billiv15 wrote:
fingersandteeth wrote:
54 Cad Bane
32 Thrawn (Mitth'raw'nuruodo)
27 Lobot
18 Arden Lynn
17 General Veers, Hologram
11 Admiral Ozzel
8 Mas Amedda
10 Raxus Prime Trooper x4
3 Rodian Brute
9 Ugnaught Demolitionist x3
(199pts. 15 activations)
I'd take this build, drop Ozzel and the brute and insert either 3 more troopers, or upgrade to better troopers (Evo/Scout). Ozzel will hurt you as much as help, and in some matchups (those with activation control who can match your activations) will slaughter you - and oddly, in those matchups having the swap/attack options makes all the difference.
I agree with this train of thought.
With ozzel, you either make sure you out activate (impossible ve some seperatist builds i.e. Erics Nute build) or you don't play him.
In general in this meta, Imperials suffer against NR and republic a bit too much to be t1. I think they are t1.5 being able to beat seperatist and rebels but have difficulty with Han GH and Yobuck builds.