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 Post subject: Re: Dawn of Defiance PBP/Vassel Game (No Player Openings)
PostPosted: Thu Sep 22, 2011 3:15 pm 
Unnamed Wookiee
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Bonjour, just wanted to let you guys know that I made my own account to make everyone's life easier.

Sincerely, Jedi Master's Wife :fight: (Lisa)


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 Post subject: Re: Dawn of Defiance PBP/Vassel Game (No Player Openings)
PostPosted: Thu Sep 22, 2011 5:37 pm 
Warmaster
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If I do start with my wealth, I like it. 46,800 credits ^^

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 Post subject: Re: Dawn of Defiance PBP/Vassel Game (No Player Openings)
PostPosted: Thu Sep 22, 2011 5:45 pm 
Warmaster
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A few of you have already submitted character sheets to me. Because some of the other player concepts are still being worked on, please post your working character stats here for the other players to see and comment on.

Jester007 and obikenobi1, I think you both are trying to play the sham character type. I will let you decide if that is what you both want.

Also, I just finished updating the in-character thread to just before I give you information pertaining to the first, well actually second seance of the story. Once all characters are reviewed here by the other players and approved by me I will continue the story.

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 Post subject: Re: Dawn of Defiance PBP/Vassel Game (No Player Openings)
PostPosted: Thu Sep 22, 2011 5:48 pm 
Warmaster
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Well, here is me. I haven't adjusted the credits for money spent yet though (waiting to see if I need to kick some over to the wife)

Dorian Evern CL 3

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Dorian is a twig of a man. Weighing in at a tiny 66kg, little more than most human women, and looking more like a spoiled prince than a wealthy executive, most have trouble taking him seriously at first. But those who manage to get past his unkept black hair and his pathetic, anemic demeanor catch a glimpse of his deep brown eyes. The soul of the man is sharper than any knife. His gaze seems as though it could pierce through anything he looks upon, a terrifying feeling coming from the rather lengthy, 1.7m tall man. His voice conveys the same feeling. Dorian's voice is a commanding yet soothing voice. He could speak of ripping a person apart in gruesome detail yet his tone would be that of a mother reading her baby a bedtime story. Regardless of what he says, he has a way of speaking that makes others feel at ease and disturbed by how at ease they feel. Finally, one notices the mark under his left eye. It has faded greatly over time, however, any soldier or mechanic would easily be able to recognize it as an old ion burn. Something very curious considering the mans 23 years of existence.

Medium Human noble 3
Init +1; Senses Perception +2
Languages Basic, Binary, Bocce, Huttese, Jawa, Jawa Trade Language, Ryl, Shyriiwook

Defenses Ref 17 (flat-footed 14), Fort 13, Will 18
hp 28; Threshold 18
Immune +5 to Fortitude Defense against extreme heat and cold effects

Speed 6 squares
Melee by weapon +1
Ranged DT-12 heavy blaster pistol +2 (4d6+1)
Base Atk +2; Grp +2

Abilities Str 8, Dex 10, Con 10, Int 17, Wis 8, Cha 17
Talents Connections, Wealth
Feats Fight Through Pain, Force of Personality, Friends in Low Places, Linguist, Predictive Defense, Weapon Proficiency (pistols, simple weapons)
Skills Deception +9, Gather Information +9, Knowledge (bureaucracy) +9 (may use Gather Information +9 to acquire licenses for restricted or military goods instead), Knowledge (galactic lore) +9, Knowledge (life sciences) +9, Knowledge (physical sciences) +9, Knowledge (social sciences) +9, Knowledge (technology) +9, Perception +2, Persuasion +9, Use Computer +9
Possessions 46800 credits, DT-12 heavy blaster pistol with spare power pack, field kit (2 condensing canteens, sunshield roll, 7 day food supply, 24 filters, 12 atmospher canisters,, 2 glow rods, 2 breath masks, all-temperature cloak), credit chip, datapad, earbud comlink, encrypted long-range comlink with holo capability, holorecorder, mesh tape, personal holoprojector, power generator, power pack, power recharger

-----------------------------------------------------------------------------------------

As a side note, with friends in low places, do I get the license for free based on the black market value of the item or the original item value?

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Last edited by Jedi_Master on Fri Sep 23, 2011 9:13 pm, edited 3 times in total.

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 Post subject: Re: Dawn of Defiance PBP/Vassel Game (No Player Openings)
PostPosted: Thu Sep 22, 2011 5:53 pm 
Warmaster
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Seeing the number of credits Jedi_Master starts with reminds me. Any Droids that are purchased will gain 50% of the XP awarded to PC's. Also, the owner will be responsible for role playing the droid characters (when applicable) and will have to spend one swift action each round of combat they wish to direct a droid to do more than self preservation on its turn.

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Last edited by TreebeardTheEnt on Fri Sep 23, 2011 4:17 am, edited 1 time in total.

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 Post subject: Re: Dawn of Defiance PBP/Vassel Game (No Player Openings)
PostPosted: Thu Sep 22, 2011 5:58 pm 
Warmaster
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Oh oh oh, can I buy a ship, can I can I can I?

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 Post subject: Re: Dawn of Defiance PBP/Vassel Game (No Player Openings)
PostPosted: Thu Sep 22, 2011 6:05 pm 
Warmaster
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Yes, you will need to let me know what you are looking for and what you are willing to pay for the ship. You will also have to pay the licensing fees associated with ship ownership, ect. I will use a friends house rules to get you something that is as close to your request that I can that is in your price range.

Smilie curtsy of my daughter:
:fight2:

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 Post subject: Re: Dawn of Defiance PBP/Vassel Game (No Player Openings)
PostPosted: Thu Sep 22, 2011 6:09 pm 
Warmaster
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I had three in mind (as we have maps for each)

the YT-1300, the dynamic class freighter, and the ghtroc 720 frieghter

I can afford any one of them used

Also, do you have skype open and avaliable? Lisa you and I could talk.

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 Post subject: Re: Dawn of Defiance PBP/Vassel Game (No Player Openings)
PostPosted: Thu Sep 22, 2011 6:56 pm 
Dark Lord of the Sith
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though we were doing a 30 pt build?


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 Post subject: Re: Dawn of Defiance PBP/Vassel Game (No Player Openings)
PostPosted: Thu Sep 22, 2011 7:05 pm 
Warmaster
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jonnyb815 wrote:
though we were doing a 30 pt build?


we are, 17, 17, 10, 10, 8, 8 is 30 points ^^

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 Post subject: Re: Dawn of Defiance PBP/Vassel Game (No Player Openings)
PostPosted: Thu Sep 22, 2011 7:20 pm 
Unnamed Wookiee
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Elanor Evern CL 3

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Age 20; Hair Color Black; Hair Length and Style tied back; Eye Color brown; Height 1.54 m; Weight 62 kg
Appearance
---

Medium Human soldier 3
Init +9; Senses Perception +8
Languages Basic, Bocce, Jawa, Jawa Trade Language

Defenses Ref 17 (flat-footed 14), Fort 15, Will 13
hp 46; Threshold 15

Speed 6 squares
Melee by weapon +4
Ranged grenade launcher +6 (4d6+1, 2-square burst) or
Ranged Merr-Sonn PLX-2M portable missile launcher +6 (8d6+1, 3-square burst) or
Ranged DLT-20A "Longbarrel" blaster rifle +6 (3d10+1) or
Ranged DLT-20A "Longbarrel" blaster rifle +1 (3d10+1) with autofire
Base Atk +3; Grp +6
Atk Options autofire (DLT-20A "Longbarrel" blaster rifle), Bantha Herder

Abilities Str 12, Dex 16, Con 10, Int 16, Wis 10, Cha 10
Talents Battlefield Remedy, Demolitionist
Feats Armor Proficiency (light, medium), Bantha Herder, Scavenger, Tech Specialist, Weapon Proficiency (heavy weapons, pistols, rifles, simple weapons)
Skills Initiative +9, Knowledge (tactics) +9, Mechanics +9, Perception +8, Pilot +9, Treat Injury +6 (move tended creature +1 step on the condition track when succeeding at First Aid), Use Computer +9
Possessions 15000 credits, DLT-20A "Longbarrel" blaster rifle with spare power pack, earbud comlink, field food processor, grenade launcher with 4 spare frag grenades, medpac, Merr-Sonn PLX-2M portable missile launcher with 3 spare Arakyd 3t3 missile packs, security kit, tool kit


Last edited by sweeteyes55 on Fri Sep 23, 2011 8:04 pm, edited 2 times in total.

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 Post subject: Re: Dawn of Defiance PBP/Vassel Game (No Player Openings)
PostPosted: Thu Sep 22, 2011 7:48 pm 
Droid Army Commander
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Here is my character that I have in mind so far:

(name to be decided latter) CL 3
age 32, Height 5'6", Gender ?, Weight 180 lbs

Medium Clawdite Scout 3
Available Credits: decided latter
Exp: to be added latter

Str 15 Dex 14 Con 10 Int 13 Wis 10 Cha 12
Force 9 Destiny Points 9
Base Attack +2; Grp +4
Init +8; senses regular vison; perception +6
Languages: Basic,
Defenses: Fort 14 Ref 18 (flat-footed 16) Will 13
HP 48; Threshold 14
Speed 6
Ranged attack:
Blaster Pistol +4 (3d6) or 2d6 stun

Melee stun baton +4 (2d6+3) or
Melee shockboxing gloves +4 (1d6+4)
Ranged ion pistol +3 (3d6+1 ion) or
Ranged blaster pistol +3 (3d6+1)
Base Atk +2; Grp +4
Atk Options K'tara Training

Species Traits:
Shapeshift - Clawdites can change their appearance at will. A Clawdite gains a +10 species bonus on Deception checks made to disguise appearance. Additionally, a Clawdite can disguise its appearance as a full round action at no penalty.
Startle - Once per encounter, as a reaction to being attacked, the Clawdite can make a deception check against the targets Will defense. If successful, the attacker takes a -5 penalty on the attack roll.

Talents:
Hidden Movement, Improvised Stealth

Feats:
K'tara Training, Martial Arts I, Skill Focus (stealth),Weapon Prof. (rifles); Weapon Prof. (pistols);Weapon Prof. (simple weapons)


Skills:
Acrobatics +3; Climb +3; Deception +3; Endurance +1; Gather Information +2; Initiative +8; Jump +3; Knowledge (all others) +2; Mechanics +7; Perception +6; Persuasion +2; Pilot +8; Ride +3; Stealth +13; Survival +6; Swim +3; Treat Injury +1; Use Computer +2; Use the Force +2

Possessions:
Stun Baton,Shockboxing Gloves, Ion Pistol,Blaster Pistol. More to be added latter.

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To learn Mandalorian, go to http://www.karentraviss.com/html/mando.htm.

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Last edited by obikenobi1 on Mon Sep 26, 2011 8:40 am, edited 3 times in total.

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 Post subject: Re: Dawn of Defiance PBP/Vassel Game (No Player Openings)
PostPosted: Fri Sep 23, 2011 9:20 am 
Warmaster
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Out of curiosity, can I use Elanor's credits and my background abilities to buy her weapons? Our backgrounds are linked so I didn't think to much about it but I wanted to ask you.

Also, as for shipy ship, I will leave it up to the masses. I will take either the YT-1300 or the ghtroc 720 based on everybodies opinions. Here is the comparison.

YT-1300 VS ghtroc 720

ghtroc 720 has shields 15, YT has no shields. ghtroc 720 has 35 tonnes more cargo space than the YT. ghtroc 720 is more maneuverable (higher dex) than the YT. ghtroc 720 can hold 4 more passengers than the YT. ghtroc 720 has an init and pilot of -3 compared to the YT's -5's. The ghtroc 720 is also very VERY common, meaning you can find parts anywhere (according to the book). It costs 2,000 credits less than the YT-1300.

The YT has 10 unused encampment points compared to the ghtroc 720's 3. The YT has a higher attack (+1 vs +2) with its primary weapon but no autofire mode. The YT's turret can be angled, the ghtroc 720 is a forward fire only. The YT has a higher speed than the ghtroc 720 (by 50km/h) and higher HP (by 10). The YT has a higher fort and strength than the ghtroc 720 (by 1 and 2 respectively). The YT also has a faster backup hyperdrive (X12) than the ghtroc 720 (X15).

Both ships have the same perception, DR (not SR), mechanics and use computer bonuses, consumables (2 months), and weapon damage (4d10X2)

For me, the ghtroc 720 is the more appealing. Shields vs no shields is a big selling point, as is the larger crew space. The encampment points can be made equal as well simply by using up the extra 35 tonnes of storage the ghtroc 720 has. I really do not like the weapons firing arc on the ghtroc 720 though.

--------------------------------------------------------------------------------------------------------------------------------------------
If the DM would allow, I could also swing an L4000 (pg 119/120 of FU). It costs 85000 used, however, the ship began production near the beginning of the Clone wars and it says the price was massively slashed to try and boost sales. By the end of the clone wars the ship was fairly common but being phased out and used mostly for parts for larger ships. I think it would be fitting in that sense.

Not to mention it is better than the two ships mentioned earlier in every way.

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Last edited by Jedi_Master on Fri Sep 23, 2011 10:01 am, edited 1 time in total.

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 Post subject: Re: Dawn of Defiance PBP/Vassel Game (No Player Openings)
PostPosted: Fri Sep 23, 2011 9:34 am 
Really Cool Alien from a Cantina
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My character may be similar to Obi's, but the big difference is my character likes to hide in plain sight instead of using Stealth to sneak around. Here's what I've got as my character:

Cander Forte
Age: 22, Light Brown Hair, Brown Eyes, 6' 1", 165 lbs
Background: The third son of an Alderanian noble family. He, along with his family, have agreed that he should be trained to become a spy to aid in the resistance movement that has been growing against the newly formed Galactic Empire.

Human Noble2, Scoundrel 1
Attachment:
Cander.jpg


STR 8
DEX 15
CON 12
INT 14
WIS 12
CHA 15

HP: 31
REFLEX: 17, FORT: 14, WILL: 16

SKILLS: Deception +13 (+18 when using forged IDs and disguises), Persuasion +13, Knowledge (Bureaucracy, Social Sciences) +8, Initiative +8, Perception +7, Pilot +8, Use Computer +8, Treat Injury +7

FEATS: Master of Disguise, Skill Focus (Deception, Persuasion), Linguist x2, Weapon Proficiency (Pistols, Simple), Point Blank Shot

TALENTS: Prescence, Knack

LANGUAGES: Basic, Ryl, Huttese, Durese, High Galactic, Bothese, Mon Calamarian, Shriiwook, Rodese

EQUIPMENT: Accurate Heavy Blaster Pistol, Comilink, Pocket Scrambler, Audio/Video Recorder, Breath Mask w/ 2 extra filters, power pack x3, power recharger, surveillance tagger x3, a large collection of clothing ranging from a bum/beggar to a high nobleman w/ forged IDs to match, a deluxe and compact disguise kit, 6088 credits.

Total Weight of Equipment: 7.5 kg

Attack options: Heavy Blaster +4 (+5 w/ Point Blank) 3D8 +1 (+2 w/ Point Blank)


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Last edited by Jester007 on Wed Sep 28, 2011 9:00 pm, edited 2 times in total.

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 Post subject: Re: Dawn of Defiance PBP/Vassel Game (No Player Openings)
PostPosted: Fri Sep 23, 2011 10:47 am 
Warmaster
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So, right now we have a spy, a shock boxing spy?, a healing jedi, a psycho boom stick girl, and a bankroll. We seem to be missing two very important things...a point man to take the hits and a ranged beast. Elanor can kind of do the ranged end and Obi's name to be added later can kind of pull out a melee beater, but neither have any support atm.

-----------------------------------------------------------------------------------------------------------------------------------------------

A few corrections for Obi and Jester too.

Obi, you should have one more trained skill (7 not 6). You should also have a +12 to stealth, not +13. Also your Force points, destiny points, and HP are all way to damn high.

CL 3

Medium Clawdite (middle aged) scout 3
Destiny 3; Force 6
Init +8; Senses Perception +8
Languages Basic, Clawdite, 1 unassigned

Defenses Ref 18 (flat-footed 15), Fort 14, Will 13
hp 36; Threshold 14

Speed 6 squares
Melee stun baton +4 (2d6+3) or
Melee shockboxing gloves +4 (1d6+4)
Ranged ion pistol +3 (3d6+1 ion) or
Ranged blaster pistol +3 (3d6+1)
Base Atk +2; Grp +4
Atk Options Teräs Käsi Training
Special Actions shapeshift

Abilities Str 15, Dex 14, Con 10, Int 13, Wis 10, Cha 12
Special Qualities shapeshift
Talents Hidden Movement, Improved Stealth
Feats Martial Arts I, Skill Focus), Teräs Käsi Training, Weapon Proficiency (pistols, rifles, simple weapons)
Skills Initiative +8, Mechanics +7, Perception +8, Pilot +8, Stealth +8 (may reroll but must keep the result of the reroll even if worse), Survival +6 (one unassigned trained)
Possessions blaster pistol, 15000 credits (minus equipment cost), ion pistol, shockboxing gloves, stun baton

Jester, you did fairly good. I didn't check your weapons and equipment but I know that blaster of yours costs almost 4000 without the forged license.

Medium Human noble 2/scoundrel 1
Destiny 3; Force 6
Init +8; Senses Perception +9
Languages Basic, 8 unassigned

Defenses Ref 17 (flat-footed 15), Fort 14, Will 16
hp 31; Threshold 14

Speed 6 squares
Melee by weapon +0
Ranged by weapon +3
Base Atk +1; Grp +3
Atk Options Point Blank Shot
Special Actions Knack 1/day, Presence

Abilities Str 8, Dex 15, Con 12, Int 14, Wis 12, Cha 15
Talents Knack, Presence
Feats Linguist (2), Master of Disguise, Point Blank Shot, Skill Focus (Deception, Persuasion), Weapon Proficiency (pistols, simple weapons)
Skills Deception +13 (+18 when creating a deceptive appearance or forged document), Initiative +8, Knowledge (bureaucracy) +8, Knowledge (social sciences) +8, Perception +9, Persuasion +13, Pilot +8, Treat Injury +7, Use Computer +8
Possessions 16800 credits

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Last edited by Jedi_Master on Fri Sep 23, 2011 11:52 am, edited 1 time in total.

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 Post subject: Re: Dawn of Defiance PBP/Vassel Game (No Player Openings)
PostPosted: Fri Sep 23, 2011 11:06 am 
Droid Army Commander
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Actually my HP should be 38, not 33. The very first post says:

•Heroes receive hit points equal to 80% of their class’s die type (rounded to the nearest HP) upon gaining a new level

80% of a d8 rounded up to the nearest hit point is 7 hit points. 2 levels with 7 hitpoints =14. 14+24 (starting HP) =38

Also my stealth check is correct. +1(for half level) +2 (dexterity mod) +5 (training) +5 (skill focus) = 13

not sure where you were getting 12.....

As for my Destiny points and force points, I was in a hurry last night and didn't fix them. i was copying my clawdite from a couple campaigns ago and just fixing stuff for this campaign. I must of missed a few thing. :roll:

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To learn Mandalorian, go to http://www.karentraviss.com/html/mando.htm.

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 Post subject: Re: Dawn of Defiance PBP/Vassel Game (No Player Openings)
PostPosted: Fri Sep 23, 2011 11:21 am 
Dark Lord of the Sith
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Jedi_Master wrote:
So, right now we have a spy, a shock boxing spy?, a healing jedi, a psycho boom stick girl, and a bankroll. We seem to be missing two very important things...a point man to take the hits and a ranged beast. Elanor can kind of do the ranged end and Obi's name to be added later can kind of pull out a melee beater, but neither have any support atm.


Well my wookiee should have a lot of hit points. I was thinking of playing a Gran/poison character but if we need a ranged/hp guy I can play the wookiee. I just dont know how he will be in non combat.


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 Post subject: Re: Dawn of Defiance PBP/Vassel Game (No Player Openings)
PostPosted: Fri Sep 23, 2011 11:39 am 
Warmaster
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obikenobi1 wrote:
Actually my HP should be 38, not 33. The very first post says:

•Heroes receive hit points equal to 80% of their class’s die type (rounded to the nearest HP) upon gaining a new level

80% of a d8 rounded up to the nearest hit point is 7 hit points. 2 levels with 7 hitpoints =14. 14+24 (starting HP) =38

Also my stealth check is correct. +1(for half level) +2 (dexterity mod) +5 (training) +5 (skill focus) = 13

not sure where you were getting 12.....

As for my Destiny points and force points, I was in a hurry last night and didn't fix them. i was copying my clawdite from a couple campaigns ago and just fixing stuff for this campaign. I must of missed a few thing. :roll:


Well I obviously got the 12 from your dex mod only being +1 at 13, not +2 :roll:

As for HP, it does not say rounded UP to the nearest hp, it says rounded to the nearest HP. 80% of 8 is 6.4, round that down to 6 as 6 is .4 away while 7 is .6 away. Still, I think it should be rounded up, as only scouts are hurt by that. Though that is wrong too as it should be 36, not 33. Not sure why the macro spit out 33.

And don't forget, you have an extra trained skill still.

----------------------------------------------------------------------------------------------------------------------

Ah! I figured out what went wrong, all your stats were -1 for some reason. So yeah, your stealth should be 13 and that explains why the macro spit out 33 instead of 36. Editing it now

----------------------------------------------------------------------------------------------------------------------

After editing it, you have the right number of trained skills after all. For some reason the macro is spitting out clawdite stats as -3,-1,-1,+1,+1,+3

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 Post subject: Re: Dawn of Defiance PBP/Vassel Game (No Player Openings)
PostPosted: Fri Sep 23, 2011 2:00 pm 
Really Cool Alien from a Cantina
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How are you getting my blaster to be 4000 credits? Its just a basic Heavy Blaster Pistol from the Core book that costs 750 w/ a 20% License fee. Then the improved accuracy upgrade costs 1000 credits. If there's something I missed, please let me know. Cheers!

Sincerely,
Jester007

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 Post subject: Re: Dawn of Defiance PBP/Vassel Game (No Player Openings)
PostPosted: Fri Sep 23, 2011 3:24 pm 
Warmaster
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Jedi_Master wrote:
Out of curiosity, can I use Elanor's credits and my background abilities to buy her weapons? Our backgrounds are linked so I didn't think to much about it but I wanted to ask you.

For equality of character creation each character will have to make purchases prior to the beginning of the game using there credits, and there abilities. After the game begins the group will be able to aid each other.

Jedi_Master wrote:
If the DM would allow, I could also swing an L4000 (pg 119/120 of FU). It costs 85000 used, however, the ship began production near the beginning of the Clone wars and it says the price was massively slashed to try and boost sales. By the end of the clone wars the ship was fairly common but being phased out and used mostly for parts for larger ships. I think it would be fitting in that sense.

I have looked through the outline again and think the best thing to do is handle the purchase of a ship in game (some time after the first scene). That way I don't have to re-wright part of the adventure we are starting with, and I think it would be fun to role play the shopping and purchase...
:shooter:

Also, please note that I do NOT use the books rules for used ships. I will be using a friends house rules (that I intellectually did not provide to the group) for per-owned items.

Jester007 wrote:
How are you getting my blaster to be 4000 credits? Its just a basic Heavy Blaster Pistol from the Core book that costs 750 w/ a 20% License fee. Then the improved accuracy upgrade costs 1000 credits. If there's something I missed, please let me know.

Improved accuracy is only 1000 credits if you have the tech specialist feat, if you do not have it the upgrade cost 2000 credits.

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Last edited by TreebeardTheEnt on Fri Sep 23, 2011 3:47 pm, edited 2 times in total.

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