20 activations should be enough, but I have a feeling you are going to be facing a good bit of San/ Ozzel/ Dodonna, which will be the issue. if you can wait long enough to user the Scouts, and just pick off their fodder until youve got the activations close enough so they dont have all their main pieces left to go when your done, then you should do fairly well.
Ganner/ Mara might give you some trouble, as might Engineer's Sep squad.
Yobuck/ Lancer will be a pain also.
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fingersandteeth wrote:
Also t4 for override and a cheeky flame.