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 Post subject: Dean's RPG Character Sheets only Thread!!!
PostPosted: Tue Jan 05, 2010 9:59 pm 
The One True Sith Lord
The One True Sith Lord
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Posts: 2026
Location: Nixa,Missouri
The title says it all.

I only want the most up to date Character sheets here.

This is where I will go to check. Dont tell me you have an ability that is not listed here or I will laugh at you and you will be poop out of luck.

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 Post subject: Re: Dean's RPG Character Sheets only Thread!!!
PostPosted: Tue Jan 05, 2010 10:08 pm 
Jedi Knight
Jedi Knight
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Joined: Thu Jan 17, 2008 12:39 pm
Posts: 370
Location: Cincinnati Ohio
Jace Longshadow CL 6 - Retired.
Spoiler: show
Medium Human Jedi 6
Force 7
Init +10; Senses Perception +11
Languages Basic, Jawa, 1 unassigned

Defenses Ref 19 (flat-footed 17), Fort 19, Will 20; Block, Deflect
hp 61; second wind +15/30; Threshold 19

Speed 6 squares
Melee lightsaber +7 (2d8+4) or
Melee lightsaber +7 (2d8+6) with both hands or
Melee lightsaber +2 (2d8+4) and lightsaber +2 (2d8+4)
Ranged by weapon +8
Base Atk +6; Grp +8
Atk Options Cleave, Dual Weapon Mastery, Power Attack
Special Actions Lightsaber Throw
Force Powers Known (Use The Force +14) battle strike, mind trick, Makashi riposte, Shien deflection

Abilities Str 14, Dex 15, Con 14, Int 14, Wis 16, Cha 12
Talents Block, Deflect, Lightsaber Throw
Feats Cleave, Dual Weapon Mastery I, Dual Weapon Mastery II, Force Sensitivity, Force Training, Power Attack, Skill Focus (Use the Force), Weapon Focus (lightsabers), Weapon Proficiency (lightsabers, simple)
Primary Skills Acrobatics +10, Initiative +10, Mechanics +10, Perception +11, Use the Force +14
Secondary Skills Climb +5, Deception +4, Endurance +5, Gather Information +4, Jump +5, Knowledge (bureaucracy) +5, Knowledge (galactic lore) +5, Knowledge (life sciences) +5, Knowledge (physical sciences) +5, Knowledge (social sciences) +5, Knowledge (tactics) +5, Knowledge (technology) +5, Persuasion +4, Pilot +5, Ride +5, Stealth +5, Survival +6, Swim +5, Treat Injury +6, Use Computer +5
Possessions all temperature cloak, com link encrypted long range, credit chip, 800 credits, hohoprojector cloak, lightsaber, lightsaber, med pack x5, quick draw lightsaber holster, quick draw lightsaber holster

_________________
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 Post subject: Re: Dean's RPG Character Sheets only Thread!!!
PostPosted: Tue Jan 05, 2010 10:12 pm 
Name Calling Internet Bully
Name Calling Internet Bully
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Joined: Sat Sep 01, 2007 10:10 pm
Posts: 6172
Location: Gurnee, IL
Ensign Orin Wakenashee CL 12

Medium Thakwaash Soldier 9 Gladiator 2, Scout 1, Elite Trooper 1
Force 12/12
Languages Thakwaashi, Basic, Mandalorian

Abilities
Str 15 +4 +1 +1 +2 +1 +1 = 25 +7
Dex 15 -2 +1 +1 +1 = 16 +3
Con 13 +1 = 14 +2
Int 12 = 12 +1
Wis 10 = 10 +0
Cha 10 -2 = 8 -1
Hit Points 132/132

Defenses
Ref 10+16+3+1+1+4+1 = 36
Fort 10+10+2+2+2+1+4 = 33
Will 10+10+1 = 23
Threshold 38

Speed 6 squares
Base Attack +11

Vibroblades, Double - +14 (2d6+26/2d6+26), +19/23PC (2d6+26/32) +1d6 on crit Rapid strike (-2 attack, +1die dmg) +5 SD, +2 WS, +1d6 on crit

Vibrolance - +19/23PC (2d10+24/32) +1d6 on crit, +5 SD (SV), +2 WS

San-Ni Staff +14 (2d6+33/2d6+33), +19/23PC (2d6+33/39) +1d6 on crit (can be used as stun damage by declaring) Superior Damage, Tremor Cell (Full Stun Damage), Barb +5dmg, +5 SD, +2 WS

Blaster Carbine DB +13 (3d8+4 AoE)

Talents: Melee Smash (+1dmg), Stunning Strike, JetPack Training (Kotor), Armored Defense, Improved Armor Defense, Weapon Specialization AM, Evasion

Delay Damage
Command Cover +1
Unflinching 1 (+2 to Fort or Will as Reaction 1 per encounter)

Feats: AP Light, AP Med, WP Pistol, WP Rifle, WP SW, WP Adv Melee, Power Attack (-atk +dmg), Cleave, Powerful Charge (+2 Atk, 1/2lvl dmg), Rapid Strike, Improved Defenses, DWM 1, Improved Damage Threshold, WF AM, Shake it Off, Martial Arts 1

Skills
Initiative +13
Knowledge (Tactics) +12
Pilot +13
Jump +18
Endurance +13

Possessions
7500 credits
Vibroblade, Double (TFU 98) Baragwin (+1d6 on crit) Superior Damage +5
Vibrolance (GAW 36) Baragwin (+1d6 on crit) Superior Damage +5
San-Ni Staff (JA 53) Baragwin (+1d6 on crit) Superior Damage +5
Blaster Carbine Double Barrel AoE

Beskar'gam Armor (9/2/2) (Kotor 71) - Medium - Reinforced (Dr2 on Piercing Dmg) Mesh Underlay (+5 DT against Stun), Cotorsis Weave, Powered Exoskeleton, Built in Jet Pack, Superior Fortifying Armor

Biotech Kit (Vong analysis)
Comlink - Hands Free

Exp - 67500/78000

Destiny - Smash the Vong - Become a Hero of the Republic - Find a female smasher!

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 Post subject: Re: Dean's RPG Character Sheets only Thread!!!
PostPosted: Tue Jan 05, 2010 10:14 pm 
Jedi Battlemaster
Jedi Battlemaster
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Joined: Sat Dec 08, 2007 8:46 pm
Posts: 3199
Location: Waterloo, ON
Kurihan level 10 11 FPs 59,500 xp

Medium Human soldier 5/scoundrel 2/gunslinger 2 (Elite Rebel Commando fig)
Init +17; Senses Perception +14; low-light vision
Languages: Basic, Binary, High Galactic

Defenses Ref 31 (flat-footed 26), Fort 26, Will 26
hp 99; Threshold 26

Speed: 6 squares
Melee dire sword +12 (1d10+7) or
Melee dire sword +12 (1d10+9) with both hands
Ranged Model 434 "DeathHammer" blaster pistol +16 (3d8+10) or
DW Mastery: Ranged Model 434 "DeathHammer" blaster pistol +16 (3d8+10) x2
DW Mastery & Rapid Shot: Ranged Model 434 "DeathHammer" blaster pistol +14 (4d8+10) x2
Fighting Space 1 square; Reach 1 square
Base Atk +10; Grp +13
Atk Options: Comrades in Arms, Dual Weapon Mastery II, Rapid Shot
Special Actions: Quick Draw

Abilities: Str 14, Dex 21, Con 10, Int 17, Wis 14, Cha 10
Talents:
Trusty Blaster 1 - (+1 damage with pistols)
Advantageous Opening - (Whenever Enemy or Ally rolls a 1 in LOS, free attack)
Comrades in Arms - (+1 att when within 3 of ally)
Focused Targeting - (When you damage a target with an attack, all allies within 3 squares gain +2 to damage on the same target., until your next turn.)
Mobile Attack - (After spending a full round using Dual Weapon Mastery, as a free action move your speed)
Multi-Attack Proficiency - (-2 to penalty when using full round to use DWM)
Weapon Specialization (Pistol) - (+2 damage with Pistols)
Feats:
Armor Proficiency (light, medium), Dual Weapon Mastery II, Martial Arts, Point Blank Shot, Quick Draw, Weapon Focus (pistols), Weapon Proficiency (pistols, rifles, simple), Precise Shot, Improved Defenses, Rapid Shot
Skills:
Acrobatics +10
Deception +15
Initiative +17
Knowledge (all) +8
Mechanics +13 (+2) = +15
Perception +14
Pilot +10
Ride +10
Stealth +10
Survival +7
Treat Injury +12 (+2) = +14
Use Computer +13 (+2) = +15

Possessions:

* credit chip {2750}
* dire sword{improved accuracy}
* Custom Model 434 "DeathHammer" blaster pistol with 5 spare power packsx2 {Superior Damage & Hair Trigger, Quick Draw Template}
* utility belt (3 day food supply, medpac x10, tool kit, power pack, energy cell, glow rod, comlink, liquid cable dispenser)
* datapad {encrypted}
* Mechanical Toolkit
* Computer Interface Visor
* Mechanical Interface Visor
* Medical Interface Visor
* Medical Kit
* Mandalorian Head Band (+2 Init)
* Mandalorian Sheild (+5 to defense vs Force attacks)

Backstory:
Not much is know about Kurihan's background. To his friends, he's been know to be honest and insightful. Quick to jump into a fight and quicker with his custom twin Merr-Sonn Blasters. Seemingly full of tireless energy and sharp wit he's easy enough to befriend. But there has always been something mysterious about his unknown past and his friends will tell you that from time to time his whereabouts are unknown. He has a sometimes irritating ability to state the obvious and over simplify problems he encounters.

So far out of the party, only Orin has shown camaraderie to Kurihan thus far. To such end, Kurihan is more willing to work with Orin than any of the others.

The ragtag band of friends that have travelled with Kurihan have noticed some of his strange actions. In their last encounter, they saw that certain attacks that damaged them did not damage Kurihan.. certainly this is a surprising discovery. What other secrets does he hide?

Destiny
Kurihan, while he knows his own origins, searches to learn more about the new species that threatens to invade the galaxy he knows. Kurihan seraches for knowledges and to discover more about these Yuuzhan Vong.
Destiny: Discover of the secrets of the origins of the Yuuzhan Vong
Destiny Points: 9

_________________
Winner of the Knights of the SWMGamers Stats Contest
<Joruus (GFC)> - Sheesh, I swear you're like Fool 2.0 (and you can quote me on it xD)
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 Post subject: Re: Dean's RPG Character Sheets only Thread!!!
PostPosted: Tue Jan 05, 2010 10:29 pm 
Dark Lord of the Sith
Dark Lord of the Sith
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Joined: Mon Mar 17, 2008 12:38 am
Posts: 1959
Rundel
Gand Species
Scout 3, Jedi 2, Solider 2
Force 8, Dark Vision

Gand Species: Dark Vision, Hardy(extra 5hp+level with Second Wind), Special Equipment, Limb Regeneration,

Init +12, Senses Perception + 12
Languages: Basic, Binary, Gand, Huttese

Defenses
Reflex 23 (19 flat footed), Fort 20, Will 22
Hps 74, Damage Threshold 20

Speed 6 squares
Base Attack + 6, Grapple Check + 14,
Stokhli Spray Stick +13 4d8+3(Grapple Attack)

Abilities
Str 10, Dex 19, Con 13, Int 14, Wis 19, Cha 12

Talents
Acute Sense, Expert Tracker, Tough as Nails ,Consumed by Darkness(CW), Visions*

Feats
Pin, Grapple Resistance(KOTOR), Fast Surge, Force Training, Skill Focus: Use the Force,
Force Sensitive, Armor Pro:(Med Armor) Weapon pro:(Pistols, Rifles, Simple Weapons),
Extra Second Wind, Force Regimen Mastery(LEG),

Force Powers
Farseeingx2*, Battle Strikex2, Surgex1

Force Regimens
Quiet The Mindx5(gain Farseeingx1 and Vision DC:23)

Skills
Use the Force +14, Pilot +12, Stealth +12, Initiative +12, , Survival +12, Knowledge(Lore) +10,

Possessions: All-Temperature Cloak, Heavy Blaster Pistol, Stokhli Spray Stick(Improved Accuracy+1,Bothan Weapon), Jet Pack, 2 Snare Rifle Cartridges, Comlink, Breathing Apparatus, Vocoder,


Last edited by jonnyb815 on Mon Jul 28, 2014 9:30 pm, edited 265 times in total.

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 Post subject: Re: Dean's RPG Character Sheets only Thread!!!
PostPosted: Tue Jan 05, 2010 10:47 pm 
Lancer Nation
Lancer Nation
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Joined: Fri Aug 31, 2007 9:24 pm
Posts: 370
Location: Broken Arrow, OK
Atin Skirata- human Mandolorian; Soldier lvl: 7 Elite Trooper lvl: 4 - current xp: 45,000 next lvl: 55,000 xp Total lvl: 12 now need to update

HP: 163 ; Dmg threshold-28

Strength: 13 +1
Dexterity: 19 +4
Constitution: 18 +4
Intelligence: 14 +2
Wisdom: 12 +1
Charisma: 12 +1

Defenses: fort-28 ; Ref-27 ; Will- 21
Base attack: 15h n
Force Points: 26


Weapon: DC 17 Interchangeable rifle (reg. rifle, sniper rifle, anti armor rifle)
Armor: Mando Beskar vacuum sealed

Trained Skills: Init +14, mechanics +12, perception +11, pilot +14, stealth +14, treat injury +11

Languages: basic, Mando, Shrywook, Huttese

Talents: armored defense, jet pack training, tough as nails, Dirty Fighting, Indomitable, Controlled Burst, Extended Threat

Feats: armor pro. (light, med); weapon pro. (simple, pistol, rifle); point blank shot; charging fire; precise shot; Mando training; rapid shot; martial arts 1, Running Attack, Sniper, Quick Draw

Special Combat Action: Delay Damage ; Damage Reduction 2 ; command cover 1

Kills 5/19: 5

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 Post subject: Re: Dean's RPG Character Sheets only Thread!!!
PostPosted: Wed Jan 06, 2010 2:11 pm 
Site Admin
Site Admin
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Joined: Mon Dec 17, 2007 5:07 pm
Posts: 237
Location: Indianapolis, IN
Disappeared into the wild blue yonder
Spoiler: show
Pro'toss, CL 9
Large, Gen'Dai
Soldier 8/Elite Trooper 1; Force ???; Init +13
Senses: Perception +4 (+2 from power-chip Mandalorian-boss-dude)
Languages: Basic, Gen'Dai, Huttese, Monkey-Dance Finger-Talk

Abilities:
Strength 13, Dexterity 18, Constitution 20
Intelligence 14, Wisdom 10, Charisma 9

Defenses: Reflex, 25 (flat-footed 20); Fortitude, 28; Will 19
Hit Points, 123; SR 20; Damage Threshold, 33; Resilient Physiology

Speed: 8 squares; fly 6 squares
Melee by weapon +10
Ranged blaster cannon +14(15) (3d12+8(9), 1-square splash) or
Ranged blaster cannon +12(13) (4d12+8(9), 1-square splash) with Rapid Shot
Fighting Space, 2x2; Reach 1 square
Base Attack +9; Grp +18
Attack Options: Brink of Death, Point Blank Shot, Rapid Shot
Special Actions: Bodyguard's Sacrifice, Tough as Nails

Special Qualities: Delay Damage; Hibernation; Regeneration
Talents: Bodyguard's Sacrifice; Hard Target; Jet Pack Training; Tough as Nails; Weapon Specialization
Feats: Armor Proficiency (light, medium); Brink of Death; Extra Second Wind; Martial Arts I; Point Blank Shot; Rapid Shot; Stand Tall; Weapon Focus (heavy); Weapon Proficiency (heavy, pistols, rifles, simple)
Skills: Endurance +14, Initiative +13, Mechanics +13, Pilot +13, Use Computer +11
Possessions: Blaster Cannon [+2 Damage upgrade] with 4 spare Power Packs, Breathing Apparatus, Credit Chip, Datapad, Encrypted Long-Range Comlink, Jet Pack, Mechanical Interface Visor, Medium Energy Shield (SR 20), Power Generator, 2 Spy Bugs.

49,000 exp.

_________________
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I wrote:
<Joruus> - (its VASSAL, so you'll crit or roll a 1)
*** 1d20B = 1 *** <Yodarulz>


Last edited by Joruus Cbaoth on Wed Mar 31, 2010 11:21 pm, edited 14 times in total.

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 Post subject: Re: Dean's RPG Character Sheets only Thread!!!
PostPosted: Wed Jan 06, 2010 4:16 pm 
Hand of the Sith
Hand of the Sith
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Joined: Fri Sep 05, 2008 9:04 pm
Posts: 332
Down for the count
Spoiler: show
Viktor Von Killenstein

Vahla (59 Legacy) (level to 9)
CL 8, Jedi 7, Force Adept 1 (27 Male, 2.0 m, 75 kg)

STR 15 (+2)
DEX 16 (+3)
CON 12 (+1)
INT 18 (+4)
WIS 16 (+3)
CHA 14 (+2)


Species Traits:

-Darkside Stigma: Whether they know it or not, each member of the Vahla species is forever bound to the dark side of the Force. Vahla must spend 2 Force Points to reduce their Dark Side Score by 1.

-Cartellaginous Skeleton: Vahla skeletons are primarily made of cartellage instead of bone. A Vahla can reroll any acrobatics check, but must take the 2nd result even if its worse.

HP: 80
Threshold 22

-Attack 7
-16 Tumbling Lightsaber
-15 Tumbling Vibroblade
-11 Lightsaber +2 str +1 Sword of Vahl +1 Attuned Lightsaber
-10 Vibroblade +2str +1 Sword of Vahl (2d6 + 1d6 ( Vahls Flame )+ 4dmg)
-9 Ranged

Iniative 12
Perception 12
Force Points: 6/10 +0/3 (Force Boon)
Destiny 0
Dark Side 8
Experience: 40500/36000
Languages: Basic, Vahla, Jawa Trade Language, Huttesse, High Galactic, Bocee

Fortitude Defense 22
Reflex Defense 24
Will Defense 26

Trained Skills:

Acrobatics 12
Endurance 10
Initiative 12
Perception 12
Pilot 12
Use the Force 16

Untrained Skills:

Climb 6
Deception 6
Gather Info 6
Jump 6
Knowlwdge All Skills 8
Mechanics 8
Persuasion 6
Ride 7
Stealth 7
Survival 7
Swim 6
Treat Injury 7
Use Computer 8

Talents:

-Initiate of Vahl (59 Legacy)
-Vahl's Flame (59 Legacy) +1d6 Damage
-Sword of Vahl (59 Legacy) +1 ATK
-Power fo the Dark Side (101 Saga) (Roll 2 di to add to attack, +1 Dark Side)
-Channel Aggression (213 Core) (Successful Atk on Flanked opponent.. Free action to spend 1 FP for 1d6 per level of Force adept as bonus damage)

Feats:

-Force Sensitivity
-Proficient Lightsaber
-Proficient Simple Weapons
-Force Training x2 (85 Core)
-Skill Focus (Use The Force) (+5 UTF)
-Acrobatic Strike (82 Core) (+5 ATK tumbling)
-Improved Defenses (85 Core) (+1 REF, +1 FORT, +1 WILL)
-Force Boon (85 Core) (+3 FP LVL)

Force Powers:

-Force Grip (97 Core)
-Force Lightning [Dark Side] (97 Core) GONE
-Lightning Burst [Dark Side] (54 Legacy)
-Rend [Dark Side] (52 Clone Wars) GONE
-Makashi Riposte [Lightsaber] (32 Jedi Academy) GONE
-Move Object (98 Core) x2 1 GONE
-Vornskr's Ferocity [Lightsaber, Dark Side] (36 Jedi Academy) GONE


Equipment:

-Medpack x5
-Field Kit
-Ration Pack x6
-All Temperature Cloak
-Liquid Cable Dispenser
-Holoprojector, personal
-Com Link, Long Range
-Credit Chip
-Quick Draw Lightsaber Holster
-Disciple of Vahl Robes -
-Disciple of Vahl Kabuki Mask
-Lightsaber 2d8
-Heavy Blaster Pistol 3d8

_________________
Two there should be. No More. No Less. One to embody the power, the other to crave it.
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Last edited by Sith_Asassyn on Thu Mar 04, 2010 1:16 am, edited 10 times in total.

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 Post subject: Re: Dean's RPG Character Sheets only Thread!!!
PostPosted: Wed Jan 06, 2010 7:05 pm 
Black Sun Thug
Black Sun Thug
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Joined: Sat Sep 01, 2007 10:55 pm
Posts: 76
Location: Evanston, IL
Character Edited 6-16-2010
Made Lvl 12
Gain Infiltrator Lvl
hps 7 + 2 more
+ 1 dex, + 1 cha
new feat Desperate Gambit
new talent Knowledge is Power

Gil Pay'lya CL 12

Male Bothan Scoundrel 1/Scout 6/Infiltrator 5
Force 12
Init + 17, Senses Perception + 13
Languages Basic, Bothan, Huttese, Binary, Mon Calamarian

Defenses
Reflex 32 (26 flat footed), Fort 25, Will 28
Hps 102, Damage Threshold 25

Speed 6 squares
Heavy Blaster Rifle (with +1 scope) +14 (3d10 + 6)
Heavy Blaster Rifle (with +1 scope) +15 (3d10 + 7) w point Blank Shot

Base Attack + 7, Grp + 7

Abilities
Str 10, Dex 23, Con 14, Int 16, Wis 14, Cha 15

Talents
Knack, Improved Stealth, Hidden Movement, Shadow Striker, Spynet Agent, Six Questions, Knowledge is Power

Prestige Class Features
Unarmed Stun, Lead Infiltrator

Feats
Weapons Proficiency (Simple, Pistols, Rifles)
Skill Focus (Stealth, Gather Information)
Advantageous Attack, Point Blank Shot, Precise Shot, Duck and Cover, Sniper Shot, Sniper, Cunning Attack, Desperate Gambit

Skills
Deception + 13, Gather Information + 23, Initiative + 16, Mechanics + 14, Perception + 13, Pilot + 17, Stealth + 22

Posessions
Heavy Blaster Pistol, Heavy Blaster Rifle (w/ + 1 scope), Utility Belt, Credit Chip (250 credits), Bothan Amulet (+5 to Gather Info)

History
Gil was a good-for-nothing waste of space for his family until his parents pulled some strings and got him a job at a Mon Calamarian space mapping corporation. Not knowing what else to do with him the Mon Cal's shoved him into a ship with a small crew and sent him out exploring unknown hyperspace routes. Gil took to the job rather well and eventually his bosses decided to use him on jobs which involved exploring inhabited systems that were rumored to be pirate or smuggler bases, or simply places where the natives weren't friendly. For unknown to Gil, the corporation that he worked for occasionally did jobs for New Republic Intelligence.


Last edited by MtMagus on Wed Jun 16, 2010 6:39 pm, edited 7 times in total.

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 Post subject: Re: Dean's RPG Character Sheets only Thread!!!
PostPosted: Mon Jan 18, 2010 7:19 pm 
Jedi Knight
Jedi Knight
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Joined: Thu Jan 17, 2008 12:39 pm
Posts: 370
Location: Cincinnati Ohio
I clearly don't edit my posts, but instead post new ones.. like at the bottom
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Tracyn Prudii CL 10

Medium Human scoundrel 1/soldier 7/elite trooper 2
Force 11
Init +13; Senses Perception +16
Languages Basic, Huttese, Jawa

Defenses Ref 29 (flat-footed 25), Fort 29, Will 23
hp 109; second wind +27/54; DR 1; Threshold 29

Speed 6 squares
Melee by weapon +9
Ranged heavy blaster rifle +13 (3d12+5) or
Ranged heavy blaster rifle +8 (3d12+5) with autofire
Base Atk +9; Grp +12
Atk Options autofire (heavy blaster rifle), Deadeye, Point Blank Shot, Precise Shot, Riflemaster, Sniper
Special Actions Advantageous Opening, Battle Analysis, Indomitable, Mandalorian Advance

Abilities Str 10, Dex 17, Con 14, Int 15, Wis 12, Cha 12
Special Qualities delay damage
Talents Advantageous Opening, Armored Defense, Battle Analysis, Improved Armor Defense, Indomitable, Mandalorian Advance
Feats Armor Proficiency (light, medium), Deadeye, Improved Defenses, Martial Arts I, Point Blank Shot, Precise Shot, Riflemaster, Sniper, Weapon Focus (rifles), Weapon Proficiency (pistols, rifles, simple)
Primary Skills Gather Information +11, Initiative +13, Knowledge (tactics) +12, Perception +16, Pilot +13, Treat Injury +11
Secondary Skills Acrobatics +8, Climb +5, Deception +6, Endurance +7, Jump +5, Knowledge (bureaucracy) +7, Knowledge (galactic lore) +7, Knowledge (life sciences) +7, Knowledge (physical sciences) +7, Knowledge (social sciences) +7, Knowledge (technology) +7, Mechanics +7, Persuasion +6, Ride +8, Stealth +8, Survival +6, Swim +5, Use Computer +7
Possessions com link encrypted, heavy blaster rifle, jet pack, light beskar'gam (+5 armor, +2 equipment; tech specialist mod: +5 Perception) with environmental sealing, Med Paks x5

_________________
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Duct tape is like the force. It has a light side, a dark side, and it holds the world together.


Last edited by StriderRe80 on Wed Apr 14, 2010 6:05 pm, edited 1 time in total.

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 Post subject: Re: Dean's RPG Character Sheets only Thread!!!
PostPosted: Wed Jan 20, 2010 4:33 pm 
Flim
Flim
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Joined: Mon Sep 03, 2007 12:32 pm
Posts: 409
Location: Charlotte, MI
Tai Mendo
27 year old Nagai Scout (3), Scoundrel (1), Solider (3), Gunslinger (4)
Hp max 82
Dmg. Threshold 24
Str-10
Dex-22
Con- 12
Wis-16
Int-16
Cha-18
Speed 6
Base Attack +9
Force Pts. 11
Destiny (10) Destruction -- Yuuzhan Vong
TalentsFools Luck
Evasion
Force Precption
Tough as Nails
Draw Fire
Debilatating Shot
Pistol Duelist
Feats
Rapid Shot
Point Blank Shot
WP Pistols
WP Simple
WP Rifles
SF UTF
Force Senitivity
Force Training
A.P. Light
Quick Draw
Precise Shot
Force Powers
Grip
Slam
Rebuke
Vital Transfer
Trained Skills
UTF=23
Deception=14
Gather Info.=14
Persuasion =14
Pilot=16
Stealth=16
Initiave=16
Preception (utf) 23
Defenses
Fort 24
Ref 33(includes a +2 species bonus)
Will 26
Equipment
Blaster pistol Heavy
Concealed Holster
Hands Free comlink
Equipment Belt
Credit Chip with 240 credits
Holdout Blaster

The son of a Force Sensitive killed 3.5 ABY by Lord Vader (during his search for Luke Skywalker), Tai wander the Galaxy looking for purpose to his life. When the Vong invasion occurs Tai feels that it is up to him to stop it. Tai, believing it is his destiny to destroy them. Fearing their rise, he will stop at nothing to stop them....

Added HP, Defenses and Trusty sidearm +2

_________________
--James

"It is the unknown we fear when we look upon death and darkness, nothing more"-- Albus Dumbledore

Proud member of the Triumvirate


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 Post subject: Re: Dean's RPG Character Sheets only Thread!!!
PostPosted: Wed Feb 03, 2010 7:04 pm 
Jedi Knight
Jedi Knight
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Joined: Thu Jan 17, 2008 12:39 pm
Posts: 370
Location: Cincinnati Ohio
See below
Spoiler: show
Tracyn Prudii CL 8

Medium Human scoundrel 1/soldier 7
Init +12; Senses Perception +15
Languages Basic, Huttese, Jawa

Defenses Ref 27 (flat-footed 23), Fort 25, Will 21
hp 84; second wind +21/42; Threshold 25

Speed 6 squares
Melee by weapon +7
Ranged heavy blaster rifle +11 (3d12+4) or
Ranged heavy blaster rifle +6 (3d12+4) with autofire
Base Atk +7; Grp +10
Atk Options autofire (heavy blaster rifle), Point Blank Shot, Precise Shot, Riflemaster, Sniper
Special Actions Advantageous Opening, Battle Analysis, Indomitable

Abilities Str 10, Dex 17, Con 14, Int 15, Wis 12, Cha 12
Talents Advantageous Opening, Armored Defense, Battle Analysis, Improved Armor Defense, Indomitable
Feats Armor Proficiency (light, medium), Improved Defenses, Martial Arts I, Point Blank Shot, Precise Shot, Riflemaster, Sniper, Weapon Focus (rifles), Weapon Proficiency (pistols, rifles, simple)
Primary Skills Gather Information +10, Initiative +12, Knowledge (tactics) +11, Perception +15, Pilot +12, Treat Injury +10
Secondary Skills Acrobatics +7, Climb +4, Deception +5, Endurance +6, Jump +4, Knowledge (bureaucracy) +6, Knowledge (galactic lore) +6, Knowledge (life sciences) +6, Knowledge (physical sciences) +6, Knowledge (social sciences) +6, Knowledge (technology) +6, Mechanics +6, Persuasion +5, Ride +7, Stealth +7, Survival +5, Swim +4, Use Computer +6
Possessions com link encrypted, heavy blaster rifle, jet pack, light beskar'gam (+5 armor, +2 equipment; tech specialist mod: +5 Perception) with environmental sealing, Med Paks x5

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 Post subject: Re: Dean's RPG Character Sheets only Thread!!!
PostPosted: Sat Apr 03, 2010 11:03 pm 
Hand of the Sith
Hand of the Sith

Joined: Mon Oct 08, 2007 4:41 pm
Posts: 877
Location: Olivet Mi
Jor Veed
Human Male 21 years old 1.8 meters and 67 Kg
Str-14
Dex-18
Con-14
Int-14
Wis-16
Cha-16

Fort-26
Ref-30
Will-25
Threshold-26
Hit Points-107

Lightsaber +12 2d8+7 or
+12 2d8+9 two handed or
+10 3d8+7 with rapid strike or
+10 3d8+9 two handed and rapid strike or
+15 4d8+9 two handed with rapid strike, acrobatic strike and Praetoria Vonil or
+17 2d8+7 acrobatic strike or
+17 2d8+9 acrobatic strike two handed

Trained Skills
Acrobatics +14
Knowledge Galactic Lore +12
Mechanics +12
Preception +13
UTF +18

Force Powers
Rebuke x2
Move Object x2
Grip x2
Ballistakinesis
Battle Strike

Talents
Juggernaught
Guardian Strike
Gradual Resistance
Reap Retribution
Armoured Mastery
Praetoria Vonil

Feats
AP Light, Medium
Force Sensetivity
WP lightsaber, simple
SF UTF
Rapid Strike
Force Training x2
WF Lightsaber
Forceful Recovery
Acrobatic Strike

Imperial Knight Armor
" " Lightsaber
Cortosis Gauntlets
Utility Belt
Comlink

Lanaguges
Basic, Man'doa, Feeorin


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 Post subject: Re: Dean's RPG Character Sheets only Thread!!!
PostPosted: Fri Apr 16, 2010 9:05 pm 
Dark Lord of the Sith
Dark Lord of the Sith
User avatar

Joined: Mon Mar 17, 2008 12:38 am
Posts: 1959
Torin"Lucky" Dol CL 7(Atton Rand)

Male Near-Human
Scoundrel 4(started)/Jedi 3
Force 8, Darkside 1
Init +7, Senses Perception + 11
Languages: Basic, Huttese, Binary, Bocce,
Near-Human: Quick +1 speed, extra feat

Defenses
Reflex 23 (19 flat footed), Fort 20, Will 23
Hps 56, Damage Threshold 23

Speed 7 squares
Blaster Pistol, Bluebolt x2 +12 (3d8 + 7), Stun 8 Squares
Base Attack + 6, Grp + 6,

Abilities
Str 10, Dex 19, Con 12, Int 16, Wis 17, Cha 12

Talents
Victorious Force Mastery(JA), Negate and Redirect (UR), Art of Concealment(FU), Hidden Weapon(FU)

Force Powers
Battle Strikex2, Negate Energyx2, Move Object, Fold Space

Feats
Point Blank Shot, Running Attack, Skill Focus: (Use the Force), Precise Shot, Sniper,
Force Trainingx2, Force Sensitive, Quick Draw, Weapon pro: (simple, Pistols),

Skills
Deception + 9, Gather Information + 9, Mechanics + 13, Perception + 11, Use the Computer +11, Stealth +12,
Use the Force + 14, Pilot + 7(Untrained), Init + 7(Untrained)

Possessions
Blaster Pistol, Bluebolt x2(Quick Draw Weapon+Improved Damage):Concealed, Blaster Pistol,
Heavy:Concealed, Personal Computer, Jet Pack, Security Kit, Tool Kit, Mechanical Interface Visor(KOTOR),
Data Padx10, all-temperature cloak, Lightsaber, R-7 Series droid "Hootie",

History
Dol is the son of Jedi Marin Dol. His farther went missing when he was very young and ever since then has been looking for him. Dol looks to try and figure things out but doesn't like others knowing he is around and lets his anger get the best of him. He loves to stay on the move and has mood changes very often.For some reason things go his way a lot more than they should a lot of that has to do with to his droid "Hootie" that looks out for him and is his buddy on missions. He has the nickname "Lucky". The past few years He has been a Hacker/Slicer contractor working for the highest bidder with the help of "Hootie". Dol dislikes Lightsabers with a passion but does carry his fathers Lightsaber with him even though he has no clue how to use it. He has learned to use the force with this blaster like no one has ever seen before and makes other panic/flee because of the unknown. For most of his life Dol has lived in the outer rim looking for his father and working with the Blazing Chains. He has anger/temper issues and lets the dark side get the best of him at times.

Note: Built With Wealth and Tech specialist. Memory Wipe at level 7. Rolled 26 total(11). Rebuilt with the extra money and added Tech Specialist before the wipe.

R7-D7 "Hootie" CL 7(R7 DROID)

Astromech Droid(Second-Degree)
Scoundrel 3, Solider 3, Non-Heroic 3
Industrial Automation Astromech: Can Assist on Use the Computer or Mechanic checks adding Init mod + 4 to the +2.
Force 8
Flying:Speed 6, Wheeling: Speed 6, Walking: Speed 4

Init +6, Senses Perception + 10
Languages: Basic, Binary,

Defenses
Reflex 23 (20 flat footed), Fort 19, Will 20
Hps 42, Damage Threshold 19

Speed 6 squares
Unarmed Attack+12 1d8+4
Base Attack + 7, Grp + 7,

Abilities
Str 12, Dex 16, Con -, Int 19, Wis 14, Cha 10

Talents
Gimmick, Master Slicer, Bust Transfer(SGTD), Com link Slicer(SGTD),

Feats
Skill Focus: (Use The Computer, Persuasion), Weapon Finesse, Distracting Droid(SGTD),
Droid Shield Mastery(SGTD), HyperBlazer(UR), Tool Frenzy(SGTD)

Skills

Mechanics + 12, Perception + 12, Use the Computer +17, Stealth +14, Pilot + 9, Persuasion + 13, Deception + 8

Wheeled locomotion, Walking locomotion, Flying locomotion, Magnetic Feet, Heuristic processor, 6 Tool appendages, 1 claw appendage, Astrogation Buffer(5 memory units), Diagnostics package, sand internal Storage(2 Kg),
Hidden Core(SGTD), Scomp link(SGTD), Shield Expansion Module(SGTD), SR15 shield(miniaturized),
Improved Sensor Package, Darkvision,

Possessions: Circular Saw, Electroshock probe, Fire Extinguisher, Electric arc welder, Holorecorder, Holoprojector,
Micro-Shield(SGTD), ID Dodge(SGTD),

Plan:
Level 8:Gunslinger, Fools Luck
Level 9:Jedi 4: Lightsaber, Force Training
Level 10:Jedi Knight: Twin Weapon Style
Level 11:Jedi Knight: Improved Battle Strike*
Level 12:Jedi 5: Channel Energy, Force Boon


Last edited by jonnyb815 on Sat Jul 26, 2014 3:54 pm, edited 121 times in total.

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 Post subject: Re: Dean's RPG Character Sheets only Thread!!!
PostPosted: Wed Apr 28, 2010 11:14 pm 
Jedi Battlemaster
Jedi Battlemaster
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Joined: Sat Dec 08, 2007 8:46 pm
Posts: 3199
Location: Waterloo, ON
Bump update to Kurihan

The ragtag band of friends that have travelled with Kurihan have noticed some of his strange actions. In their last encounter, they saw that certain attacks that damaged them did not damage Kurihan.. certainly this is a surprising discovery. What other secrets does he hide?

level 11
Gunslinger
+7 hp
+1 att, +1 to all def
Talent: Mobile attack - after using Duel Weapon Mastery, move your speed as a free action.

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<Joruus (GFC)> - Sheesh, I swear you're like Fool 2.0 (and you can quote me on it xD)
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Join the FOLLY! Online casual League, find out more here: FOLLY


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 Post subject: Re: Dean's RPG Character Sheets only Thread!!!
PostPosted: Wed May 12, 2010 6:46 pm 
Jedi Knight
Jedi Knight
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Joined: Thu Jan 17, 2008 12:39 pm
Posts: 370
Location: Cincinnati Ohio
Tracyn Prudii CL 11

Medium Human scoundrel 1/scout 1/soldier 7/elite trooper 2
Force 9
Init +13; Senses Perception +16
Languages Basic, Huttese, Jawa

Defenses Ref 30 (flat-footed 26), Fort 30, Will 24
hp 115; second wind +28/57; DR 1; Threshold 30

Speed 6 squares
Melee by weapon +9
Ranged heavy blaster rifle +13 (3d12+5) or
Ranged heavy blaster rifle +8 (3d12+5) with autofire
Base Atk +9; Grp +12
Atk Options autofire (heavy blaster rifle), Deadeye, Point Blank Shot, Precise Shot, Riflemaster, Sniper
Special Actions Advantageous Opening, Battle Analysis, Indomitable, Mandalorian Advance

Abilities Str 10, Dex 17, Con 14, Int 15, Wis 12, Cha 12
Special Qualities delay damage
Talents Acute Senses, Advantageous Opening, Armored Defense, Battle Analysis, Improved Armor Defense, Indomitable, Mandalorian Advance
Feats Armor Proficiency (light, medium), Deadeye, Improved Defenses, Martial Arts I, Point Blank Shot, Precise Shot, Riflemaster, Sniper, Weapon Focus (rifles), Weapon Proficiency (pistols, rifles, simple)
Primary Skills Gather Information +11, Initiative +13, Knowledge (tactics) +12, Perception +16 (may reroll but must keep the result of the reroll even if worse), Pilot +13, Treat Injury +11
Secondary Skills Acrobatics +8, Climb +5, Deception +6, Endurance +7, Jump +5, Knowledge (bureaucracy) +7, Knowledge (galactic lore) +7, Knowledge (life sciences) +7, Knowledge (physical sciences) +7, Knowledge (social sciences) +7, Knowledge (technology) +7, Mechanics +7, Persuasion +6, Ride +8, Stealth +8, Survival +6, Swim +5, Use Computer +7
Possessions com link encrypted, heavy blaster rifle, jet pack, light beskar'gam (+5 armor, +2 equipment; tech specialist mod: +5 Perception) with environmental sealing, Med Paks x5



Notes:-
Gain command cover

_________________
Image*******Image

Duct tape is like the force. It has a light side, a dark side, and it holds the world together.


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