So I posted this one earlier and got a lot of good responses, I altered it and here it is again:
--White and Blue--
46 Darth Vader, Sith Apprentice
41 Captain Rex, 501st Commander
32 Thrawn (Mitth'raw'nuruodo)
22 Imperial Governor Tarkin
11 Admiral Ozzel
8 Mas Amedda
8 R7 Astromech Droid
5 Caamasi Noble
12 Gran Raider x3
6 Rodian Brute x2
9 Ugnaught Demolitionist x3
Preferred Reserves:
(Admiral Ozzel) 20 501st Legion Stormtrooper x2
Here is the other squad I am considering for the event:
--Lobs--
46 Kyle Katarn, Combat Instructor
45 Mara Jade, Jedi
29 Ganner Rhysode
28 Dash Rendar, Renegade Smuggler
10 Jagged Fel
9 General Dodonna
8 R7 Astromech Droid
5 Caamasi Noble
8 Gran Raider x2
3 Mouse Droid
9 Ugnaught Demolitionist x3
(200pts. 14 activations)
Both squads function around tempo control + Movement breaker combination though they have a lot of variation. I think I like the first one better because of it's higher activation count, but the damage in that squad is only being distributed by 2 pieces <240 total in a round at maximum from credible threats> The second one has 4 credible threats that do about the same amount of damage, though Mara
carries most of the weight. It can do more, but not if in a round where I use my movement breaker. I guess the short question is which squad looks like it will perform best. Map choice for the first would be Destroyed Base, while the second I would go with the Hall of Judgement.
Anyhow Thoughts, comments, and opinions welcome.