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Dean's RPG Character Sheets only Thread!!! https://www.swmgamers.com/forums/viewtopic.php?f=94&t=8175 |
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Author: | dnemiller [ Tue Jan 05, 2010 9:59 pm ] |
Post subject: | Dean's RPG Character Sheets only Thread!!! |
The title says it all. I only want the most up to date Character sheets here. This is where I will go to check. Dont tell me you have an ability that is not listed here or I will laugh at you and you will be poop out of luck. |
Author: | StriderRe80 [ Tue Jan 05, 2010 10:08 pm ] |
Post subject: | Re: Dean's RPG Character Sheets only Thread!!! |
Jace Longshadow CL 6 - Retired.
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Author: | billiv15 [ Tue Jan 05, 2010 10:12 pm ] |
Post subject: | Re: Dean's RPG Character Sheets only Thread!!! |
Ensign Orin Wakenashee CL 12 Medium Thakwaash Soldier 9 Gladiator 2, Scout 1, Elite Trooper 1 Force 12/12 Languages Thakwaashi, Basic, Mandalorian Abilities Str 15 +4 +1 +1 +2 +1 +1 = 25 +7 Dex 15 -2 +1 +1 +1 = 16 +3 Con 13 +1 = 14 +2 Int 12 = 12 +1 Wis 10 = 10 +0 Cha 10 -2 = 8 -1 Hit Points 132/132 Defenses Ref 10+16+3+1+1+4+1 = 36 Fort 10+10+2+2+2+1+4 = 33 Will 10+10+1 = 23 Threshold 38 Speed 6 squares Base Attack +11 Vibroblades, Double - +14 (2d6+26/2d6+26), +19/23PC (2d6+26/32) +1d6 on crit Rapid strike (-2 attack, +1die dmg) +5 SD, +2 WS, +1d6 on crit Vibrolance - +19/23PC (2d10+24/32) +1d6 on crit, +5 SD (SV), +2 WS San-Ni Staff +14 (2d6+33/2d6+33), +19/23PC (2d6+33/39) +1d6 on crit (can be used as stun damage by declaring) Superior Damage, Tremor Cell (Full Stun Damage), Barb +5dmg, +5 SD, +2 WS Blaster Carbine DB +13 (3d8+4 AoE) Talents: Melee Smash (+1dmg), Stunning Strike, JetPack Training (Kotor), Armored Defense, Improved Armor Defense, Weapon Specialization AM, Evasion Delay Damage Command Cover +1 Unflinching 1 (+2 to Fort or Will as Reaction 1 per encounter) Feats: AP Light, AP Med, WP Pistol, WP Rifle, WP SW, WP Adv Melee, Power Attack (-atk +dmg), Cleave, Powerful Charge (+2 Atk, 1/2lvl dmg), Rapid Strike, Improved Defenses, DWM 1, Improved Damage Threshold, WF AM, Shake it Off, Martial Arts 1 Skills Initiative +13 Knowledge (Tactics) +12 Pilot +13 Jump +18 Endurance +13 Possessions 7500 credits Vibroblade, Double (TFU 98) Baragwin (+1d6 on crit) Superior Damage +5 Vibrolance (GAW 36) Baragwin (+1d6 on crit) Superior Damage +5 San-Ni Staff (JA 53) Baragwin (+1d6 on crit) Superior Damage +5 Blaster Carbine Double Barrel AoE Beskar'gam Armor (9/2/2) (Kotor 71) - Medium - Reinforced (Dr2 on Piercing Dmg) Mesh Underlay (+5 DT against Stun), Cotorsis Weave, Powered Exoskeleton, Built in Jet Pack, Superior Fortifying Armor Biotech Kit (Vong analysis) Comlink - Hands Free Exp - 67500/78000 Destiny - Smash the Vong - Become a Hero of the Republic - Find a female smasher! |
Author: | Ruhk [ Tue Jan 05, 2010 10:14 pm ] |
Post subject: | Re: Dean's RPG Character Sheets only Thread!!! |
Kurihan level 10 11 FPs 59,500 xp Medium Human soldier 5/scoundrel 2/gunslinger 2 (Elite Rebel Commando fig) Init +17; Senses Perception +14; low-light vision Languages: Basic, Binary, High Galactic Defenses Ref 31 (flat-footed 26), Fort 26, Will 26 hp 99; Threshold 26 Speed: 6 squares Melee dire sword +12 (1d10+7) or Melee dire sword +12 (1d10+9) with both hands Ranged Model 434 "DeathHammer" blaster pistol +16 (3d8+10) or DW Mastery: Ranged Model 434 "DeathHammer" blaster pistol +16 (3d8+10) x2 DW Mastery & Rapid Shot: Ranged Model 434 "DeathHammer" blaster pistol +14 (4d8+10) x2 Fighting Space 1 square; Reach 1 square Base Atk +10; Grp +13 Atk Options: Comrades in Arms, Dual Weapon Mastery II, Rapid Shot Special Actions: Quick Draw Abilities: Str 14, Dex 21, Con 10, Int 17, Wis 14, Cha 10 Talents: Trusty Blaster 1 - (+1 damage with pistols) Advantageous Opening - (Whenever Enemy or Ally rolls a 1 in LOS, free attack) Comrades in Arms - (+1 att when within 3 of ally) Focused Targeting - (When you damage a target with an attack, all allies within 3 squares gain +2 to damage on the same target., until your next turn.) Mobile Attack - (After spending a full round using Dual Weapon Mastery, as a free action move your speed) Multi-Attack Proficiency - (-2 to penalty when using full round to use DWM) Weapon Specialization (Pistol) - (+2 damage with Pistols) Feats: Armor Proficiency (light, medium), Dual Weapon Mastery II, Martial Arts, Point Blank Shot, Quick Draw, Weapon Focus (pistols), Weapon Proficiency (pistols, rifles, simple), Precise Shot, Improved Defenses, Rapid Shot Skills: Acrobatics +10 Deception +15 Initiative +17 Knowledge (all) +8 Mechanics +13 (+2) = +15 Perception +14 Pilot +10 Ride +10 Stealth +10 Survival +7 Treat Injury +12 (+2) = +14 Use Computer +13 (+2) = +15 Possessions: * credit chip {2750} * dire sword{improved accuracy} * Custom Model 434 "DeathHammer" blaster pistol with 5 spare power packsx2 {Superior Damage & Hair Trigger, Quick Draw Template} * utility belt (3 day food supply, medpac x10, tool kit, power pack, energy cell, glow rod, comlink, liquid cable dispenser) * datapad {encrypted} * Mechanical Toolkit * Computer Interface Visor * Mechanical Interface Visor * Medical Interface Visor * Medical Kit * Mandalorian Head Band (+2 Init) * Mandalorian Sheild (+5 to defense vs Force attacks) Backstory: Not much is know about Kurihan's background. To his friends, he's been know to be honest and insightful. Quick to jump into a fight and quicker with his custom twin Merr-Sonn Blasters. Seemingly full of tireless energy and sharp wit he's easy enough to befriend. But there has always been something mysterious about his unknown past and his friends will tell you that from time to time his whereabouts are unknown. He has a sometimes irritating ability to state the obvious and over simplify problems he encounters. So far out of the party, only Orin has shown camaraderie to Kurihan thus far. To such end, Kurihan is more willing to work with Orin than any of the others. The ragtag band of friends that have travelled with Kurihan have noticed some of his strange actions. In their last encounter, they saw that certain attacks that damaged them did not damage Kurihan.. certainly this is a surprising discovery. What other secrets does he hide? Destiny Kurihan, while he knows his own origins, searches to learn more about the new species that threatens to invade the galaxy he knows. Kurihan seraches for knowledges and to discover more about these Yuuzhan Vong. Destiny: Discover of the secrets of the origins of the Yuuzhan Vong Destiny Points: 9 |
Author: | jonnyb815 [ Tue Jan 05, 2010 10:29 pm ] |
Post subject: | Re: Dean's RPG Character Sheets only Thread!!! |
Rundel Gand Species Scout 3, Jedi 2, Solider 2 Force 8, Dark Vision Gand Species: Dark Vision, Hardy(extra 5hp+level with Second Wind), Special Equipment, Limb Regeneration, Init +12, Senses Perception + 12 Languages: Basic, Binary, Gand, Huttese Defenses Reflex 23 (19 flat footed), Fort 20, Will 22 Hps 74, Damage Threshold 20 Speed 6 squares Base Attack + 6, Grapple Check + 14, Stokhli Spray Stick +13 4d8+3(Grapple Attack) Abilities Str 10, Dex 19, Con 13, Int 14, Wis 19, Cha 12 Talents Acute Sense, Expert Tracker, Tough as Nails ,Consumed by Darkness(CW), Visions* Feats Pin, Grapple Resistance(KOTOR), Fast Surge, Force Training, Skill Focus: Use the Force, Force Sensitive, Armor Pro:(Med Armor) Weapon pro:(Pistols, Rifles, Simple Weapons), Extra Second Wind, Force Regimen Mastery(LEG), Force Powers Farseeingx2*, Battle Strikex2, Surgex1 Force Regimens Quiet The Mindx5(gain Farseeingx1 and Vision DC:23) Skills Use the Force +14, Pilot +12, Stealth +12, Initiative +12, , Survival +12, Knowledge(Lore) +10, Possessions: All-Temperature Cloak, Heavy Blaster Pistol, Stokhli Spray Stick(Improved Accuracy+1,Bothan Weapon), Jet Pack, 2 Snare Rifle Cartridges, Comlink, Breathing Apparatus, Vocoder, |
Author: | Millertime [ Tue Jan 05, 2010 10:47 pm ] |
Post subject: | Re: Dean's RPG Character Sheets only Thread!!! |
Atin Skirata- human Mandolorian; Soldier lvl: 7 Elite Trooper lvl: 4 - current xp: 45,000 next lvl: 55,000 xp Total lvl: 12 now need to update HP: 163 ; Dmg threshold-28 Strength: 13 +1 Dexterity: 19 +4 Constitution: 18 +4 Intelligence: 14 +2 Wisdom: 12 +1 Charisma: 12 +1 Defenses: fort-28 ; Ref-27 ; Will- 21 Base attack: 15h n Force Points: 26 Weapon: DC 17 Interchangeable rifle (reg. rifle, sniper rifle, anti armor rifle) Armor: Mando Beskar vacuum sealed Trained Skills: Init +14, mechanics +12, perception +11, pilot +14, stealth +14, treat injury +11 Languages: basic, Mando, Shrywook, Huttese Talents: armored defense, jet pack training, tough as nails, Dirty Fighting, Indomitable, Controlled Burst, Extended Threat Feats: armor pro. (light, med); weapon pro. (simple, pistol, rifle); point blank shot; charging fire; precise shot; Mando training; rapid shot; martial arts 1, Running Attack, Sniper, Quick Draw Special Combat Action: Delay Damage ; Damage Reduction 2 ; command cover 1 Kills 5/19: 5 |
Author: | Joruus Cbaoth [ Wed Jan 06, 2010 2:11 pm ] |
Post subject: | Re: Dean's RPG Character Sheets only Thread!!! |
Disappeared into the wild blue yonder
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Author: | Sith_Asassyn [ Wed Jan 06, 2010 4:16 pm ] |
Post subject: | Re: Dean's RPG Character Sheets only Thread!!! |
Down for the count
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Author: | MtMagus [ Wed Jan 06, 2010 7:05 pm ] |
Post subject: | Re: Dean's RPG Character Sheets only Thread!!! |
Character Edited 6-16-2010 Made Lvl 12 Gain Infiltrator Lvl hps 7 + 2 more + 1 dex, + 1 cha new feat Desperate Gambit new talent Knowledge is Power Gil Pay'lya CL 12 Male Bothan Scoundrel 1/Scout 6/Infiltrator 5 Force 12 Init + 17, Senses Perception + 13 Languages Basic, Bothan, Huttese, Binary, Mon Calamarian Defenses Reflex 32 (26 flat footed), Fort 25, Will 28 Hps 102, Damage Threshold 25 Speed 6 squares Heavy Blaster Rifle (with +1 scope) +14 (3d10 + 6) Heavy Blaster Rifle (with +1 scope) +15 (3d10 + 7) w point Blank Shot Base Attack + 7, Grp + 7 Abilities Str 10, Dex 23, Con 14, Int 16, Wis 14, Cha 15 Talents Knack, Improved Stealth, Hidden Movement, Shadow Striker, Spynet Agent, Six Questions, Knowledge is Power Prestige Class Features Unarmed Stun, Lead Infiltrator Feats Weapons Proficiency (Simple, Pistols, Rifles) Skill Focus (Stealth, Gather Information) Advantageous Attack, Point Blank Shot, Precise Shot, Duck and Cover, Sniper Shot, Sniper, Cunning Attack, Desperate Gambit Skills Deception + 13, Gather Information + 23, Initiative + 16, Mechanics + 14, Perception + 13, Pilot + 17, Stealth + 22 Posessions Heavy Blaster Pistol, Heavy Blaster Rifle (w/ + 1 scope), Utility Belt, Credit Chip (250 credits), Bothan Amulet (+5 to Gather Info) History Gil was a good-for-nothing waste of space for his family until his parents pulled some strings and got him a job at a Mon Calamarian space mapping corporation. Not knowing what else to do with him the Mon Cal's shoved him into a ship with a small crew and sent him out exploring unknown hyperspace routes. Gil took to the job rather well and eventually his bosses decided to use him on jobs which involved exploring inhabited systems that were rumored to be pirate or smuggler bases, or simply places where the natives weren't friendly. For unknown to Gil, the corporation that he worked for occasionally did jobs for New Republic Intelligence. |
Author: | StriderRe80 [ Mon Jan 18, 2010 7:19 pm ] |
Post subject: | Re: Dean's RPG Character Sheets only Thread!!! |
I clearly don't edit my posts, but instead post new ones.. like at the bottom
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Author: | jew3 [ Wed Jan 20, 2010 4:33 pm ] |
Post subject: | Re: Dean's RPG Character Sheets only Thread!!! |
Tai Mendo 27 year old Nagai Scout (3), Scoundrel (1), Solider (3), Gunslinger (4) Hp max 82 Dmg. Threshold 24 Str-10 Dex-22 Con- 12 Wis-16 Int-16 Cha-18 Speed 6 Base Attack +9 Force Pts. 11 Destiny (10) Destruction -- Yuuzhan Vong TalentsFools Luck Evasion Force Precption Tough as Nails Draw Fire Debilatating Shot Pistol Duelist Feats Rapid Shot Point Blank Shot WP Pistols WP Simple WP Rifles SF UTF Force Senitivity Force Training A.P. Light Quick Draw Precise Shot Force Powers Grip Slam Rebuke Vital Transfer Trained Skills UTF=23 Deception=14 Gather Info.=14 Persuasion =14 Pilot=16 Stealth=16 Initiave=16 Preception (utf) 23 Defenses Fort 24 Ref 33(includes a +2 species bonus) Will 26 Equipment Blaster pistol Heavy Concealed Holster Hands Free comlink Equipment Belt Credit Chip with 240 credits Holdout Blaster The son of a Force Sensitive killed 3.5 ABY by Lord Vader (during his search for Luke Skywalker), Tai wander the Galaxy looking for purpose to his life. When the Vong invasion occurs Tai feels that it is up to him to stop it. Tai, believing it is his destiny to destroy them. Fearing their rise, he will stop at nothing to stop them.... Added HP, Defenses and Trusty sidearm +2 |
Author: | StriderRe80 [ Wed Feb 03, 2010 7:04 pm ] |
Post subject: | Re: Dean's RPG Character Sheets only Thread!!! |
See below
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Author: | Lou [ Sat Apr 03, 2010 11:03 pm ] |
Post subject: | Re: Dean's RPG Character Sheets only Thread!!! |
Jor Veed Human Male 21 years old 1.8 meters and 67 Kg Str-14 Dex-18 Con-14 Int-14 Wis-16 Cha-16 Fort-26 Ref-30 Will-25 Threshold-26 Hit Points-107 Lightsaber +12 2d8+7 or +12 2d8+9 two handed or +10 3d8+7 with rapid strike or +10 3d8+9 two handed and rapid strike or +15 4d8+9 two handed with rapid strike, acrobatic strike and Praetoria Vonil or +17 2d8+7 acrobatic strike or +17 2d8+9 acrobatic strike two handed Trained Skills Acrobatics +14 Knowledge Galactic Lore +12 Mechanics +12 Preception +13 UTF +18 Force Powers Rebuke x2 Move Object x2 Grip x2 Ballistakinesis Battle Strike Talents Juggernaught Guardian Strike Gradual Resistance Reap Retribution Armoured Mastery Praetoria Vonil Feats AP Light, Medium Force Sensetivity WP lightsaber, simple SF UTF Rapid Strike Force Training x2 WF Lightsaber Forceful Recovery Acrobatic Strike Imperial Knight Armor " " Lightsaber Cortosis Gauntlets Utility Belt Comlink Lanaguges Basic, Man'doa, Feeorin |
Author: | jonnyb815 [ Fri Apr 16, 2010 9:05 pm ] |
Post subject: | Re: Dean's RPG Character Sheets only Thread!!! |
Torin"Lucky" Dol CL 7(Atton Rand) Male Near-Human Scoundrel 4(started)/Jedi 3 Force 8, Darkside 1 Init +7, Senses Perception + 11 Languages: Basic, Huttese, Binary, Bocce, Near-Human: Quick +1 speed, extra feat Defenses Reflex 23 (19 flat footed), Fort 20, Will 23 Hps 56, Damage Threshold 23 Speed 7 squares Blaster Pistol, Bluebolt x2 +12 (3d8 + 7), Stun 8 Squares Base Attack + 6, Grp + 6, Abilities Str 10, Dex 19, Con 12, Int 16, Wis 17, Cha 12 Talents Victorious Force Mastery(JA), Negate and Redirect (UR), Art of Concealment(FU), Hidden Weapon(FU) Force Powers Battle Strikex2, Negate Energyx2, Move Object, Fold Space Feats Point Blank Shot, Running Attack, Skill Focus: (Use the Force), Precise Shot, Sniper, Force Trainingx2, Force Sensitive, Quick Draw, Weapon pro: (simple, Pistols), Skills Deception + 9, Gather Information + 9, Mechanics + 13, Perception + 11, Use the Computer +11, Stealth +12, Use the Force + 14, Pilot + 7(Untrained), Init + 7(Untrained) Possessions Blaster Pistol, Bluebolt x2(Quick Draw Weapon+Improved Damage):Concealed, Blaster Pistol, Heavy:Concealed, Personal Computer, Jet Pack, Security Kit, Tool Kit, Mechanical Interface Visor(KOTOR), Data Padx10, all-temperature cloak, Lightsaber, R-7 Series droid "Hootie", History Dol is the son of Jedi Marin Dol. His farther went missing when he was very young and ever since then has been looking for him. Dol looks to try and figure things out but doesn't like others knowing he is around and lets his anger get the best of him. He loves to stay on the move and has mood changes very often.For some reason things go his way a lot more than they should a lot of that has to do with to his droid "Hootie" that looks out for him and is his buddy on missions. He has the nickname "Lucky". The past few years He has been a Hacker/Slicer contractor working for the highest bidder with the help of "Hootie". Dol dislikes Lightsabers with a passion but does carry his fathers Lightsaber with him even though he has no clue how to use it. He has learned to use the force with this blaster like no one has ever seen before and makes other panic/flee because of the unknown. For most of his life Dol has lived in the outer rim looking for his father and working with the Blazing Chains. He has anger/temper issues and lets the dark side get the best of him at times. Note: Built With Wealth and Tech specialist. Memory Wipe at level 7. Rolled 26 total(11). Rebuilt with the extra money and added Tech Specialist before the wipe. R7-D7 "Hootie" CL 7(R7 DROID) Astromech Droid(Second-Degree) Scoundrel 3, Solider 3, Non-Heroic 3 Industrial Automation Astromech: Can Assist on Use the Computer or Mechanic checks adding Init mod + 4 to the +2. Force 8 Flying:Speed 6, Wheeling: Speed 6, Walking: Speed 4 Init +6, Senses Perception + 10 Languages: Basic, Binary, Defenses Reflex 23 (20 flat footed), Fort 19, Will 20 Hps 42, Damage Threshold 19 Speed 6 squares Unarmed Attack+12 1d8+4 Base Attack + 7, Grp + 7, Abilities Str 12, Dex 16, Con -, Int 19, Wis 14, Cha 10 Talents Gimmick, Master Slicer, Bust Transfer(SGTD), Com link Slicer(SGTD), Feats Skill Focus: (Use The Computer, Persuasion), Weapon Finesse, Distracting Droid(SGTD), Droid Shield Mastery(SGTD), HyperBlazer(UR), Tool Frenzy(SGTD) Skills Mechanics + 12, Perception + 12, Use the Computer +17, Stealth +14, Pilot + 9, Persuasion + 13, Deception + 8 Wheeled locomotion, Walking locomotion, Flying locomotion, Magnetic Feet, Heuristic processor, 6 Tool appendages, 1 claw appendage, Astrogation Buffer(5 memory units), Diagnostics package, sand internal Storage(2 Kg), Hidden Core(SGTD), Scomp link(SGTD), Shield Expansion Module(SGTD), SR15 shield(miniaturized), Improved Sensor Package, Darkvision, Possessions: Circular Saw, Electroshock probe, Fire Extinguisher, Electric arc welder, Holorecorder, Holoprojector, Micro-Shield(SGTD), ID Dodge(SGTD), Plan: Level 8:Gunslinger, Fools Luck Level 9:Jedi 4: Lightsaber, Force Training Level 10:Jedi Knight: Twin Weapon Style Level 11:Jedi Knight: Improved Battle Strike* Level 12:Jedi 5: Channel Energy, Force Boon |
Author: | Ruhk [ Wed Apr 28, 2010 11:14 pm ] |
Post subject: | Re: Dean's RPG Character Sheets only Thread!!! |
Bump update to Kurihan The ragtag band of friends that have travelled with Kurihan have noticed some of his strange actions. In their last encounter, they saw that certain attacks that damaged them did not damage Kurihan.. certainly this is a surprising discovery. What other secrets does he hide? level 11 Gunslinger +7 hp +1 att, +1 to all def Talent: Mobile attack - after using Duel Weapon Mastery, move your speed as a free action. |
Author: | StriderRe80 [ Wed May 12, 2010 6:46 pm ] |
Post subject: | Re: Dean's RPG Character Sheets only Thread!!! |
Tracyn Prudii CL 11 Medium Human scoundrel 1/scout 1/soldier 7/elite trooper 2 Force 9 Init +13; Senses Perception +16 Languages Basic, Huttese, Jawa Defenses Ref 30 (flat-footed 26), Fort 30, Will 24 hp 115; second wind +28/57; DR 1; Threshold 30 Speed 6 squares Melee by weapon +9 Ranged heavy blaster rifle +13 (3d12+5) or Ranged heavy blaster rifle +8 (3d12+5) with autofire Base Atk +9; Grp +12 Atk Options autofire (heavy blaster rifle), Deadeye, Point Blank Shot, Precise Shot, Riflemaster, Sniper Special Actions Advantageous Opening, Battle Analysis, Indomitable, Mandalorian Advance Abilities Str 10, Dex 17, Con 14, Int 15, Wis 12, Cha 12 Special Qualities delay damage Talents Acute Senses, Advantageous Opening, Armored Defense, Battle Analysis, Improved Armor Defense, Indomitable, Mandalorian Advance Feats Armor Proficiency (light, medium), Deadeye, Improved Defenses, Martial Arts I, Point Blank Shot, Precise Shot, Riflemaster, Sniper, Weapon Focus (rifles), Weapon Proficiency (pistols, rifles, simple) Primary Skills Gather Information +11, Initiative +13, Knowledge (tactics) +12, Perception +16 (may reroll but must keep the result of the reroll even if worse), Pilot +13, Treat Injury +11 Secondary Skills Acrobatics +8, Climb +5, Deception +6, Endurance +7, Jump +5, Knowledge (bureaucracy) +7, Knowledge (galactic lore) +7, Knowledge (life sciences) +7, Knowledge (physical sciences) +7, Knowledge (social sciences) +7, Knowledge (technology) +7, Mechanics +7, Persuasion +6, Ride +8, Stealth +8, Survival +6, Swim +5, Use Computer +7 Possessions com link encrypted, heavy blaster rifle, jet pack, light beskar'gam (+5 armor, +2 equipment; tech specialist mod: +5 Perception) with environmental sealing, Med Paks x5 Notes:- Gain command cover |
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