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Mt. Magus's Online Game
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Author:  dnemiller [ Fri May 15, 2009 6:57 am ]
Post subject:  Mt. Magus's Online Game

This thread is for the RPG Group that meets every other weds nite on vassal and plays using skype.

The group is currently rather large. If you desire to join the group you will need to discuss it with Matt aka Mt Magus as he is the GM of the game and his word is final.

The game is set in the Old Republic shortly after the end of Sith vs Republic war involving Revan and Malak.

If you are looking to join the game be warned we dont need anymore Jedi..... So if you are going to ask to join the game keep that in mind.

We are playing as a budding criminal organization.

Bill's character is in charge of the criminal organization's and major financial dealings.

My character is 2nd in command and is in charge of all Tactical Planning and appropriation of materials needed.

This is not your average RPG for sure.

Author:  MtMagus [ Sat May 16, 2009 6:34 pm ]
Post subject:  Re: Mt. Magus's Online Game

Ok. Does anybody have a preferred time they want to do this or should we keep doing it Wednesday at 8? Also repost your char sheets since they all disappeared.

Author:  dnemiller [ Sat May 16, 2009 6:46 pm ]
Post subject:  Re: Mt. Magus's Online Game

I would not mind moving it to Thursday personally but I dont know how others would feel

Author:  billiv15 [ Sun May 17, 2009 4:45 pm ]
Post subject:  Re: Mt. Magus's Online Game

Well Lost is over for 7 months, so my Wed nights are now free. But Thur night works just as well for me.

Author:  jew3 [ Wed May 20, 2009 11:07 pm ]
Post subject:  Re: Mt. Magus's Online Game

thursday is the night we play SWM in both the lansing and Kalamazoo stores so its really bad for me.

Author:  jonnyb815 [ Wed May 20, 2009 11:23 pm ]
Post subject:  Re: Mt. Magus's Online Game

well thats fine both nights are good for me.

Author:  dnemiller [ Wed May 27, 2009 7:38 pm ]
Post subject:  Re: Mt. Magus's Online Game

here is my character updated 10/29/09


Name: Jainx Davral

Specie: Human (Mando)

Class: Soldier Level 7, Elite Trooper Level 2

Age: 27 Male 6'03" 240 lbs

Str: 14 modifier +2

Dex: 18 mod +4

Con: 16 mod +3

Int: 14 mod +2

Wis: 12 mod +1

Cha: 10 mod +0

Hit Points: 124

Initiative: 13 Base Attack: 14 Perception: 10
Force Pts: 10 Speed: 6 Destiny Pts: 3 Dmg Threshold: 31 Fort Defense: 31

Defenses:

Fort: 31
Reflex: 33
Will Defense: 21

Damage Redeuction - 1
Delay Damage

Weapons:
Blaster Cannon 3 d12, Medium Blaster Carbine 3 d 8, Flamethrower 3 d 6

Mando Battle Armor

Skills: (trained)
Initiative - 13,
Tactics - 11
Mechanics - 11
Perception - 10
Treat Injury - 10

Languages: Basic, Mando, Huttese, Shriwook, Ithorese, Durese, Bothese

Talents: Armored Defense, Battle Analysis, Jet Pack Training, Tough as Nails, Improved Armor Defense

Feats: Armored Pro (lght), Armored Pro (med), Weapons Pro (pistol), Weapons Pro (Rifle), Weapons Pro (Simple), Exotic Pro (Flamethrower), Charging Fire, Advangeous Attack, Mando Training, Improved Defense, Linguist, Point Blank Shot, Precise Shot, Martial Arts, Rapid Shot

Equipment:
Security Kit
Utility Belt
Power Packs - 40
Credit Chip
Datapad
Breathmask
Code Cylinder
Bandolier
Jedi Medallion
Jedi Lightsaber x 2 - trophies of the dead
Sith Lightsaber
Sith Holo projector

2 Wookies owe Jainx a Life Debt - Kalbacca and Rawrrr (phillips character - so much for his character hating Kalbacca for taking on a life debt..... funny how almost getting killed will do that to you!!!!)

T3 Droid with Falmethrower and stun Ray fully Upgraded to Pilot the ship and activate the defenses for the ship
T-1 Bulk Loader Droid


Jainx has no love for the Jedi or the Sith. When he was old enough to accompany his father in battle as his Mandolorian Heritage he witnessed a Jedi Master kill his father. Jainx later as an adult killed the same Jedi who was now a Sith. He carries the Jedi's Medallion (coined for becoming a master) as a reminder to never trust either of the two.

Jainx follows the somewhat strange Mandolorian honor code and wishes for a time when the Mandolorians are returned to their proper place in the galaxy. Until then Jainx seeks beings worthy of honor and trust. This trust can only be gained the true Mandolorian way through combat. Jainx is not a man to be trifled with. When he speaks he means what he says and if you cross him he will attack. As all Mandolorians there can be no greater glory than to die in battle.

Author:  billiv15 [ Wed May 27, 2009 8:43 pm ]
Post subject:  Re: Mt. Magus's Online Game

Name: Bodemaw Ridley Hunter IV

Species: Ithorian

Class: Noble 5 Jedi 2 Crime Lord 1

Age: 30 Male 5'10" 175 lbs

Str: 11 modifier +0
Dex: 12 mod +1
Con: 13 mod +1
Int: 16 mod +3
Wis: 18 mod +4
Cha: 20 mod +5

Hit Points: 63

Initiative: 10 Base Attack: 5 Perception: 11
Force Pts: 8/10 Speed: 6 Destiny Pts: 3 Dmg Threshold: 18 Dark Side Pts: 11

Defenses:

Fort: 20
Reflex: 21
Will Defense: 30


Weapons:
BP Heavy 6 (3d8+4)
Cesta
BP Hold out (concealed) 6 (3d4+4)
Lightsaber X2 (concealed) 5 (2d8+4)

Skills:
Deception 14
Gather Information 19
Initiative 10
Knowledge Life Science 17
Knowledge Bureaucracy 12
Perception 13
Persuasion 14
Survival 8 (Reroll)
Treat Injury 13
UTF 19

Force Powers:
Mind Trick X2
Grip X2
Slam
Surge
Move Object
Rebuke
Fear (pg 50 Kotor)
Mind Shard (pg 28 JA)

Languages: Basic, Ithorese, Huttese, Bothese, Gunganese, High Galactic, Mon Calamarian, Jawa Trade Language, Zabrak

Talents: Wealth, Born Leader, Telekinetic Savant, Reactionary Attack (pg 26 Kotor), Attract Minion 1

Planned Generation - Talents: Wealth of Allies (S&V 27), Impel Ally 1 (Saga), IA2 (Saga), Inspire Wrath(S&V27), Tactical Superiority(S&V27), Shelter(S&V27), BG1(S&V27), BG2(S&V27), BG3(S&V27)
Feats - Lvl 9: Force Training Regimen Mastery?? (JA 23) Force Training??

Feats: Linguist, WP - Pistol/Simple Weapons, Cybernetic Surgery, Skill Focus Know LS, Force Sensitivity, Force Training X2, Skill Focus Gather Info

Equipment:
Med Kit (In Ship)
Surgery Kit (In Ship)
Security Kit (In ship)
All Temp Cloak (In Ship)
Utility Belt
Holoprojector X3 (Carrying 1)
Lightsaber X2
BP Hold out (Concealed)
Heavy BP (NC)
2 Grenades
Sith Holocron (In Droid)
Sith Medalians (In Ship)
Stealth Field Generator (In Ship)
Infrared Goggles
Jet Pack
Neural Band (pg 74 Kotor - +2 Will, -2 DT)
Jawa Utinni Lightsaber (Concealed)
Sith Tailsman (+1d6 to force powers) (JA 69)
Sith Amulet (5 days remaining on creation) (JA 69)
4 Concealed Holsters

152238 Credits

31299/36000

Name: Eliana the Haidmaiden (Bodemaw's Minion)

Species: Echani
Class: Minion 1/Soldier 5
Age: 23 Female 5'4" 125 lbs

Str 18 +4
Con 14 +2
Dex 16 +3
Int 12 +1
Wis 10 +0
Cha 10 +0

HP 58

Initiative: 10 Base Attack: 5 Perception: 3
Force Pts: 7 Speed: 6 Destiny Pts: 0 Dmg Threshold: 20

Defenses:

Fort: 20
Reflex: 20
Will Defense: 16

Talent - Melee Smash (+1 dmg), Stunning Strike (add -1 on condition track)

Feats - WP Advanced Melee, WP Pistol, Skill Focus (Pilot), Mighty Swing, Martial Arts 1, Duel Weapon Mastery 1, Echani Training (Kotor 33), Power Blast (Kotor 33)

Trained Skills
Acrobatics +10
Pilot +15

Unarmed - +9 1d6+12 (Echani Training)

Equipment -
Echani Handmaiden's Staff - Shockstaff Pg 65 Kotor +9 (2d6+8/2d6+8) 3d6+9w/MS (Once per encounter crit on 19/20) Sith Poison (when hit 1d20+12 on Fort 4d6dmg and -1 on condition)

Blaster Pistol x2 +8 (3d6)
with Beam Splitters (Once per encounter when using Power Blast, 2dmg instead of 1)
Handmaiden Robes
Holoprojector
Utility Belt

XP 16495/21000

Author:  MtMagus [ Wed May 27, 2009 10:18 pm ]
Post subject:  Re: Mt. Magus's Online Game

Hey Bill, can you put your force powers in the post?

Author:  hman73 [ Mon Jun 01, 2009 3:00 pm ]
Post subject:  Re: Mt. Magus's Online Game

Here is my character Matt.

Name: Kalbacca

Species: Wookiee

Class: Soldier Level 5

Age: 96 7'2" 355 lbs

Str 10 (+4) = 14 Mod +2
Dex 17 (-2) = 15 Mod +2
Con 15 (+2) = 17 Mod +3
Int 13 (0) = 13 Mod +1
Wis 13 (-2) = 11 Mod 0
Cha 10 (-2) = 8 Mod

Hit Points: 70
Initiative: 10
Base Attack: 7
Perception: 6
Speed: 6

Damage Threshold: 20
Fortitude Defense: 18
Reflex Defense: 20
Will Defense:8

Weapons: Bowcaster and Ceremonial Sword (Gift from Father)

Light Armor

Skills:
Endurance 9
Initiative 10
Perception 6
Pilot 11
Treat Injury 6

Languages: Basic (Understands, but lacks the ability to speak) Shryiiwook

Talents: Battle Anaylysis and Devastating Attack

Feats: Armor Pro Light, Armor Pro Med, Weapons Pro Pistol, Weapons Pro Rifle, Weapons Pro Simple,
Exotic Weapons Pro Bowcaster, Point Blank Shot, Precise Shot, Carful Shot.

Equipment: Security Kit, Utility Belt, Power Packs 12, Credit Chip, Datapad, Breath Mask, Bandolier with 12 energy packs.

Author:  MtMagus [ Wed Jun 03, 2009 3:25 pm ]
Post subject:  Re: Mt. Magus's Online Game

uh. It looks like your modifiers are screwed up a bit there. I think your problem when you rolled you added your racial modifiers directly to the modifiers instead of to the abilities themselves. If I'm correct then your scores should be:

Str 10 (+4) = 14 Mod +2
Dex 17 (-2) = 15 Mod +2
Con 15 (+2) = 17 Mod +3
Int 13 (0) = 13 Mod +1
Wis 13 (-2) = 11 Mod 0
Cha 10 (-2) = 8 Mod -1

This also means you have too many skills listed. Also deception isn't a class skill for soldiers.

Author:  dnemiller [ Wed Jun 03, 2009 3:37 pm ]
Post subject:  Re: Mt. Magus's Online Game

MtMagus wrote:
uh. It looks like your modifiers are screwed up a bit there. I think your problem when you rolled you added your racial modifiers directly to the modifiers instead of to the abilities themselves. If I'm correct then your scores should be:

Str 10 (+4) = 14 Mod +2
Dex 17 (-2) = 15 Mod +2
Con 15 (+2) = 17 Mod +3
Int 13 (0) = 13 Mod +1
Wis 13 (-2) = 11 Mod 0
Cha 10 (-2) = 8 Mod -1

This also means you have too many skills listed. Also deception isn't a class skill for soldiers.



hey my bad Matt. I helped hunter build the character and was not sure where the racial stats should be added in at. Also I did not pay attention to the deception part.

Author:  MtMagus [ Mon Jun 08, 2009 8:28 pm ]
Post subject:  Re: Mt. Magus's Online Game

So lets see. Now with Bill out of town, the session on Wednesday consists of 3 soldiers. Oh boy, it's a mercenary scenario.

Author:  hman73 [ Tue Jun 09, 2009 9:01 pm ]
Post subject:  Re: Mt. Magus's Online Game

So what time will it start Wednesday?

Author:  jew3 [ Wed Jun 10, 2009 8:48 am ]
Post subject:  Re: Mt. Magus's Online Game

Can someone let me know if we are still doing this tonight?

Author:  Grand Moff Boris [ Wed Jun 10, 2009 9:18 am ]
Post subject:  Re: Mt. Magus's Online Game

Good luck with this guys. Matt you have your work cut out for you. :P

Author:  dnemiller [ Wed Jun 10, 2009 7:12 pm ]
Post subject:  Re: Mt. Magus's Online Game

bump for Kaz Klar

Author:  MtMagus [ Wed Jun 10, 2009 7:15 pm ]
Post subject:  Re: Mt. Magus's Online Game

Actually James we are playing this Wednesday.

Author:  kazklar [ Wed Jun 10, 2009 7:30 pm ]
Post subject:  Re: Mt. Magus's Online Game

Name: Har-en

Species: Human

Class: Scout Level 5

Age: 36 6'5" 240 lbs

Str 16 (+4)
Dex 14 (+2)
Con 13 (+1)
Int 12 (+1)
Wis 9 (-1)
Cha 13 (+1)

Hit Points: 70
Initiative: 4
Base Attack: 3
Perception: 1
Speed: 6

Damage Threshold: 20
Fortitude Defense: 17
Reflex Defense: 21
Will Defense:

Weapons: Hand To Hand

Light Armor

Skills:
Acrobatics
Climb
Endurance
Jump
Social
Stealth
Survival

Languages: Basic

Talents: Hidden Movement, Improved Stealth, Long Stride

Feats: Shake it off, Martial Arts 2, Running attack, Trip, AP light

Equipment: Rope (2 squares), Utility Belt, Credit Chip, Datapad, Survival Backpack,

Author:  hman73 [ Wed Jun 24, 2009 10:18 am ]
Post subject:  Re: Mt. Magus's Online Game

So anyone know if we are going to have a session tonight?

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