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 Post subject: Re: Ship Stats!!!!
PostPosted: Mon Apr 26, 2010 8:19 pm 
Unnamed Wookiee
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Joined: Thu Sep 06, 2007 8:52 pm
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Location: Indiana
I cant get anyone to play the new rules here. They all feel that the rules haven't been converted from WAS to Star Wars enough. The Sub class really turns them off. (It really does me too, but I am more willing to overlook it.) :)


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 Post subject: Re: Ship Stats!!!!
PostPosted: Mon Apr 26, 2010 9:27 pm 
Moff Disra
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Location: Kalamazoo, MI
skeeve3000 wrote:
I cant get anyone to play the new rules here. They all feel that the rules haven't been converted from WAS to Star Wars enough. The Sub class really turns them off. (It really does me too, but I am more willing to overlook it.) :)


Would it help if the SUB class was called Cloaked fighters?

It's a game balance issue. Without Subs, there is no reason to play destroyers (M Falcon, shuttles, Fett's). WaS had the same issue with the first set. There was a medium rewrite of the rules to make a reason to play destroyers. Also with out Subs in the game, large battleships and heavy crusiers only need to fear other ships of the same class.

I am open to suggestions to make this better. Having folks who have not tried the rules say "it suks" does not help. (not directed at you).


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 Post subject: Re: Ship Stats!!!!
PostPosted: Mon Apr 26, 2010 10:06 pm 
Mandalore
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Engineer wrote:
skeeve3000 wrote:
I cant get anyone to play the new rules here. They all feel that the rules haven't been converted from WAS to Star Wars enough. The Sub class really turns them off. (It really does me too, but I am more willing to overlook it.) :)


Would it help if the SUB class was called Cloaked fighters?

It's a game balance issue. Without Subs, there is no reason to play destroyers (M Falcon, shuttles, Fett's). WaS had the same issue with the first set. There was a medium rewrite of the rules to make a reason to play destroyers. Also with out Subs in the game, large battleships and heavy crusiers only need to fear other ships of the same class.

I am open to suggestions to make this better. Having folks who have not tried the rules say "it suks" does not help. (not directed at you).


Gunships, Rapid Assualt cruiser, there are plenty of star wars esc names for it to fit, it's just interesting that people get hung up on that one designation.

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 Post subject: Re: Ship Stats!!!!
PostPosted: Thu Jun 10, 2010 2:55 pm 
Mandalore
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Just bought a starter online for $25 after shipping. When it gets here, I'll try playing through a couple games with whatever I get in it, and give some feedback.

Question: Why not more custom stats for uniques? I realize getting solid stats for the existing pieces is a priority, but alot of the ships could be given several sets of stats, representing uniques.

Jedi Starfighter could be made in a unique for Mace, Plo Koon, Kit Fisto, and others.

Star Destroyers obviously have lots of uniques from movies/ books. Just different CE based on who was in command of the ship. Chimaera, anyone? Lusankya?

Rogue Squadron could have Wedge, Corran, etc

Baron Fel in a TIE, Oddball in a....whatever it was he was in...

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 Post subject: Re: Ship Stats!!!!
PostPosted: Thu Jun 10, 2010 5:32 pm 
Moff Disra
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Joined: Sun Sep 02, 2007 1:06 pm
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Location: Kalamazoo, MI
Disturbed1 wrote:
Question: Why not more custom stats for uniques? I realize getting solid stats for the existing pieces is a priority, but alot of the ships could be given several sets of stats, representing uniques.

Base stats first and then customs. Thanks for hopefully posting playtesting results.


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 Post subject: Re: Ship Stats!!!!
PostPosted: Thu Jun 24, 2010 1:00 pm 
Master of the Order
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Location: West Chester, OH (near Cincinnati)
A few questions...

Ion Cannon still doesn't have a definition.

How exactly does Landing +X work? You get extra victory points at the end of the round, a la Gambit?

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 Post subject: Re: Ship Stats!!!!
PostPosted: Thu Jun 24, 2010 10:59 pm 
Moff Disra
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Joined: Sun Sep 02, 2007 1:06 pm
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Location: Kalamazoo, MI
LoboStele wrote:
Ion Cannon still doesn't have a definition.

Yep, that is right. I'm going a Rob and planning for the future. :emperor:

LoboStele wrote:
How exactly does Landing +X work? You get extra victory points at the end of the round, a la Gambit?

Yes.

Now that folks are showing more of an interest, I'll go more into a rulebook type of writing.


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