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 Post subject: Re: Jonny's RPG Night(Jan 23th)
PostPosted: Sun Jan 16, 2011 7:03 pm 
The One True Sith Lord
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so Jonny let me see if I get this right.

I can add a skill and if I had a word to describe my character it is cunning.

So what skill would I gain?

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 Post subject: Re: Jonny's RPG Night(Jan 23th)
PostPosted: Sun Jan 16, 2011 7:18 pm 
Dark Lord of the Sith
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It can be any skill your not trained in even if its not from your class skills (no UTF though).
Add in why this is a past job,Event,planet you came from so on.


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 Post subject: Re: Jonny's RPG Night(Jan 23th)
PostPosted: Sun Jan 16, 2011 9:57 pm 
Warmaster
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I have re-submitted a different character that I hope will work better with the group.

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 Post subject: Re: Jonny's RPG Night(Jan 23th)
PostPosted: Sun Jan 16, 2011 11:05 pm 
Dark Lord of the Sith
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looks better


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 Post subject: Re: Jonny's RPG Night(Jan 23th)
PostPosted: Mon Jan 17, 2011 11:29 am 
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I will put my character up ASAP. I apologize for not doing it sooner.

I'm in the process of moving into a new house this month and it has preoccupied me when I'm not at work.

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 Post subject: Re: Jonny's RPG Night(Jan 23th)
PostPosted: Mon Jan 17, 2011 12:12 pm 
Warmaster
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To help avoid character roll over lap, my new character is a medic.

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 Post subject: Re: Jonny's RPG Night(Jan 23th)
PostPosted: Tue Jan 18, 2011 3:22 pm 
Dark Lord of the Sith
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All the character look good that I have!
Brian and Brad your missing your Human bonus Feat.

chase you have like 60k in stuff? where did all the money come from?


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 Post subject: Re: Jonny's RPG Night(Jan 23th)
PostPosted: Tue Jan 18, 2011 3:30 pm 
Big Bad Brad
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jonnyb815 wrote:
Brian and Brad your missing your Human bonus Feat.


Actually it was my Jedi Bonus Feat. Fixed. Added Quick Draw

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 Post subject: Re: Jonny's RPG Night(Jan 23th)
PostPosted: Tue Jan 18, 2011 5:28 pm 
Jedi Knight
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jonnyb815 wrote:
All the character look good that I have!
Brian and Brad your missing your Human bonus Feat.


I am??? how many am i suppose to have. I have 5 right now

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 Post subject: Re: Jonny's RPG Night(Jan 23th)
PostPosted: Tue Jan 18, 2011 5:44 pm 
Dark Lord of the Sith
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Starting feats
Force Sensitivity, Weapon Proficiency (lightsabers, simple)

Level 1 Talent, Force Training level 1 Bonus, ? human Bonus Feat
Level 2 Tumble Defense Jedi Feat,
Level 3 Talent, Weapon Focus (lightsabers) Level 3 bonus feat,
level 4 Resilient Strength Jedi Feat


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 Post subject: Re: Jonny's RPG Night(Jan 23th)
PostPosted: Tue Jan 18, 2011 6:32 pm 
Warmaster
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Why is everyone wearing armor? When I added it to my character all it did was lower his fortitude defense, so what am I missing?

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 Post subject: Re: Jonny's RPG Night(Jan 23th)
PostPosted: Tue Jan 18, 2011 6:47 pm 
Jedi Battlemaster
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With the correct armor proficiency, you can use the armor's reflex defensive bonus instead of your level.

without the correct armor proficiency, you incur additional penalties.

or your spreadsheet isn't correct.

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 Post subject: Re: Jonny's RPG Night(Jan 23th)
PostPosted: Tue Jan 18, 2011 9:54 pm 
Warmaster
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I am playing a soldier with light and medium armor proficiency, and even looked into taking the Armored Defense talent. My character has Defenses Ref 18 (flat-footed 15), Fort 19, Will 15 with the base Abilities Str 12, Dex 15, Con 17, Int 18, Wis 13, Cha 10. Dean, for example, is playing a noble with no armor proficiency (Defenses Ref 20 (flat-footed 18), Fort 16, Will 17; Abilities Str 12, Dex 18, Con 12, Int 20, Wis 13, Cha 16) and he spent the credits on fiber armor (+4 armor, +1 equipment) with powered exoskeleton and mesh underlay... The full characters are listed here: http://www.swmgamers.com/forums/viewtopic.php?f=94&t=10228&sid=d9f2ba449f468401a64473f9eff12d9b

Since the game starts this Sunday and we are still able to make changes to our characters I wanted to make sure that I was not missing something since this is only my second time playing using the saga rules.

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 Post subject: Re: Jonny's RPG Night(Jan 23th)
PostPosted: Tue Jan 18, 2011 10:21 pm 
Dark Lord of the Sith
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Ok I told dean he could have that armor. I think thoses add ons are from what the Bull Rancor had at Gencon. I dont think he took them off the program he is using since they really dont make much since for his character. Really the armor he took is not that different from a Flight suit outside of the Fighting def bonus DR10 which will not come into effect that often.

Bills armor does NOTHING for him!

I dont know why brian has armor since he didnt talk to me about it.


What ever the ref bonus is change that with the level you are? I have a Ref of 8 on my armor so I change my level bonus to that number for my Ref bonus.
Ref 5 on my armor and I am a level 4 guy.
10base+ 5evel/armor+2 for SC(I think they get a Plus 2)+3 dex(max for the armor is 3 even though my Dex is 4)+2 for Improved armor
Who am I? O the The Gungan.

He then got a +2 fort bonus thats just like a normal bonus. The armor he had was something with a 5/2 speed six.
A Lot of the high armor bonuses have speed of 4 just so you know.


Last edited by jonnyb815 on Tue Jan 18, 2011 10:37 pm, edited 3 times in total.

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 Post subject: Re: Jonny's RPG Night(Jan 23th)
PostPosted: Tue Jan 18, 2011 10:33 pm 
Name Calling Internet Bully
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Correction, my armor does nothing :)

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 Post subject: Re: Jonny's RPG Night(Jan 23th)
PostPosted: Wed Jan 19, 2011 9:25 pm 
Dark Lord of the Sith
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Matt your guy works
Tint he is fine.


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 Post subject: Re: Jonny's RPG Night(Jan 23th)
PostPosted: Sun Jan 23, 2011 12:08 pm 
Warmaster
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Just wanted to verify when we are playing. It is 8:30 Eastern or Central time.

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 Post subject: Re: Jonny's RPG Night(Jan 23th)
PostPosted: Sun Jan 23, 2011 12:24 pm 
Ugnaught Master!
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I wouldn't worry about the time. I still wonder when the 23th is. Today is the 23 :mrgreen: rd.

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 Post subject: Re: THE GUNGAN'S SUNDAY RPG
PostPosted: Sun Jan 23, 2011 1:18 pm 
Dark Lord of the Sith
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Central


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 Post subject: Re: THE GUNGAN'S SUNDAY RPG
PostPosted: Sun Jan 23, 2011 1:53 pm 
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And approximately how long is the session goting to be? 3 hours?

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