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 Post subject: Red Hand, Blue Hand
PostPosted: Fri Jun 11, 2010 1:33 pm 
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34 Kir Kanos
32 Thrawn (Mitth'raw'nuruodo)
31 Arica
18 Arden Lyn
11 Admiral Ozzel
8 Mas Amedda
4 Gran Raider
12 Ugnaught Demolitionist x4

(150pts. 11 activations)

Arica gets to do Blaster Barrage on everyone with +4/+10 thanks to Thrawn giving her Opportunist, Arden ties up melee threats, while Kir swaps in for a late round twin.

thoughts?

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Also t4 for override and a cheeky flame.


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 Post subject: Re: Red Hand, Blue Hand
PostPosted: Fri Jun 11, 2010 2:02 pm 
One of The Ones
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This looks interesting. Maybe drop an Ugg or two for a Brute(s)?

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 Post subject: Re: Red Hand, Blue Hand
PostPosted: Fri Jun 18, 2010 3:45 am 
Really Cool Alien from a Cantina
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I made something like this a while back :)

http://swmgamers.com/forums/viewtopic.php?f=9&t=8707


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 Post subject: Re: Red Hand, Blue Hand
PostPosted: Fri Jun 18, 2010 8:01 am 
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Yea, I like your build, too. I like the Genoharadan with Thrawn, cause it gets rid of its dependency on its Cunning.

I dont think either one are terribly competitive, but the one thing I really dont like about mine is the lack of swap fodder. If the Gran is taken out, Im down to just the main pieces.

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fingersandteeth wrote:
Also t4 for override and a cheeky flame.


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 Post subject: Re: Red Hand, Blue Hand
PostPosted: Fri Jun 18, 2010 9:44 am 
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ok so then drop two uggies for two brutes is it that hard?


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 Post subject: Re: Red Hand, Blue Hand
PostPosted: Fri Jun 18, 2010 10:49 am 
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Well no, thats not hard, but that can leave me very shorthanded on door control options :P

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fingersandteeth wrote:
Also t4 for override and a cheeky flame.


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 Post subject: Re: Red Hand, Blue Hand
PostPosted: Fri Jun 18, 2010 11:05 am 
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jonnyb815 wrote:
ok so then drop two uggies for two brutes is it that hard?


I made the same suggestion, but you would have to be really careful with the 2 uggs, and make a play for Arica to snipe the opp's override as quickly as possible. Plus can't afford to possibly lose her in the process. Seems like it might be tough to accomplish in this build as there is no massive retaliation ranged threat like Cad lurking around. IDK...

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 Post subject: Re: Red Hand, Blue Hand
PostPosted: Sat Jun 19, 2010 2:13 pm 
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It looks like a fun semi-competative build, it has good damage potential, just remeber Arden only has D against Melee ranged eats her alive, but Kir for late roudn swaps with twin and opportunist can be real nasty

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 Post subject: Re: Red Hand, Blue Hand
PostPosted: Mon Jun 21, 2010 8:24 am 
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dalsiandon wrote:
It looks like a fun semi-competative build, it has good damage potential, just remeber Arden only has D against Melee ranged eats her alive, but Kir for late roudn swaps with twin and opportunist can be real nasty


Yea, I figured if nothing else, Arden can be the move 12, provoking all the AoOs to get to the right placement for Kir to do good dmg on the switch in.

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fingersandteeth wrote:
Also t4 for override and a cheeky flame.


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 Post subject: Re: Red Hand, Blue Hand
PostPosted: Mon Jun 21, 2010 9:33 am 
Really Cool Alien from a Cantina
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The upside Arden has over the Geno is her solid anti-melee defenses. Subtracting 10 damage off all melee hits is amazing :D

But yeah, either way it's semi-competitive at most :P


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 Post subject: Re: Red Hand, Blue Hand
PostPosted: Fri Jun 25, 2010 8:18 am 
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Agreed. Im considering playing it sometime soon, just to try it out.

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fingersandteeth wrote:
Also t4 for override and a cheeky flame.


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 Post subject: Re: Red Hand, Blue Hand
PostPosted: Fri Jun 25, 2010 12:00 pm 
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The problem is ozzel 11 acts is not enough to work with.
My san squad last year of Assaj,Dash,Aura JH could max at 11 and that was not enough to do what I wanted. This is a swap so I would think you need around 13-14 to get ozzel to work. Your an auto lose to Cad and even yodabuck with ozzel. Then I think the power jedi with sky is too much for you.
Thrawn rules
need at least 3-4 swappers other than your beats
Need 2-4 attackers(understand the Cad squad and LV can work) this rule i guess is more for 200.
No ozzel unless can out act no matter what
You have to out act your opponent in the mid of the game to do a B&B
Being able to do a mid round swap is key

So I see a lot more probems then just having a few uggies

O the rule with uggies is 2-4 so I think 2 is just fine in your squad.

what about jarael,Arica,New Bossk,Mas,Thrawn,uggiex3,Brutex6, its only 14 acts but I think thats a lot better than what you had. th would keep Bossk if it was me and go 12 acts working in a few nobles vs yodabuck since the meta I think at 150 is NR,Imp,Yodabuck. should be able to run Jarael out swap arica and keep her save for the next round. Then do it again odds are you will lose her but then you have Jarael and Bossk to clean up. You can do Kir for Bossk its just bossk can max on acts but you lose a anti stealth mini. Yes 14 acts without tempo is fine. I ran my Gungan squad last year and out acted a lot of dod rebel squad mid game with 14 acts.


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 Post subject: Re: Red Hand, Blue Hand
PostPosted: Tue Jun 29, 2010 8:04 am 
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First off, no offense, but Im having a bit of a hard time in reading everything you said. Some of it just runs together.

What I think I got is basically you are saying 11 actis is too low to bother running Ozzel, and is just going to hurt me, and I think your probably correct on that.

I like the squad you listed on there, and see the reasoning behind Jarael, for the move 16 to get Arica into position, but I dont think I like her for this squad, mostly cause it messes up my name lol. Competitively, yes Id use her, but for now Im gonna leave the beats as they are.

So dropping Ozzel, the Gran, and the 4 ugs, gives me 27points to work with, which could get me up to the 14 you recommended, or I could go with 3 Camaasi, 2 ug, and 2 Brutes and have 12.

The axtra opportunist shots from the Camaasis would be nice to take out enemy ugs, but have more brutes would likely help get me into a better swap position. For right now, Im going to list it as the Camaasis.

So

34 Kir Kanos (Alternate version with Bossk, TH: 29pts)
32 Thrawn (Mitth'raw'nuruodo)
31 Arica
18 Arden Lyn(Alternate version with Jarael: 23pts)
15 Camaasi Noble x3
8 Mas Amedda
6 Rodian Brute x2
6 Ugnaught Demolitionist x2

(150pts. 12 activations)

Thoughts?

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fingersandteeth wrote:
Also t4 for override and a cheeky flame.


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 Post subject: Re: Red Hand, Blue Hand
PostPosted: Tue Jun 29, 2010 8:53 am 
One of The Ones
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Disturbed1 wrote:
Agreed. Im considering playing it sometime soon, just to try it out.


I thought you would play it last night :P

I like the new version better. Not a fan of Ozzel in swap squads for the most part.

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-- Fringe is not a defined "Faction" in the rule book. 'Fluff' presentation does not negate the content.


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 Post subject: Re: Red Hand, Blue Hand
PostPosted: Tue Jun 29, 2010 9:06 am 
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I was considering it but when I came across the idea of GMLS + Zuckuss, and then GMLS + Ganner and 2 ugs, I decided it was gonna be one of those.

Glad I went with the Ganner build, and I dont think 2-1 with that is too bad, considered I was outactivated easily every game.

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fingersandteeth wrote:
Also t4 for override and a cheeky flame.


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 Post subject: Re: Red Hand, Blue Hand
PostPosted: Tue Jun 29, 2010 11:36 am 
One of The Ones
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Disturbed1 wrote:
I was considering it but when I came across the idea of GMLS + Zuckuss, and then GMLS + Ganner and 2 ugs, I decided it was gonna be one of those.

Glad I went with the Ganner build, and I dont think 2-1 with that is too bad, considered I was outactivated easily every game.


Yeah, not too bad at all. Having 10 acts/Dodonna in my squad helped me a good bit. That, and you not noticing when I swapped my "lucky" dice with yours. :P just kidding

What's really funny is when I got home, I realized that I played all night minus a Mouse Droid that was supposed to be in there. Methinks that might helped me in my last match. :roll:

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-- Fringe is not a defined "Faction" in the rule book. 'Fluff' presentation does not negate the content.


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