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 Post subject: Re: THE GUNGAN'S SUNDAY RPG
PostPosted: Sat Jan 29, 2011 1:51 pm 
Imperial Dignitaries
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Hurray!!!!!!

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 Post subject: Re: THE GUNGAN'S SUNDAY RPG
PostPosted: Sat Jan 29, 2011 2:50 pm 
Droid Army Commander
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What does that have to do with my rpg.


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 Post subject: Re: THE GUNGAN'S SUNDAY RPG
PostPosted: Sat Jan 29, 2011 3:02 pm 
Moff Disra
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jonnyb815 wrote:
What does that have to do with my rpg.

I'm out dropping spoilers.


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 Post subject: Re: THE GUNGAN'S SUNDAY RPG
PostPosted: Sat Jan 29, 2011 4:06 pm 
One of The Ones
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I'm probably not going to make it tomorrow, but I will be back for the next session.

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 Post subject: Re: THE GUNGAN'S SUNDAY RPG
PostPosted: Sat Jan 29, 2011 5:53 pm 
Warmaster
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Engineer wrote:
jonnyb815 wrote:
What does that have to do with my rpg.

I'm out dropping spoilers.

And having fun with it I see. :)

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 Post subject: Re: THE GUNGAN'S SUNDAY RPG
PostPosted: Sun Jan 30, 2011 3:04 pm 
Big Bad Brad
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Cel Steel

Level +1
Saves +1
HPs +6
BAB +1
Feat added: Vehicular Combat--needed it for my prestige class, didn't meet prerequistes in some, others sucked.

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 Post subject: Re: THE GUNGAN'S SUNDAY RPG
PostPosted: Sun Jan 30, 2011 8:42 pm 
Imperial Dignitaries
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Ellors Madak (aka Bringe) took a level of Soldier...now Scoundrel 1, Soldier 4
HP: rolled a 9, +1 for Con mod, so 10 more hp
Feat: chose Precise Shot (needed for Gunslinger Prestige Class)

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 Post subject: Re: THE GUNGAN'S SUNDAY RPG
PostPosted: Mon Jan 31, 2011 12:52 am 
Droid Army Commander
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2900 to everyone that played to the end
2400 to people that left early

Brian pm me about what gift you want.

Map1
Planet:O Reen planet outline(untitled 2)
Map 2
Planet: Wyacla planet outline(untitled 3)
Map 3
Train blue print(untitled 2)


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 Post subject: Re: THE GUNGAN'S SUNDAY RPG
PostPosted: Mon Jan 31, 2011 7:12 am 
Warmaster
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Johny,

I did not say this before we left last night, but if possible I pick up one of those guns that you were using on us. The ones that were doing 4d10 damage.

Also, to save time when we meet I can perform first aid on anyone that needs it and surgery on the severely injured, between sessions. First Aid is a standard action and as such does not take long. If you allow it Johny I can take 10 on the roll and anyone that needs aid can recover 15hp and +1 on the condition track. Surgery takes 10 minutes (60 rounds) per character so we may not have time for that right now.

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Last edited by TreebeardTheEnt on Mon Jan 31, 2011 11:40 am, edited 1 time in total.

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 Post subject: Re: THE GUNGAN'S SUNDAY RPG
PostPosted: Mon Jan 31, 2011 10:59 am 
Imperial Dignitaries
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It's a major pain to have to re-name and re-HP and re-FP all the characters every time we load up a new map, so I took 30 minutes after our session last night to make a separate Vassal Extension. At the beginning of our next session I'll pass the .mdx file on to you all via Skype. I will update the extension every time we level-up.

In the extension, I've taken the minis we've been using (ie, Thrawn for Klick, Cad Bane for Bringe, etc), and re-named and re-statted them to match the current stats for our characters with the information found in the official stat sheet thread: http://www.swmgamers.com/forums/viewtopic.php?f=94&t=10228. In order for your character to have his updated stats included in the newest vassal extension for each session, it will be your responsibility to make sure that your character's information is kept up-to-date in that thread. I hope this will be useful, and save us quite a bit of hassle over the long haul. :)

FYI, the minis will be found in the "Ultimate Missions" tab (as opposed to the Rebels/Imps/Seps/etc tab). I figured that's an appropriate place, since we're participating in an Ultimate Mission. :)

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 Post subject: Re: THE GUNGAN'S SUNDAY RPG
PostPosted: Mon Jan 31, 2011 12:34 pm 
Droid Army Commander
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You guys are in the port for around an hour hiding out.

The gun the scouts had only did 2d10 base damage wait how could that be? :D
if you want it thats fine by me. It had a power pack that doubled the ammo.


It was a custom build. Same stats as a Heavy Blaster Rifle but less damage.
2d10, Rifle,Large,Standard/area,weight 6,Energy, 60 shots(the ammo was doubled)

Edit
First Aid is a full round action its not till you get to medic PC that its a standard action but you have man down so getting to guys shouldn't be a problem.

Yes you guys have around an hour to heal up.


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 Post subject: Re: THE GUNGAN'S SUNDAY RPG
PostPosted: Mon Jan 31, 2011 3:48 pm 
Droid Army Commander
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I would love to start doing Vehicle battles on planets but I dont know how to build ground speeders and air speeders?
Anyone know how?

They would be the same level you guys are at.


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 Post subject: Re: THE GUNGAN'S SUNDAY RPG
PostPosted: Mon Jan 31, 2011 4:18 pm 
Warmaster
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You are right it is a full round action. Anyone that wants first aid gets 15 HP and +1 on the condition tract. Bill and Obi I can stochastic you up. Since we have the time I will take 10 on the surgery. You each get back HP = your level x your constitution modified. Do not get hurt again today. I can only stop you from dieing now.

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 Post subject: Re: THE GUNGAN'S SUNDAY RPG
PostPosted: Mon Jan 31, 2011 6:57 pm 
Death Star Designers
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TreebeardTheEnt wrote:
You are right it is a full round action. Anyone that wants first aid gets 15 HP and +1 on the condition tract. Bill and Obi I can stochastic you up. Since we have the time I will take 10 on the surgery. You each get back HP = your level x your constitution modified. Do not get hurt again today. I can only stop you from dieing now.


Thanks a lot man. I think I'll just stick with the group next time. Running into 7 enemies didn't help me a lot last time. :roll:

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 Post subject: Re: THE GUNGAN'S SUNDAY RPG
PostPosted: Fri Feb 04, 2011 8:04 pm 
Warmaster
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I would like to have two improvements done to my weapons. I would like to have a Tech Specialist improve the damage to my melee weapon and also spring-load my blaster or holster (which ever way you are supposed to do that). These are just wish list items that I did not know where else to post.

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 Post subject: Re: THE GUNGAN'S SUNDAY RPG
PostPosted: Fri Feb 04, 2011 11:51 pm 
Droid Army Commander
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TreebeardTheEnt wrote:
I would like to have two improvements done to my weapons. I would like to have a Tech Specialist improve the damage to my melee weapon and also spring-load my blaster or holster (which ever way you are supposed to do that). These are just wish list items that I did not know where else to post.

I am going to say no for right now. The only way to get improvements to weapons/armor is from picking up enemy weapons or from gifts.
what does spring loaded even do?


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 Post subject: Re: THE GUNGAN'S SUNDAY RPG
PostPosted: Sat Feb 05, 2011 7:52 am 
Warmaster
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I did not expect you to give me what I said was on my wish list. I shared it with you so that you would know that I would like to work towards those items in the game. [edit: Like the Jedi wanting crystals to construct there own lightsabers. It is not somthing that they expect you the GM to give them instantly, but somthing that they are working to acquire at some unknown point in the future.]

Oh and spring loading an item allows you to access it as a swift action.

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 Post subject: Re: THE GUNGAN'S SUNDAY RPG
PostPosted: Sat Feb 05, 2011 5:00 pm 
Lancer Nation
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jonnyb815 wrote:
TreebeardTheEnt wrote:
I would like to have two improvements done to my weapons. I would like to have a Tech Specialist improve the damage to my melee weapon and also spring-load my blaster or holster (which ever way you are supposed to do that). These are just wish list items that I did not know where else to post.

I am going to say no for right now. The only way to get improvements to weapons/armor is from picking up enemy weapons or from gifts.
what does spring loaded even do?


even though I have tech specialist I can't upgrade stuff for people?

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 Post subject: Re: THE GUNGAN'S SUNDAY RPG
PostPosted: Sat Feb 05, 2011 8:16 pm 
Warmaster
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I don't remember if you were there or not, but we are in the middle of a encounter right now. Maybe when we have more than an hour game time between fights...?

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 Post subject: Re: THE GUNGAN'S SUNDAY RPG
PostPosted: Sat Feb 05, 2011 8:38 pm 
Droid Army Commander
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Millertime wrote:
jonnyb815 wrote:
TreebeardTheEnt wrote:
I would like to have two improvements done to my weapons. I would like to have a Tech Specialist improve the damage to my melee weapon and also spring-load my blaster or holster (which ever way you are supposed to do that). These are just wish list items that I did not know where else to post.

I am going to say no for right now. The only way to get improvements to weapons/armor is from picking up enemy weapons or from gifts.
what does spring loaded even do?


even though I have tech specialist I can't upgrade stuff for people?

After looking at the character sheets I dont see a problem with that but first you have to fix your character sheet lol. We are in the middle of a mission so you will have to wait till there is time to mod weapons/armor/vehicles/Devices so on.

All the mistakes are simple ones that anyone is going to make over time. I might of missed a few things but I just looked over the characters to see what everyone Attack/damage was.

Force points 7(Force points dont care over from level to level)
def score is 21 not 23
Since you have Armor that has a Ref bonus of 7 your not able to level your Ref defense untill level 8.
SC talents should be at two talents not three since your a level 4 SC. You only get talents at every odd Class level not your Heroic Level.

I really dont care about the def score or the FP mix up its just the Talent one I have a problem with since I cant fix it during the game as the GM.


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