Sienar Shield Technician - Basically the anti-czerka. Twin and jolt are canceled within 6 (that means your pieces don't get them, and attacks against your pieces inside those 6 squares don't get them).
R2-D2, Galactic Hero - It would be cool to have a range of "Galactic Hero" pieces to go along with the HGH piece we have already. Make him cost like 30 points, give him disruptive, DOUBLE override, all kinds of crazy stuff.
Chewbacca, Galactic Hero - Give him like 250 HP, bodyguard for the Solo family, some kind of bodyguard-draw fire hybrid where he swaps position with a Solo being attacked and takes it for them, Impulsive Momentum/twin/God knows what if any of the Solo kids die.
A Fringe Jacen Solo with not much offensive power but a wide range of esoteric Force Powers would be cool. We already have Aii-Ting flow walking, but I think a version where he takes another character "on a journey through time" where neither one of them can do anything for a turn would be interesting. Force Empathy (Select one savage character within 6; that character may immediately take a turn as if it were on your squad, does not count as being activated). Of course there has to be Mind Rub as well - maybe make a character "forget" that it got activated and letting it go again, or altering the stat card of an enemy piece by removing Force powers.
Nom Anor, Agent Provocateur - Set this piece up after all other pieces are deployed. Deploys in opponent's deployment zone. Adjacent characters are disrupted. Enemy characters may not attack Nom Anor until he makes an attack.
Bastila Shan - Battle Meditation (light) - Costs 2 FP, replaces turn. Choose one of the following benefits for all Jedi in your squad:
1. Jedi allies gain twin
2. Jedi allies gain +4/+4
3. Jedi allies gain evade and mobile attack
This power expires before the first activation of the following round. Note that with this power available I would make Bastila relatively easy to kill and relatively expensive, and probably start her with just 1 or maybe 2 FP to boot; otherwise having disruption-proof <Whorm OR GOWK OR Rieeken> (pick which works best!) would be a bit much. Sadly OR needs THAT MUCH HELP.
Lord Kaan - Battle Meditation (dark) - Costs 2 FP, does NOT replace turn (Dark Side is the easy path and so on). Opponent's CE's are canceled within 12 squares of this character.
Jacen Solo, Learner who Learns - It's probably a good thing I'm not designing pieces, because the the playtesters would get tired of all the pieces from
Traitor, which only had like 8 total characters in it. Amphistaff Armor (Gives Evade and Vonduum Crab Armor 6, every successful save against an adjacent piece inflicts 10 damage on that piece), Slave Seed Bond (his Force powers work against Yuuzhan Vong), Blast Bug Bandoleer (Grenades 60 and save 11 for activation - may be used once per game), Yuuzhan Vong Hunter, Loner.
The Ganner - has a Huge base. NONE SHALL PASS (enemy pieces that are in base contact with The Ganner may not leave by any means, including swap or Bulk Loader), One With The Force (may lose 10 Health to gain 2 FP; may use an infinite number of FP per turn), Riposte, Soresu Style, Mettle, Master Speed, True Hero (this character is defeated at the end of every game).
Yuuzhan Vong War Coordinator - Emplacement, Allied Yuuzhan Vong characters may reroll failed attacks
Ewok Hunter - Select one square on your half of the board; mark it down but keep it hidden from your opponent. The first enemy piece to enter that square triggers the trap and takes 20 damage; save 11 for 10 damage.
Wes Janson - Pilot, Affinity Wedge (+4/+4 within 6), Sniper, Twin Attack, Light 'em Up! (counts as blaster barrage; can be used once per game, after which Wes loses Twin Attack), Unofficial Morale Officer (adjacent allies may reroll evade saves)
Lieutenant Kettch - Unique (Wedge Antilles), Yub yub! (I have no idea. But this piece should exist.)