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Mt. Magus's Online Game https://www.swmgamers.com/forums/viewtopic.php?f=94&t=6428 |
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Author: | dnemiller [ Fri May 15, 2009 6:57 am ] |
Post subject: | Mt. Magus's Online Game |
This thread is for the RPG Group that meets every other weds nite on vassal and plays using skype. The group is currently rather large. If you desire to join the group you will need to discuss it with Matt aka Mt Magus as he is the GM of the game and his word is final. The game is set in the Old Republic shortly after the end of Sith vs Republic war involving Revan and Malak. If you are looking to join the game be warned we dont need anymore Jedi..... So if you are going to ask to join the game keep that in mind. We are playing as a budding criminal organization. Bill's character is in charge of the criminal organization's and major financial dealings. My character is 2nd in command and is in charge of all Tactical Planning and appropriation of materials needed. This is not your average RPG for sure. |
Author: | MtMagus [ Sat May 16, 2009 6:34 pm ] |
Post subject: | Re: Mt. Magus's Online Game |
Ok. Does anybody have a preferred time they want to do this or should we keep doing it Wednesday at 8? Also repost your char sheets since they all disappeared. |
Author: | dnemiller [ Sat May 16, 2009 6:46 pm ] |
Post subject: | Re: Mt. Magus's Online Game |
I would not mind moving it to Thursday personally but I dont know how others would feel |
Author: | billiv15 [ Sun May 17, 2009 4:45 pm ] |
Post subject: | Re: Mt. Magus's Online Game |
Well Lost is over for 7 months, so my Wed nights are now free. But Thur night works just as well for me. |
Author: | jew3 [ Wed May 20, 2009 11:07 pm ] |
Post subject: | Re: Mt. Magus's Online Game |
thursday is the night we play SWM in both the lansing and Kalamazoo stores so its really bad for me. |
Author: | jonnyb815 [ Wed May 20, 2009 11:23 pm ] |
Post subject: | Re: Mt. Magus's Online Game |
well thats fine both nights are good for me. |
Author: | dnemiller [ Wed May 27, 2009 7:38 pm ] |
Post subject: | Re: Mt. Magus's Online Game |
here is my character updated 10/29/09 Name: Jainx Davral Specie: Human (Mando) Class: Soldier Level 7, Elite Trooper Level 2 Age: 27 Male 6'03" 240 lbs Str: 14 modifier +2 Dex: 18 mod +4 Con: 16 mod +3 Int: 14 mod +2 Wis: 12 mod +1 Cha: 10 mod +0 Hit Points: 124 Initiative: 13 Base Attack: 14 Perception: 10 Force Pts: 10 Speed: 6 Destiny Pts: 3 Dmg Threshold: 31 Fort Defense: 31 Defenses: Fort: 31 Reflex: 33 Will Defense: 21 Damage Redeuction - 1 Delay Damage Weapons: Blaster Cannon 3 d12, Medium Blaster Carbine 3 d 8, Flamethrower 3 d 6 Mando Battle Armor Skills: (trained) Initiative - 13, Tactics - 11 Mechanics - 11 Perception - 10 Treat Injury - 10 Languages: Basic, Mando, Huttese, Shriwook, Ithorese, Durese, Bothese Talents: Armored Defense, Battle Analysis, Jet Pack Training, Tough as Nails, Improved Armor Defense Feats: Armored Pro (lght), Armored Pro (med), Weapons Pro (pistol), Weapons Pro (Rifle), Weapons Pro (Simple), Exotic Pro (Flamethrower), Charging Fire, Advangeous Attack, Mando Training, Improved Defense, Linguist, Point Blank Shot, Precise Shot, Martial Arts, Rapid Shot Equipment: Security Kit Utility Belt Power Packs - 40 Credit Chip Datapad Breathmask Code Cylinder Bandolier Jedi Medallion Jedi Lightsaber x 2 - trophies of the dead Sith Lightsaber Sith Holo projector 2 Wookies owe Jainx a Life Debt - Kalbacca and Rawrrr (phillips character - so much for his character hating Kalbacca for taking on a life debt..... funny how almost getting killed will do that to you!!!!) T3 Droid with Falmethrower and stun Ray fully Upgraded to Pilot the ship and activate the defenses for the ship T-1 Bulk Loader Droid Jainx has no love for the Jedi or the Sith. When he was old enough to accompany his father in battle as his Mandolorian Heritage he witnessed a Jedi Master kill his father. Jainx later as an adult killed the same Jedi who was now a Sith. He carries the Jedi's Medallion (coined for becoming a master) as a reminder to never trust either of the two. Jainx follows the somewhat strange Mandolorian honor code and wishes for a time when the Mandolorians are returned to their proper place in the galaxy. Until then Jainx seeks beings worthy of honor and trust. This trust can only be gained the true Mandolorian way through combat. Jainx is not a man to be trifled with. When he speaks he means what he says and if you cross him he will attack. As all Mandolorians there can be no greater glory than to die in battle. |
Author: | billiv15 [ Wed May 27, 2009 8:43 pm ] |
Post subject: | Re: Mt. Magus's Online Game |
Name: Bodemaw Ridley Hunter IV Species: Ithorian Class: Noble 5 Jedi 2 Crime Lord 1 Age: 30 Male 5'10" 175 lbs Str: 11 modifier +0 Dex: 12 mod +1 Con: 13 mod +1 Int: 16 mod +3 Wis: 18 mod +4 Cha: 20 mod +5 Hit Points: 63 Initiative: 10 Base Attack: 5 Perception: 11 Force Pts: 8/10 Speed: 6 Destiny Pts: 3 Dmg Threshold: 18 Dark Side Pts: 11 Defenses: Fort: 20 Reflex: 21 Will Defense: 30 Weapons: BP Heavy 6 (3d8+4) Cesta BP Hold out (concealed) 6 (3d4+4) Lightsaber X2 (concealed) 5 (2d8+4) Skills: Deception 14 Gather Information 19 Initiative 10 Knowledge Life Science 17 Knowledge Bureaucracy 12 Perception 13 Persuasion 14 Survival 8 (Reroll) Treat Injury 13 UTF 19 Force Powers: Mind Trick X2 Grip X2 Slam Surge Move Object Rebuke Fear (pg 50 Kotor) Mind Shard (pg 28 JA) Languages: Basic, Ithorese, Huttese, Bothese, Gunganese, High Galactic, Mon Calamarian, Jawa Trade Language, Zabrak Talents: Wealth, Born Leader, Telekinetic Savant, Reactionary Attack (pg 26 Kotor), Attract Minion 1 Planned Generation - Talents: Wealth of Allies (S&V 27), Impel Ally 1 (Saga), IA2 (Saga), Inspire Wrath(S&V27), Tactical Superiority(S&V27), Shelter(S&V27), BG1(S&V27), BG2(S&V27), BG3(S&V27) Feats - Lvl 9: Force Training Regimen Mastery?? (JA 23) Force Training?? Feats: Linguist, WP - Pistol/Simple Weapons, Cybernetic Surgery, Skill Focus Know LS, Force Sensitivity, Force Training X2, Skill Focus Gather Info Equipment: Med Kit (In Ship) Surgery Kit (In Ship) Security Kit (In ship) All Temp Cloak (In Ship) Utility Belt Holoprojector X3 (Carrying 1) Lightsaber X2 BP Hold out (Concealed) Heavy BP (NC) 2 Grenades Sith Holocron (In Droid) Sith Medalians (In Ship) Stealth Field Generator (In Ship) Infrared Goggles Jet Pack Neural Band (pg 74 Kotor - +2 Will, -2 DT) Jawa Utinni Lightsaber (Concealed) Sith Tailsman (+1d6 to force powers) (JA 69) Sith Amulet (5 days remaining on creation) (JA 69) 4 Concealed Holsters 152238 Credits 31299/36000 Name: Eliana the Haidmaiden (Bodemaw's Minion) Species: Echani Class: Minion 1/Soldier 5 Age: 23 Female 5'4" 125 lbs Str 18 +4 Con 14 +2 Dex 16 +3 Int 12 +1 Wis 10 +0 Cha 10 +0 HP 58 Initiative: 10 Base Attack: 5 Perception: 3 Force Pts: 7 Speed: 6 Destiny Pts: 0 Dmg Threshold: 20 Defenses: Fort: 20 Reflex: 20 Will Defense: 16 Talent - Melee Smash (+1 dmg), Stunning Strike (add -1 on condition track) Feats - WP Advanced Melee, WP Pistol, Skill Focus (Pilot), Mighty Swing, Martial Arts 1, Duel Weapon Mastery 1, Echani Training (Kotor 33), Power Blast (Kotor 33) Trained Skills Acrobatics +10 Pilot +15 Unarmed - +9 1d6+12 (Echani Training) Equipment - Echani Handmaiden's Staff - Shockstaff Pg 65 Kotor +9 (2d6+8/2d6+8) 3d6+9w/MS (Once per encounter crit on 19/20) Sith Poison (when hit 1d20+12 on Fort 4d6dmg and -1 on condition) Blaster Pistol x2 +8 (3d6) with Beam Splitters (Once per encounter when using Power Blast, 2dmg instead of 1) Handmaiden Robes Holoprojector Utility Belt XP 16495/21000 |
Author: | MtMagus [ Wed May 27, 2009 10:18 pm ] |
Post subject: | Re: Mt. Magus's Online Game |
Hey Bill, can you put your force powers in the post? |
Author: | hman73 [ Mon Jun 01, 2009 3:00 pm ] |
Post subject: | Re: Mt. Magus's Online Game |
Here is my character Matt. Name: Kalbacca Species: Wookiee Class: Soldier Level 5 Age: 96 7'2" 355 lbs Str 10 (+4) = 14 Mod +2 Dex 17 (-2) = 15 Mod +2 Con 15 (+2) = 17 Mod +3 Int 13 (0) = 13 Mod +1 Wis 13 (-2) = 11 Mod 0 Cha 10 (-2) = 8 Mod Hit Points: 70 Initiative: 10 Base Attack: 7 Perception: 6 Speed: 6 Damage Threshold: 20 Fortitude Defense: 18 Reflex Defense: 20 Will Defense:8 Weapons: Bowcaster and Ceremonial Sword (Gift from Father) Light Armor Skills: Endurance 9 Initiative 10 Perception 6 Pilot 11 Treat Injury 6 Languages: Basic (Understands, but lacks the ability to speak) Shryiiwook Talents: Battle Anaylysis and Devastating Attack Feats: Armor Pro Light, Armor Pro Med, Weapons Pro Pistol, Weapons Pro Rifle, Weapons Pro Simple, Exotic Weapons Pro Bowcaster, Point Blank Shot, Precise Shot, Carful Shot. Equipment: Security Kit, Utility Belt, Power Packs 12, Credit Chip, Datapad, Breath Mask, Bandolier with 12 energy packs. |
Author: | MtMagus [ Wed Jun 03, 2009 3:25 pm ] |
Post subject: | Re: Mt. Magus's Online Game |
uh. It looks like your modifiers are screwed up a bit there. I think your problem when you rolled you added your racial modifiers directly to the modifiers instead of to the abilities themselves. If I'm correct then your scores should be: Str 10 (+4) = 14 Mod +2 Dex 17 (-2) = 15 Mod +2 Con 15 (+2) = 17 Mod +3 Int 13 (0) = 13 Mod +1 Wis 13 (-2) = 11 Mod 0 Cha 10 (-2) = 8 Mod -1 This also means you have too many skills listed. Also deception isn't a class skill for soldiers. |
Author: | dnemiller [ Wed Jun 03, 2009 3:37 pm ] |
Post subject: | Re: Mt. Magus's Online Game |
MtMagus wrote: uh. It looks like your modifiers are screwed up a bit there. I think your problem when you rolled you added your racial modifiers directly to the modifiers instead of to the abilities themselves. If I'm correct then your scores should be: Str 10 (+4) = 14 Mod +2 Dex 17 (-2) = 15 Mod +2 Con 15 (+2) = 17 Mod +3 Int 13 (0) = 13 Mod +1 Wis 13 (-2) = 11 Mod 0 Cha 10 (-2) = 8 Mod -1 This also means you have too many skills listed. Also deception isn't a class skill for soldiers. hey my bad Matt. I helped hunter build the character and was not sure where the racial stats should be added in at. Also I did not pay attention to the deception part. |
Author: | MtMagus [ Mon Jun 08, 2009 8:28 pm ] |
Post subject: | Re: Mt. Magus's Online Game |
So lets see. Now with Bill out of town, the session on Wednesday consists of 3 soldiers. Oh boy, it's a mercenary scenario. |
Author: | hman73 [ Tue Jun 09, 2009 9:01 pm ] |
Post subject: | Re: Mt. Magus's Online Game |
So what time will it start Wednesday? |
Author: | jew3 [ Wed Jun 10, 2009 8:48 am ] |
Post subject: | Re: Mt. Magus's Online Game |
Can someone let me know if we are still doing this tonight? |
Author: | Grand Moff Boris [ Wed Jun 10, 2009 9:18 am ] |
Post subject: | Re: Mt. Magus's Online Game |
Good luck with this guys. Matt you have your work cut out for you. |
Author: | dnemiller [ Wed Jun 10, 2009 7:12 pm ] |
Post subject: | Re: Mt. Magus's Online Game |
bump for Kaz Klar |
Author: | MtMagus [ Wed Jun 10, 2009 7:15 pm ] |
Post subject: | Re: Mt. Magus's Online Game |
Actually James we are playing this Wednesday. |
Author: | kazklar [ Wed Jun 10, 2009 7:30 pm ] |
Post subject: | Re: Mt. Magus's Online Game |
Name: Har-en Species: Human Class: Scout Level 5 Age: 36 6'5" 240 lbs Str 16 (+4) Dex 14 (+2) Con 13 (+1) Int 12 (+1) Wis 9 (-1) Cha 13 (+1) Hit Points: 70 Initiative: 4 Base Attack: 3 Perception: 1 Speed: 6 Damage Threshold: 20 Fortitude Defense: 17 Reflex Defense: 21 Will Defense: Weapons: Hand To Hand Light Armor Skills: Acrobatics Climb Endurance Jump Social Stealth Survival Languages: Basic Talents: Hidden Movement, Improved Stealth, Long Stride Feats: Shake it off, Martial Arts 2, Running attack, Trip, AP light Equipment: Rope (2 squares), Utility Belt, Credit Chip, Datapad, Survival Backpack, |
Author: | hman73 [ Wed Jun 24, 2009 10:18 am ] |
Post subject: | Re: Mt. Magus's Online Game |
So anyone know if we are going to have a session tonight? |
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