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 Post subject: Smuggler's Accomplices - For Tourney on 5/29
PostPosted: Sat May 01, 2010 9:15 pm 
Customizer Extrodinaire
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Hey everyone, back with another NR squad!

--Smuggler's Accomplices--
48 Shado Vao
45 Mara Jade, Jedi
29 Ganner Rhysode
28 Dash Rendar, Renegade Smuggler
27 Lobot
10 Jagged Fel
9 General Dodonna
3 Ugnaught Demolitionist

Preferred Reinforcements:
(Lobot) 8 R4 Astromech Droid
(Lobot) 9 Mouse Droid x3
(Lobot) 3 Ugnaught Demolitionist

(199pts. 13 activations)

The basic idea is: Mara and Dash offset each other and pump out damage. Shado runs interference and acts as a damage sink. R4 lowers defense of whatever needed. 13 acts with Dodonna should be able to out act most squads.

Any comments or criticism would be greatly appreciated. Thanks!

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"Genius is 99% perspiration and 1% inspiration."
-Thomas Edison


Last edited by Roque Saber on Mon May 03, 2010 3:31 pm, edited 2 times in total.

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 Post subject: Re: Smuggler's Accomplices - For Tourney on 5/29
PostPosted: Sat May 01, 2010 9:50 pm 
Sith Apprentice
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You're going to probably want more door control for this 200 point squad. 2 Uggies just isn't sufficient. I recommend getting at least one over-ride unit on the team.

You can start with rodian brutes or trade the Ug Droid Destroyer for an R7. I would probably get rid of UgDD. Since he does not have accurate, he won't kill R2 very easily. If your facing a charging type squad, the squad will have already gotten its use out of R2 by the time the UgDD can make him a legal target. If it's a squad where R2 is towing the shooters around you will likely never get a shot off.

I would just say that most of the time, you'll want an R7 over UgDD when you have 1 point left over. Over-ride is also very helpful when you will likely be out-activating most squads :D


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 Post subject: Re: Smuggler's Accomplices - For Tourney on 5/29
PostPosted: Sat May 01, 2010 10:01 pm 
Customizer Extrodinaire
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Good idea, thanks! OP edited.

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"Genius is 99% perspiration and 1% inspiration."
-Thomas Edison


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 Post subject: Re: Smuggler's Accomplices - For Tourney on 5/29
PostPosted: Sun May 02, 2010 12:17 am 
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I played almost the exact squad at Chicagoland games regional today. I played
Mara
shado
ganner
dash
jagged
dodonna
r7
r4
ugh x3
mouse x2

the 3 ughs actually really helped out with doors and the two mice instead of brutes for interferance with better def. If it was swapping I would have gone with the brutes. But I found the mice were better due to there higher def.
The squad worked quite well. I took a 4th with it. Even with shado it had problems with the lancer. So more work might be needed but not sure how to fix it yet.

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 Post subject: Re: Smuggler's Accomplices - For Tourney on 5/29
PostPosted: Mon May 03, 2010 3:31 pm 
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OP updated after some suggestions.

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"Genius is 99% perspiration and 1% inspiration."
-Thomas Edison


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 Post subject: Re: Smuggler's Accomplices - For Tourney on 5/29
PostPosted: Mon May 03, 2010 4:14 pm 
One of The Ones
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This is basically what Jake ran in Chicago this weekend and took 4th place with it. He had an R7 and the R4 in the base squad instead of Lobot though. It's a solid build, like many of the NR options.

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 Post subject: Re: Smuggler's Accomplices - For Tourney on 5/29
PostPosted: Tue May 04, 2010 5:13 pm 
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After using this squad on vassal, I'm wondering whether I should keep Shado or replace him with Han. Shado is a great damage sink and melee interference piece, but Han would provide the squad with Accurate Shot, anti-init control, and Disruptive. What do you guys think?

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"Genius is 99% perspiration and 1% inspiration."
-Thomas Edison


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 Post subject: Re: Smuggler's Accomplices - For Tourney on 5/29
PostPosted: Tue May 04, 2010 5:25 pm 
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Before regionals started I was debating the same thing but due to not having any time to try it out and see which I like more I decided to go with shado because I played this way before and was more familar with it. Regardless both are solid builds and both are capable of winning.

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