd like to sign up if there's any slots left. Let me know if you need any special maps or anything. I can probably whip something up with all the old stuff I have left over/

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 Post subject: Re: Gencon Wed Night RPG Lvl 20 Sign Up Thread
PostPosted: Thu Jul 08, 2010 11:01 am 
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Jedicartographer wrote:
I'd like to sign up if there's any slots left. Let me know if you need any special maps or anything. I can probably whip something up with all the old stuff I have left over/


How many Felucia Maps do you have laying around?

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 Post subject: Re: Gencon Wed Night RPG Lvl 20 Sign Up Thread
PostPosted: Thu Jul 08, 2010 11:07 am 
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billiv15 wrote:
Oh my hilarious stuff Eric.

Brad, your character is fine btw as well :)



Yeah, 1st non-level 1 Saga Character. I WAS proud of it, but it already seems ridiculously underpowered in relation to Eric and Jonny's (now erased) character(s). :)

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 Post subject: Re: Gencon Wed Night RPG Lvl 20 Sign Up Thread
PostPosted: Thu Jul 08, 2010 11:14 am 
Imperial Dignitaries
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billiv15 wrote:
Jedicartographer wrote:
I'd like to sign up if there's any slots left. Let me know if you need any special maps or anything. I can probably whip something up with all the old stuff I have left over/


How many Felucia Maps do you have laying around?

Bill, I have a Felucia map (laminated) which I can bring, if you'd like. Just lemme know.

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 Post subject: Re: Gencon Wed Night RPG Lvl 20 Sign Up Thread
PostPosted: Thu Jul 08, 2010 11:23 am 
Name Calling Internet Bully
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thereisnotry wrote:
billiv15 wrote:
Jedicartographer wrote:
I'd like to sign up if there's any slots left. Let me know if you need any special maps or anything. I can probably whip something up with all the old stuff I have left over/


How many Felucia Maps do you have laying around?

Bill, I have a Felucia map (laminated) which I can bring, if you'd like. Just lemme know.


Sure bring it, I'd like about 4 and I think Matt and I have 2 already.

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 Post subject: Re: Gencon Wed Night RPG Lvl 20 Sign Up Thread
PostPosted: Thu Jul 08, 2010 11:26 am 
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billiv15 wrote:
Jedicartographer wrote:
I'd like to sign up if there's any slots left. Let me know if you need any special maps or anything. I can probably whip something up with all the old stuff I have left over/


How many Felucia Maps do you have laying around?


I'll have to see. probably 2 or 3. But I have all the graphics left over and I could probably get Chris(boba 52) to print me something short order as well.

BTW, I have no saga edition experience. If this is bad for you all I will withdraw my name,no hurt feelings.

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 Post subject: Re: Gencon Wed Night RPG Lvl 20 Sign Up Thread
PostPosted: Thu Jul 08, 2010 12:05 pm 
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JC two years ago this is how Dean got in to the RPG. I got into the rpg because of two years ago. The main think that would help is that you know the basic rules.


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 Post subject: Re: Gencon Wed Night RPG Lvl 20 Sign Up Thread
PostPosted: Thu Jul 08, 2010 12:15 pm 
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One day Arc was in the woods looking for dinner. He heard a cry that was coming from 10-15 ft away. It was a baby Cathar stuck between two fallen trees. Arc took the baby Cathar in. Arc was the furry species Wookiee.

The Baby Cathar was named MOOSE

During Mooses younger years he was taught the ways of many different unarmed fighting styles. Moose was very stuck up back then and would not follow orders. He wanted to do his own thing. Another thing Moose thinks he is a Wookiee and his main language he speaks in is Shyriiwook. Moose likes to try and sneak up on his enemies rather than just charge at them.

One day Arc was found dead in the woods. Moose didnt want to go with him because he wanted to have fun and not work. Moose blames himself for the death of Arc.From then on He taught himself to trust others and they will have your back if needed. Overall Arc taught him how to fight with power/speed,being loyal to others and how control his anger.

Moose has been on a mission to find out what happened to Arc since his death. He got some leads that the people behind the attack were part of this so called Empire and he wants nothing to do with the Empire if they are the ones that really killed Arc. Maybe it wasnt the Empire that killed Arc but all Moose cares about right now is being loyal to his allies,Fighting when it is needed and finding out the truth about his Father.

Spoiler: show
Moose CL 20

Medium Cathar scoundrel 3/soldier 8(Started)/Scout 4/Martial arts Master 3/Elite Trooper 1/Melee Dualist 1
Force 16
Init +20; Senses Perception +9
Languages Basic,Cather,Shyriiwook
hp 221,SR 10;Threshold 39
Speed 10 (speed 8, long Stride +2 speed)

Defenses Ref 42 (flat-footed 37), Fort 39, Will 31
Armor:Thin Suit (light Armor) with superior Fortifying Armor

Abilities Str 22, Dex 20, Con 17, Int 13, Wis 8, Cha 8

Skills: Endurance +20, Initiative +20, Acrobatics +20 , Stealth +20

Attack
Ranged by weapon +25,Melee +32,Base Atk +18; Grp +25
Melee Vibroknucklers +33{5} (1d12+24) or
Melee Vibroknucklers +33{5} (2d12+24) Teras Basic+1 die for unarmed attacks
Melee Vibroknucklers +31{5} (3d12+24) Rapid Strike +Teras Basic

Dual Weapon Mastery
Teras Kasi Mastery[Threats p.53]- Full Round Attack=Standard Attack)
Multiattack Proficiency (Adv Melee weapons)- reduces Full Round AW weapon attacks by 2,DWII- -2 on Full Round Attack

Melee Vibroknucklers +33{5} (1d12+24) x +33{5} (1d12+24)
Melee Vibroknucklers +33{5} (2d12+24) x +33{5} (2d12+24) Teras Basic
Melee Vibroknucklers +31{5} (3d12+24) x +31{5} (3d12+24) Rapid Strike +Teras Basic

{}Acrobatic Strike

Situational Bonuses:
Acrobatic Strike[Core p.83]- Gain +5 on next attack against opponent you tumble past
Wicked Strike [SV p.25]- with Rapid Strike make a 2nd atk at -2 w/in reach, deal half dam
Melee Assault [LOTF p.31]- with melee atk against target with your allies adjacent if also over Fort Def deal +1 die dam/Knocked prone
K'thri Training [GAW p.27]- 1/rnd spend swif to make 1 unarmed atk w/in reach dealing your base unarmed dam w/no bonus to dam from Str or HL, 1/enc if an unarmed atk misses deal half dam, must be wearing light or no armor, w/Expertise 1/enc w/full atk reroll 1 atk but you must take reroll & wearing light or no armor
Attack Combo Melee [LOTF p.34]- if hit single target w/ 2 consecutive unarmed atks in same turn, additional atks +1 die
Accurate Blow[CW p.39]- if exceed Ref Def by 5 or more deal +1 die dam, per melee group(AMW)

Actions:
Advantageous Opening [CWCG p.24] - when ally or opponent in LOS rolls nat 1 on atk, make atk against single target
Hammer Blow [LOTF p.31]- Strx2 for unarmed attack rolls
Melee Defense[Core p.86- Before Standard action can trade atk for Ref up to +5.
Running Attack [Core p.88] Can move before/after attack
Thrive on Chaos [CWCG p.24] - when enemy or ally within 20sq is reduced to 0hp, you gain hp = 5+1/2CL(15)
Evasion [Core p.50]- Half damage on area attacks that hit and no damage on area attacks that miss.
Shake it off[Core p.87]-swift to go up track 1 of 2 not 1 of 3.
Indomitable[Core p.52]- swift,once per day +5 up track
Melee Brute[LOTF p.31]-w/melee atk against target w/your allies adjacent if also over Fort Def spd -2 & -2 Ref Def next turn

Species Qualities:
+2Dex,-2 Int,Claw 1d6,speed 8,
1/encounter when damages w/melee atk, make claw atk as swif

Prestige Class Features
Tough as Durasteel+2 when you damage a target with a unarmed attack add +bonus points.
Delay Damage

Talents: Evasion [Core p.50], Advantageous Opening [CWCG p.24],Melee Assault [LOTF p.31] Long Stride[Core p.50], Teras Kasi Basic [Threats p.53], Teras Kasi Mastery [Threats p.53 ], Thrive on Chaos [CWCG p.24], Hammer Blow [LOTF p.31],Indomitable[Core p.52], Multiattack Proficiency (Adv weapons) [KOTOR p.47],Accurate Blow[CW p.39],
Melee Brute[LOTF31]

Feats: Martial Arts 1 [core p.86], Armor Proficiency (light,Med) [Core p.82], Martial Arts 2 [Core p.86], Melee Defense [Core p.86], Rapid Strike [Core p.88], Attack Combo Melee [LOTF p.34], Martial Art 3 [Core p.86], Acrobatic Strike [Core p.83], Point Blank Shot [Core p.87], Dual Weapon Mastery I [Core p.84], Running Attack [Core p.88], Dual Weapon Mastery 2 [Core p.84], K'thri Training [GAW p.27], Weapon Proficiency (rifles,Pistols,Adv melee,simple) [Core p.89], Wicked Strike [SV p.25],Shake It Off[Core p.87], Weapon Focus(Adv Melee)[Core p.88]

Possessions: started with 30k
Breath Mask, utility belt (3 day food supply, medpac, tool kit, power pack, energy cell, glow rod, comlink, liquid cable dispenser), credit chip(14,800), light energy shields (SR 10),Thin Suit with Superior Fortifying Armor,Knife,
Vibroknucklers +3 damage,(Superior atk,Superior Damage SV24,with Tremor cell),Combat Gloves

(Carrying Capacity 20.4/122)


Last edited by jonnyb815 on Wed Jul 21, 2010 9:51 am, edited 31 times in total.

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 Post subject: Re: Gencon Wed Night RPG Lvl 20 Sign Up Thread
PostPosted: Thu Jul 08, 2010 12:27 pm 
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jonnyb815 wrote:
JC two years ago this is how Dean got in to the RPG. I got into the rpg because of two years ago. The main think that would help is that you know the basic rules.


I have a pretty healthy understanding of the original, how far will that get me?

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 Post subject: Re: Gencon Wed Night RPG Lvl 20 Sign Up Thread
PostPosted: Thu Jul 08, 2010 1:42 pm 
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Hahahaha, darn it, Eric! You stole my character!! :P

No, seriously, that's fine. If I end up being able to play, I've got a different idea anyways. :)

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