logo

All times are UTC - 6 hours

Mark forums read


Post new topic Reply to topic  [ 125 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7  Next

Author Message
Offline
 Post subject: Re: Looking for non-unique ideas for Vset figs
PostPosted: Fri May 07, 2010 3:17 pm 
General
General

Joined: Tue Nov 04, 2008 2:04 am
Posts: 400
dalsiandon wrote:
NickName wrote:
darthbabylon wrote:
I think the game always lacked faction specific ce's for troopers, soldiers, scouts, operatives, ect. I always see people building with fringe, troop types. especially, sith, old rep, new rep, 90% of their troops,soldiers, scouts are worthless.

fringe support, I think should always come with a cost. it will make using certain factions more unique.


Jingoist Rallier
Fringe
Cost (low)
Stats (crap)

Affinity: Any non-Fringe faction.

Jingoist Reinforcements: If the squad contains no characters of a different faction, you may add reinforcements equivalent to 10% of the build total.

Jingoist Reserves: If the squad contains no characters of a different faction, you may add reserves equivalent to 10% of the build total on an init roll of 1.

:D Effectively a faction-pure bonus one you iron out the wording and cost.


This is a nice thought, but I can see part of the resoloution to the problem in adjusting some of hte troop-types in the factions DB is discussing, becasue the Empire and the Sep's are the only group where their basic fodder troops are common in the game. However the SIth have nice troops and have a couple of decent enough troop CE's, but they are not a troop faction, sorry, and the NR is harldy disimilliar than the Rebels, it's a Unqiue powered faction, it was the unique heros that won the war not the front line grunts.


Tell that to those poor troopers that died in the trenches of hoth oh you mean the game. :lol:

_________________
Every move in this game is the wrong move. You just hope your opponent's move is more wrong then yours.
Image3.0
Quote:
Khanbob42You, sir, are amazing :D


Top
 Profile  
Reply with quote  

Offline
 Post subject: Re: Looking for non-unique ideas for Vset figs
PostPosted: Fri May 07, 2010 5:11 pm 
Mandalore
Mandalore
User avatar

Joined: Mon May 19, 2008 6:06 pm
Posts: 1209
Location: Aboard the Exocarrier Resalute, waiting to free all SWMer's from Tyrnany
Gurneywars wrote:
dalsiandon wrote:
NickName wrote:
darthbabylon wrote:
I think the game always lacked faction specific ce's for troopers, soldiers, scouts, operatives, ect. I always see people building with fringe, troop types. especially, sith, old rep, new rep, 90% of their troops,soldiers, scouts are worthless.

fringe support, I think should always come with a cost. it will make using certain factions more unique.


Jingoist Rallier
Fringe
Cost (low)
Stats (crap)

Affinity: Any non-Fringe faction.

Jingoist Reinforcements: If the squad contains no characters of a different faction, you may add reinforcements equivalent to 10% of the build total.

Jingoist Reserves: If the squad contains no characters of a different faction, you may add reserves equivalent to 10% of the build total on an init roll of 1.

:D Effectively a faction-pure bonus one you iron out the wording and cost.


This is a nice thought, but I can see part of the resoloution to the problem in adjusting some of hte troop-types in the factions DB is discussing, becasue the Empire and the Sep's are the only group where their basic fodder troops are common in the game. However the SIth have nice troops and have a couple of decent enough troop CE's, but they are not a troop faction, sorry, and the NR is harldy disimilliar than the Rebels, it's a Unqiue powered faction, it was the unique heros that won the war not the front line grunts.


Tell that to those poor troopers that died in the trenches of hoth oh you mean the game. :lol:


Those poor troopers on hoth, uh, I hate to brake it to you but they lost.

_________________
"Rolling a Natural 20, there is no other feeling like it."

Member of the SWMRAC
Member of the Completed till the End and Beyond Club

Come rate my squads on Bloomilk...http://www.bloomilk.com/Squads/Search.a ... dalsiandon


Top
 Profile  
Reply with quote  

Offline
 Post subject: Re: Looking for non-unique ideas for Vset figs
PostPosted: Sat May 08, 2010 1:43 am 
Really Cool Alien from a Cantina
Really Cool Alien from a Cantina

Joined: Mon Sep 03, 2007 12:12 pm
Posts: 154
Some ideas of mine from my custom set, full stats can be found here: http://swmgamers.com/forums/viewtopic.php?f=13&t=9017

Old Republic
Jedi Philosopher
Jedi Seer
Old Republic Commando

Sith
Sith Scientist
Technobeast

Mandalorians
Mandalorian Combat Instructor
Mandalorian Infiltrator

Separatists
Annihilator Droid
Geonosian Elite Warrior
Geonosian Engineer
Grapple Droid

Rebels
Rebel Sympathizer (C)

Imperials
Imperial Cryptographer
Procurator Of Justice

Yuuzhan Vong
Voxyn
Yuuzhan Vong Firebreather
Yuuzhan Vong Infiltrator

Fringe
Arms Dealer
Bith Musician
Black Sun Informant
Gand Findsman
Givin Mathematician
Hutt Information Broker
Race Fixer
Starweird


Hope some of these are useful :)


Top
 Profile  
Reply with quote  

Offline
 Post subject: Re: Looking for non-unique ideas for Vset figs
PostPosted: Sat May 08, 2010 1:51 pm 
Mandalore
Mandalore
User avatar

Joined: Mon May 19, 2008 6:06 pm
Posts: 1209
Location: Aboard the Exocarrier Resalute, waiting to free all SWMer's from Tyrnany
I'm just curious we have lots of cool ideas but if hte idea is to use existing mini's with a minimum of customization needs how are we going ot do some of these interesting species that people are tossing around?

I have an idea for how a few would work, but a number of them are head scratchers

_________________
"Rolling a Natural 20, there is no other feeling like it."

Member of the SWMRAC
Member of the Completed till the End and Beyond Club

Come rate my squads on Bloomilk...http://www.bloomilk.com/Squads/Search.a ... dalsiandon


Top
 Profile  
Reply with quote  

Offline
 Post subject: Re: Looking for non-unique ideas for Vset figs
PostPosted: Sat May 08, 2010 8:16 pm 
Really Cool Alien from a Cantina
Really Cool Alien from a Cantina

Joined: Mon Sep 03, 2007 12:12 pm
Posts: 154
dalsiandon wrote:
I'm just curious we have lots of cool ideas but if hte idea is to use existing mini's with a minimum of customization needs how are we going ot do some of these interesting species that people are tossing around?

I have an idea for how a few would work, but a number of them are head scratchers


I'm guessing Greenstuff - lots of it XD

Putty, epoxy, or some other carving material might also work...


Top
 Profile  
Reply with quote  

Offline
 Post subject: Re: Looking for non-unique ideas for Vset figs
PostPosted: Sat May 08, 2010 10:24 pm 
General
General

Joined: Sun Sep 02, 2007 2:22 pm
Posts: 453
dalsiandon wrote:
I'm just curious we have lots of cool ideas but if hte idea is to use existing mini's with a minimum of customization needs how are we going ot do some of these interesting species that people are tossing around?

I have an idea for how a few would work, but a number of them are head scratchers


Because alot of those ideas are things that can't be done in Vsets, unless we start going the route of printed cardboard models.


Top
 Profile  
Reply with quote  

Offline
 Post subject: Re: Looking for non-unique ideas for Vset figs
PostPosted: Sun May 09, 2010 8:17 am 
Moff Disra
Moff Disra

Joined: Sun Sep 02, 2007 1:06 pm
Posts: 1359
Location: Kalamazoo, MI
Wedge772 wrote:
Because alot of those ideas are things that can't be done in Vsets, unless we start going the route of printed cardboard models.

There are so many characters that can be done with the existing figures, I'm not concerned anymore about running out of ideas.


Top
 Profile  
Reply with quote  

Offline
 Post subject: Re: Looking for non-unique ideas for Vset figs
PostPosted: Sun May 09, 2010 8:19 am 
Unnamed Wookiee
Unnamed Wookiee

Joined: Tue Jun 16, 2009 7:33 am
Posts: 41
Here are my ideas
Old Republic:
Please don't give them too many non-unique jedi, they have plenty
Jedi Master (strong force user, Jedi Knight)
Jedi Lord (higher-costing commander, Jedi Guardian CS)
Onderon Soldier (someone mentioned Kota's Militia work well earlier)
OR Recruiting Sargent (helps the OR Recuit and other soldiers)
Elite OR Soldier (OR soldier)
OR Trooper (from TOR, use a clone or stormtrooper)

Sith:
Again, don't give them too many non-unique jedi, they have plenty as well
Sith Lightsaber Instructor (great duelist w/ a commander effec, use the Dark Side Marauder)
Sith Acolyte (low cost force user, use the Dark Side adept)
Sith Minion (low cost melee character, could use many melee characters)
Umbaran Shadow Assassin (Royal Guard or Shadow Guard)
Imperial Agent (from TOR, not totally sure what to use)

more later


Top
 Profile  
Reply with quote  

Offline
 Post subject: Re: Looking for non-unique ideas for Vset figs
PostPosted: Sun May 09, 2010 4:33 pm 
Warmaster
Warmaster
User avatar

Joined: Sun Sep 02, 2007 10:15 pm
Posts: 690
dalsiandon wrote:
I'm just curious we have lots of cool ideas but if hte idea is to use existing mini's with a minimum of customization needs how are we going ot do some of these interesting species that people are tossing around?

I have an idea for how a few would work, but a number of them are head scratchers



Well if all the V-Sets have to be made with existing mini then the Vong as a Faction are screwed. as really very few can be made into others without a lot of customizing.

I personally do not think that this should be the main consideration for the V-Sets.

_________________
Forgive the hero, thous who would have died


Top
 Profile  
Reply with quote  

Offline
 Post subject: Re: Looking for non-unique ideas for Vset figs
PostPosted: Sun May 09, 2010 7:27 pm 
Moff Disra
Moff Disra

Joined: Sun Sep 02, 2007 1:06 pm
Posts: 1359
Location: Kalamazoo, MI
dreadtech wrote:
Well if all the V-Sets have to be made with existing mini then the Vong as a Faction are screwed. as really very few can be made into others without a lot of customizing.

Don't be concerned about that for the time being. Patience and trust are the ways of the Force. Fear only leads to the Dark Side.


Top
 Profile  
Reply with quote  

Offline
 Post subject: Re: Looking for non-unique ideas for Vset figs
PostPosted: Sun May 09, 2010 8:26 pm 
Death Star Designers
Death Star Designers
User avatar

Joined: Sat Sep 01, 2007 9:45 pm
Posts: 3886
dreadtech wrote:
dalsiandon wrote:
I'm just curious we have lots of cool ideas but if hte idea is to use existing mini's with a minimum of customization needs how are we going ot do some of these interesting species that people are tossing around?

I have an idea for how a few would work, but a number of them are head scratchers



Well if all the V-Sets have to be made with existing mini then the Vong as a Faction are screwed. as really very few can be made into others without a lot of customizing.

I personally do not think that this should be the main consideration for the V-Sets.


There are quite a few, actually, that you can do, if you are open to it. I assure you, I am NOT going to be customizing minis.

_________________
Bloomilk Ambassador


Top
 Profile  
Reply with quote  

Offline
 Post subject: Re: Looking for non-unique ideas for Vset figs
PostPosted: Mon May 10, 2010 6:41 pm 
Warmaster
Warmaster
User avatar

Joined: Sun Sep 02, 2007 10:15 pm
Posts: 690
Engineer wrote:
dreadtech wrote:
Well if all the V-Sets have to be made with existing mini then the Vong as a Faction are screwed. as really very few can be made into others without a lot of customizing.

Don't be concerned about that for the time being. Patience and trust are the ways of the Force. Fear only leads to the Dark Side.



This was not a complaint my friend i was just giving my thoughts to the others person post, and not aimed at you or the others doing the V-Sets . To be fair i did have some initial doubts but i think Bill answered most of the questions i had doubts about. As such i am now just looking forward to the first V-Set to come out.

Your answer was nicely put though.

@sithborg
Well you could change a few square based Vong and put on a round bases, and there are a few none faction Vong that could be moved to that faction such as the Vornskr, but other than that not sure which one you are talking about. I would be interested in hearing more about your ideas providing you do not have inside info about the V-sets and discussing your ideas would give hints about the sets. I can see how some could be changed but not without a lot of customizing. I shall have to look over the Vong again I guess. As you can see by my Avatar I do not mind doing a few customizing of minis but do understand that this will be an issue for others.

_________________
Forgive the hero, thous who would have died


Top
 Profile  
Reply with quote  

Offline
 Post subject: Re: Looking for non-unique ideas for Vset figs
PostPosted: Mon May 10, 2010 7:04 pm 
Death Star Designers
Death Star Designers
User avatar

Joined: Sat Sep 01, 2007 9:45 pm
Posts: 3886
Easiest of course is the Peace Brigade. For the actual Vong, the Taung is the one that is the easiest to squeeze in. But there are other figs out there that you can make fit, as long as you are not obsessed with accuracy. And if needed, all Humans and Duros, if not other species, could be essentially Infiltrators.

_________________
Bloomilk Ambassador


Top
 Profile  
Reply with quote  

Offline
 Post subject: Re: Looking for non-unique ideas for Vset figs
PostPosted: Tue May 11, 2010 3:26 pm 
Warmaster
Warmaster
User avatar

Joined: Sun Sep 02, 2007 10:15 pm
Posts: 690
Sithborg wrote:
Easiest of course is the Peace Brigade. For the actual Vong, the Taung is the one that is the easiest to squeeze in. But there are other figs out there that you can make fit, as long as you are not obsessed with accuracy. And if needed, all Humans and Duros, if not other species, could be essentially Infiltrators.



I see, I did think about Peace Brigade but as WOTC decided to put the only one we have as fringe i assumed any other V-Set peace Brigade would also be fringe. Of cause that is an assumption on my part and could be wrong. However if this is the case then even though these would help Vong more than other factions i still see them as fringe and not as Yuuzhan Vong. Hence me saying that most Vong are more difficult to customizes. I would Like to see Infiltrators though as these would be Vong and can look like anything, good call on that sithborg.

For me though you do mention the point i was trying to make however poorly i wrote it down, that Figs do not need to be accurate to the V-Set cards. As i said it should not be the main consideration when doing the V-Sets, that card and mini should match.

Anyway i think Engineer has already made the postion clear on this matter, and am happy with the comment he made regarding this.

_________________
Forgive the hero, thous who would have died


Top
 Profile  
Reply with quote  

Offline
 Post subject: Re: Looking for non-unique ideas for Vset figs
PostPosted: Tue May 11, 2010 7:45 pm 
Moff Disra
Moff Disra

Joined: Sun Sep 02, 2007 1:06 pm
Posts: 1359
Location: Kalamazoo, MI
dreadtech wrote:
Anyway i think Engineer has already made the position clear on this matter, and am happy with the comment he made regarding this.

I should also add that Nute Gunray will be the custom fig to represent all the Vong in V sets.

Okay, fine, I have Nute on the brain. ;)


Top
 Profile  
Reply with quote  

Offline
 Post subject: Re: Looking for non-unique ideas for Vset figs
PostPosted: Tue May 11, 2010 10:47 pm 
General
General

Joined: Sun Sep 02, 2007 2:22 pm
Posts: 453
Sithborg wrote:
I assure you, I am NOT going to be customizing minis.


Same here, and I really don't see why we would need to. More than enough content to last ages.

The problem only starts when people start requesting for new alien species, or highly distinctive uniques. We're not going to get a Boss Nass, unless it's "Boss Nass, Lose Weight Now Ask Me How". We're not going to get a Morseerian, or a Baragwin, or a Kowakian Lizard Monkey. We're not going to get that funky Separatist spider general.

Vong would probably be one of the easier factions to pull off IMO. We have no visual guidelines for many of their uniques, which gives us greater freedom to be creative. Let's say we have a Shimrra, using the figure from Praetorite Vong Priest. Obviously not the greatest choice, but it'd be workable and better than nothing. Peace Brigade can really be just about anything.


Top
 Profile  
Reply with quote  

Offline
 Post subject: Re: Looking for non-unique ideas for Vset figs
PostPosted: Wed May 12, 2010 3:40 pm 
Master of the Order
Master of the Order
User avatar

Joined: Sat Sep 01, 2007 1:08 pm
Posts: 8394
Wedge772 wrote:
We're not going to get a Boss Nass..


I wouldn't say "won't." What is more likely in such instances (Boss Nass was actually one of the pieces initially discussed as an add-in for the first V-set) is that a piece will be recommended for use with the stat card, even if it doesn't look exactly like the actual character.

_________________
Click here to check out all the people who have realized the truth. Someday you will, too.

"I would really, really like to not have anything else happen at the end of the round other than things just ending." -- Sithborg


Top
 Profile  
Reply with quote  

Offline
 Post subject: Re: Looking for non-unique ideas for Vset figs
PostPosted: Wed May 12, 2010 3:54 pm 
Mandalore
Mandalore
User avatar

Joined: Mon May 19, 2008 6:06 pm
Posts: 1209
Location: Aboard the Exocarrier Resalute, waiting to free all SWMer's from Tyrnany
Sithborg wrote:
dreadtech wrote:
dalsiandon wrote:
I'm just curious we have lots of cool ideas but if hte idea is to use existing mini's with a minimum of customization needs how are we going ot do some of these interesting species that people are tossing around?

I have an idea for how a few would work, but a number of them are head scratchers



Well if all the V-Sets have to be made with existing mini then the Vong as a Faction are screwed. as really very few can be made into others without a lot of customizing.

I personally do not think that this should be the main consideration for the V-Sets.


There are quite a few, actually, that you can do, if you are open to it. I assure you, I am NOT going to be customizing minis.



Like I said I know of a few and I can see some of them working easily, and I'm also okay with using my imagination for some of these, I think that would be perfectly legit in several instances.

_________________
"Rolling a Natural 20, there is no other feeling like it."

Member of the SWMRAC
Member of the Completed till the End and Beyond Club

Come rate my squads on Bloomilk...http://www.bloomilk.com/Squads/Search.a ... dalsiandon


Top
 Profile  
Reply with quote  

Offline
 Post subject: Re: Looking for non-unique ideas for Vset figs
PostPosted: Wed May 12, 2010 11:35 pm 
Jedi Battlemaster
Jedi Battlemaster
User avatar

Joined: Sat Dec 08, 2007 8:46 pm
Posts: 3199
Location: Waterloo, ON
Spy Satellite
Fringe
Cost: 12
Hp: 70
Def: 16
Att: --
Def: --

Special Abilities
Emplacement
Recon
Disruptive
Feedback Loop (at the start of each round, choose one character, that character takes 10 damage, and any Commander Effect that your opponent has that modifies the number of activations is nullified)


An interesting piece idea that provides a counter to Dodonna/San/etc, while also having an added benefit. The piece is not a total direct counter as it has multiple aspects to it. It does come at a cost, the damage each round would be non-avoidable. Thats the cost of all the goods in a low cost.

_________________
Winner of the Knights of the SWMGamers Stats Contest
<Joruus (GFC)> - Sheesh, I swear you're like Fool 2.0 (and you can quote me on it xD)
Archives of the Gamers Jedi
Join the FOLLY! Online casual League, find out more here: FOLLY


Top
 Profile  
Reply with quote  

Offline
 Post subject: Re: Looking for non-unique ideas for Vset figs
PostPosted: Thu May 13, 2010 12:45 am 
General
General

Joined: Tue Nov 04, 2008 2:04 am
Posts: 400
dalsiandon wrote:
Gurneywars wrote:
dalsiandon wrote:
NickName wrote:
darthbabylon wrote:
I think the game always lacked faction specific ce's for troopers, soldiers, scouts, operatives, ect. I always see people building with fringe, troop types. especially, sith, old rep, new rep, 90% of their troops,soldiers, scouts are worthless.

fringe support, I think should always come with a cost. it will make using certain factions more unique.


Jingoist Rallier
Fringe
Cost (low)
Stats (crap)

Affinity: Any non-Fringe faction.

Jingoist Reinforcements: If the squad contains no characters of a different faction, you may add reinforcements equivalent to 10% of the build total.

Jingoist Reserves: If the squad contains no characters of a different faction, you may add reserves equivalent to 10% of the build total on an init roll of 1.

:D Effectively a faction-pure bonus one you iron out the wording and cost.


This is a nice thought, but I can see part of the resoloution to the problem in adjusting some of hte troop-types in the factions DB is discussing, becasue the Empire and the Sep's are the only group where their basic fodder troops are common in the game. However the SIth have nice troops and have a couple of decent enough troop CE's, but they are not a troop faction, sorry, and the NR is harldy disimilliar than the Rebels, it's a Unqiue powered faction, it was the unique heros that won the war not the front line grunts.


Tell that to those poor troopers that died in the trenches of hoth oh you mean the game. :lol:


Those poor troopers on hoth, uh, I hate to brake it to you but they lost.


They lost the battle but they died to win the war. So many troopers, pilots and heros got away to continue to fight and eventually win the war.

_________________
Every move in this game is the wrong move. You just hope your opponent's move is more wrong then yours.
Image3.0
Quote:
Khanbob42You, sir, are amazing :D


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 125 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7  Next

All times are UTC - 6 hours

Mark forums read

Who is online

Users browsing this forum: No registered users and 0 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
Jedi Knights style by Scott Stubblefield