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 Post subject: Re: NEW VASSAL RPG(need new players)
PostPosted: Tue Jul 19, 2011 10:35 am 
Imperial Dignitaries
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Okay, I'll consider the unarmed route, but it takes a long time for an unarmed character to really come into his own. I will look at a raging-vibro-axe-charger kind of thing too.

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 Post subject: Re: NEW VASSAL RPG(need new players)
PostPosted: Tue Jul 19, 2011 10:56 am 
Droid Army Commander
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thereisnotry wrote:
Okay, I'll consider the unarmed route, but it takes a long time for an unarmed character to really come into his own. I will look at a raging-vibro-axe-charger kind of thing too.


Another posible option also is being a really good grappler. You'd be suprised at how quickly you can take out a enemy when you grapple them. You could potentially KO a enemy in 1 round, if you take the right stuff. And if your grapple check is high enough, the enemy will have a very hard time breaking free of your grip, basically making them worthless at fighting back.

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 Post subject: Re: NEW VASSAL RPG(need new players)
PostPosted: Tue Jul 19, 2011 11:30 am 
Warmaster
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I have found mêlée characters start to come into there own around 7th to 9th level.

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 Post subject: Re: NEW VASSAL RPG(need new players)
PostPosted: Tue Jul 19, 2011 6:33 pm 
Warmaster
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I "hope" to have the second computer set up tomorrow but if not, we will have to run both characters on the same account. Is that ok?

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 Post subject: Re: NEW VASSAL RPG(need new players)
PostPosted: Tue Jul 19, 2011 11:08 pm 
Dark Lord of the Sith
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fine


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 Post subject: Re: NEW VASSAL RPG(need new players)
PostPosted: Wed Jul 20, 2011 3:38 am 
Warmaster
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Since Jinny is using Skype and the SW RPG Vassel module one computer will work fin as long as you both can see the screen and hear the conversation.

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 Post subject: Re: NEW VASSAL RPG(need new players)
PostPosted: Wed Jul 20, 2011 12:08 pm 
Warmaster
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Nevermind, Problem resolved.

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 Post subject: Re: NEW VASSAL RPG(need new players)
PostPosted: Wed Jul 20, 2011 1:04 pm 
Warmaster
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It was my plan to play tonight, but my wife just called and my mother-in-law showed up at our house today and will be spendin g the night.

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 Post subject: Re: NEW VASSAL RPG(need new players)
PostPosted: Wed Jul 20, 2011 1:32 pm 
Warmaster
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TreebeardTheEnt wrote:
It was my plan to play tonight, but my wife just called and my mother-in-law showed up at our house today and will be spendin g the night.


So you're saying you will be playing today, tonight, tomorrow, and until she leaves? :fight:

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 Post subject: Re: NEW VASSAL RPG(need new players)
PostPosted: Wed Jul 20, 2011 1:47 pm 
The One True Sith Lord
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jonny u have my character sheet..... because he is so awesome I cannot post it publically or everyone will copy it.

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 Post subject: Re: NEW VASSAL RPG(need new players)
PostPosted: Wed Jul 20, 2011 2:46 pm 
Warmaster
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dnemiller wrote:
jonny u have my character sheet..... because he is so awesome I cannot post it publically or everyone will copy it.


So long as it isn't a sneak attack, skirmisher, sudden strike person, we should be ok :lol: That and...we already have our stats posted, isn't it to late to mimic you?

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 Post subject: Re: NEW VASSAL RPG(need new players)
PostPosted: Wed Jul 20, 2011 3:06 pm 
The One True Sith Lord
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obviously you have not rgp online using vassal before. if you saw my stats you would just croak because they were not your idea. LOL

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 Post subject: Re: NEW VASSAL RPG(need new players)
PostPosted: Wed Jul 20, 2011 3:59 pm 
Warmaster
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I like my idea though. *aim, fire, hit* sweet, -5 on the condition track ^^ do I need to roll damage?

---edit---

Got the computer up and running ^^ Lisa and I will be on seperate accounts after all ^^

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 Post subject: Re: NEW VASSAL RPG(need new players)
PostPosted: Wed Jul 20, 2011 5:28 pm 
Dark Lord of the Sith
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Jedi_Master wrote:
I like my idea though. *aim, fire, hit* sweet, -5 on the condition track ^^ do I need to roll damage?

---edit---

Got the computer up and running ^^ Lisa and I will be on seperate accounts after all ^^

Pinpoint Accuracy is messed up the small part says one thing then the small sentence before what you get says the same thing but then the sentence that matters says another. By rule you go by the sentence that matters but I understand where they were going with the talent. So I dont know what to do. I am thinking its just a print error. Ill look more into it.


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 Post subject: Re: NEW VASSAL RPG(need new players)
PostPosted: Wed Jul 20, 2011 5:48 pm 
Warmaster
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jonnyb815 wrote:
Jedi_Master wrote:
I like my idea though. *aim, fire, hit* sweet, -5 on the condition track ^^ do I need to roll damage?

---edit---

Got the computer up and running ^^ Lisa and I will be on seperate accounts after all ^^

Pinpoint Accuracy is messed up the small part says one thing then the small sentence before what you get says the same thing but then the sentence that matters says another. By rule you go by the sentence that matters but I understand where they were going with the talent. So I dont know what to do. I am thinking its just a print error. Ill look more into it.


Well, going off the feat benifit from the feats table, it says move target -1 on condition track when you hit with aiming accuracy. I didn't even notice the benifit difference under the feat itself. No recovery. I like that too :P

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 Post subject: Re: NEW VASSAL RPG(need new players)
PostPosted: Wed Jul 20, 2011 6:51 pm 
Dark Lord of the Sith
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Jedi_Master wrote:
jonnyb815 wrote:
Jedi_Master wrote:
I like my idea though. *aim, fire, hit* sweet, -5 on the condition track ^^ do I need to roll damage?

---edit---

Got the computer up and running ^^ Lisa and I will be on seperate accounts after all ^^

Pinpoint Accuracy is messed up the small part says one thing then the small sentence before what you get says the same thing but then the sentence that matters says another. By rule you go by the sentence that matters but I understand where they were going with the talent. So I dont know what to do. I am thinking its just a print error. Ill look more into it.


Well, going off the feat benifit from the feats table, it says move target -1 on condition track when you hit with aiming accuracy. I didn't even notice the benifit difference under the feat itself. No recovery. I like that too :P

well you can pick one and we will just play it like that. The basic rule is to just play what the benefit is but Ill let you pick what you what to play it as. Since I can understand where WOTC was going with it. Dumb WOTC print errors.


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 Post subject: Re: NEW VASSAL RPG(need new players)
PostPosted: Wed Jul 20, 2011 7:01 pm 
Dark Lord of the Sith
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i need skype names


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 Post subject: Re: NEW VASSAL RPG(need new players)
PostPosted: Thu Jul 21, 2011 3:42 am 
Warmaster
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I'm glad I was able to make part of the game last night. Can someone fill me in as to how the session finished?

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 Post subject: Re: NEW VASSAL RPG(need new players)
PostPosted: Thu Jul 21, 2011 8:18 am 
Warmaster
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TreebeardTheEnt wrote:
I'm glad I was able to make part of the game last night. Can someone fill me in as to how the session finished?


Vassal crashed about 5 minutes after you left. So it finished on jamie's turn with another storm trooper going pink *dead*. We are going to try to pick up where we left off sunday.

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 Post subject: Re: NEW VASSAL RPG(need new players)
PostPosted: Thu Jul 21, 2011 4:18 pm 
Dark Lord of the Sith
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Everyone leveled to level 8 even if they didnt play


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