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 Post subject: Re: Knights of the Old Republic: Characters
PostPosted: Mon Apr 21, 2008 7:30 pm 
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Sith Operative
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Faction: Sith
Cost: 10
Set(s): Knights of the Old Republic (20/60)

Hit Points: 10
Defense: 14
Attack: +4
Damage: 10

Special Abilities
Trooper (Counts as a character named Sith Trooper)
Cunning Attack +20 (+4 Attack and +20 Damage against an enemy who has not activated this round)

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 Post subject: Re: Knights of the Old Republic: Characters
PostPosted: Mon Apr 21, 2008 7:31 pm 
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Sith Trooper Captain
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Faction: Sith
Cost: 20
Set(s): Knights of the Old Republic (21/60)

Hit Points: 40
Defense: 14
Attack: +8
Damage: 20

Special Abilities
Double Attack (On his turn, this character can make 1 extra attack instead of moving)

Commander Effect
Sith trooper allies gain Double Attack

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 Post subject: Re: Knights of the Old Republic: Characters
PostPosted: Mon Apr 21, 2008 7:31 pm 
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Captain Panaka
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Faction: Republic
Cost: 23
Set(s): Knights of the Old Republic (22/60)

Hit Points: 70
Defense: 16
Attack: +8
Damage: 10

Special Abilities
Unique
Bodyguard (If an adjacent ally would take damage from an attack, this character can take the damage instead)
Opportunist (+4 Attack and +10 Damage against an enemy who has activated this round)

Commander Effect
At the end of this character's turn, 2 Medium allies within 6 squares of this character can switch positions.

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 Post subject: Re: Knights of the Old Republic: Characters
PostPosted: Mon Apr 21, 2008 7:31 pm 
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Captain Tarpals
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Faction: Republic
Cost: 20
Set(s): Knights of the Old Republic (23/60)

Hit Points: 50
Defense: 18
Attack: +6
Damage: 10

Special Abilities
Unique
Gungan
Melee Attack (Can attack only adjacent enemies)

Commander Effect
Each follower can use 2 abilities that replace attacks instead of 1 on its turn.

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 Post subject: Re: Knights of the Old Republic: Characters
PostPosted: Mon Apr 21, 2008 7:31 pm 
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Gungan Artillerist
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Faction: Republic
Cost: 11
Set(s): Knights of the Old Republic (24/60)

Hit Points: 30
Defense: 15
Attack: +4
Damage: 10

Special Abilities
Gungan
Cesta 20 (Replaces attacks: sight; 20 damage to target and to each character adjacent to target; save 11. A nonliving character that takes damage from this effect is considered activated this round; save 11 negates. Huge and larger characters ignore the nondamaging effect.)


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 Post subject: Re: Knights of the Old Republic: Characters
PostPosted: Mon Apr 21, 2008 7:31 pm 
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Gungan Shield Bearer
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Faction: Republic
Cost: 18
Set(s): Knights of the Old Republic (25/60)

Hit Points: 30
Defense: 19
Attack: +5
Damage: 10

Special Abilities
Gungan
Melee Attack (Can attack only adjacent enemies)
Atlatl 20 (Replaces attacks: range 6; 20 damage to target and to each character adjacent to target; save 11. A nonliving character that takes damage from this effect is considered activated this round; save 11 negates. Huge and larger characters ignore the nondamaging effect.)
Energy Shield (When this character or an adjacent character is hit by an attack from an enemy that is not adjacent to either, that character takes no damage and the attacker takes damage equal to the prevented damage; the attacker can avoid this effect with a save of 11.)


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 Post subject: Re: Knights of the Old Republic: Characters
PostPosted: Mon Apr 21, 2008 7:32 pm 
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Gungan Soldier
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Faction: Republic
Cost: 9
Set(s): Knights of the Old Republic (26/60)

Hit Points: 10
Defense: 16
Attack: +3
Damage: 10

Special Abilities
Gungan
Melee Attack (Can attack only adjacent enemies)
Atlatl 20 (Replaces attacks: range 6; 20 damage to target and to each character adjacent to target; save 11. A nonliving character that takes damage from this effect is considered activated this round; save 11 negates. Huge and larger characters ignore the nondamaging effect.)


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 Post subject: Re: Knights of the Old Republic: Characters
PostPosted: Mon Apr 21, 2008 8:31 pm 
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Jar Jar Binks
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Faction: Republic
Cost: 18
Set(s): Knights of the Old Republic (27/60)

Hit Points: 60
Defense: 17
Attack: +2
Damage: 10

Special Abilities
Unique
Gungan
Melee Attack (Can attack only adjacent enemies)
Bombad Gungan (If an enemy targets this character with an attack, you may force that enemy to target a different character within 6 squares instead; save 11. If there are no other characters within 6 squares, a successful save cancels the attack.)
Draw Fire (If an enemy targets an ally within 6 squares of this character, you may force that enemy to target this character instead if it can; save 11)

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 Post subject: Re: Knights of the Old Republic: Characters
PostPosted: Mon Apr 21, 2008 8:37 pm 
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Obi-Wan Kenobi, Padawan
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Faction: Republic
Cost: 22
Set(s): Knights of the Old Republic (28/60)

Hit Points: 70
Defense: 17
Attack: +10
Damage: 20

Special Abilities
Unique
Melee Attack (This character can attack only adjacent enemies)
Double Attack (On its turn, this character can make 1 extra attack instead of moving)
Ataru Style (+4 Attack if exactly one enemy is within six square.)
Flurry Attack (When this character scores a critical hit, he can make one immediate extra attack)

Force Powers
Force 3
Lightsaber Assault (Force 1: replaces attacks: Make two attacks)

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 Post subject: Re: Knights of the Old Republic: Characters
PostPosted: Mon Apr 21, 2008 8:37 pm 
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Supreme Chancellor Palpatine
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Faction: Republic
Cost: 37
Set(s): Knights of the Old Republic (29/60)

Hit Points: 70
Defense: 14
Attack: +0
Damage: 0

Special Abilities
Unique
Betrayal (On an attack roll of 1 against this character, the attacking enemy joins this character's squad until the end of the skirmish)
Fringe Reserves 20 (If you roll exactly 11 for initiative, you can add up to 20 points of Fringe characters to your squad immediately before your first activation of the round)
Rapport (Characters with Order 66 cost 1 less when in the same squad as this character)
Republic Reserves 30 (If you roll a 20 for initiative, you can add up to 30 points of Republic characters to your squad immediately before your first activation of the round)

Force Powers
Force 2
Force Renewal 1 (This character gets 1 Force point each time he activates)
Force Alter (Force 1: range 6; any 1 enemy rerolls its last attack)
Master of the Force 2 (May spend Force points up to 2 times in a single turn)

Commander Effect
Adjacent followers with a Force Rating gain Bodyguard.

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 Post subject: Re: Knights of the Old Republic: Characters
PostPosted: Mon Apr 21, 2008 8:38 pm 
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Han Solo, Smuggler
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Faction: Rebel
Cost: 27
Set(s): Knights of the Old Republic (30/60)

Hit Points: 70
Defense: 16
Attack: +10
Damage: 20

Special Abilities
Unique
Accurate Shot (Can attack an enemy with cover even if it's not the nearest enemy)
Opportunist +20 (+4 Attack and +20 Damage against an enemy who has activated this round)

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 Post subject: Re: Knights of the Old Republic: Characters
PostPosted: Mon Apr 21, 2008 8:38 pm 
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Leia Organa, Senator
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Faction: Rebel
Cost: 7
Set(s): Knights of the Old Republic (31/60)

Hit Points: 40
Defense: 15
Attack: +7
Damage: 10

Special Abilities
Unique
Diplomat (If an attacker has line of sight to any enemies without Diplomat, this character is not a legal target and does not count as the nearest enemy, even if adjacent)

Force Powers
Force 1

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 Post subject: Re: Knights of the Old Republic: Characters
PostPosted: Mon Apr 21, 2008 8:38 pm 
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Luke Skywalker, Jedi
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Faction: Rebel
Cost: 29
Set(s): Knights of the Old Republic (32/60)

Hit Points: 90
Defense: 18
Attack: +10
Damage: 20

Special Abilities
Unique
Melee Attack (Can attack only adjacent enemies)
Double Attack (On his turn, this character can make 1 extra attack instead of moving)
Djem So Style (Whenever this character is hit by a melee attack, make a save of 11. On a success, this character can make an immediate attack against that attacker.)
Flurry Attack (Whenever this character scores a critical hit, he can make 1 immediate extra attack)

Force Powers
Force 2
Force Renewal 1 (This character gets Force 1 each time he activates)
Knight Speed (Force 1, this character can move an extra 4 squares on her turn as part of her move)
Lightsaber Block (Force 1: When hit by a melee attack, this character takes no damage with a save of 11)
Lightsaber Deflect (Force 1: When hit by a non-melee attack, this character takes no damage with a save of 11)

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 Post subject: Re: Knights of the Old Republic: Characters
PostPosted: Mon Apr 21, 2008 8:38 pm 
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Darth Vader, Scourge of the Jedi
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Faction: Imperial
Cost: 55
Set(s): Knights of the Old Republic (33/60)

Hit Points: 120
Defense: 21
Attack: +14
Damage: 20

Special Abilities
Unique
Melee Attack
Double Attack (On its turn, this character can make 1 extra attack instead of moving)
Dark Armor (When this character takes damage, he reduces the damage dealt by 10 with a save of 11. Adjacent enemies with lightsabers ignore this special ability.)
Djem So Style (Whenever this character is hit by a melee attack, make a save of 11. On a success, this character can make an immediate attack against that attacker.)
Jedi Hunter (+4 Attack and +10 Damage against enemies with Force ratings)

Force Powers
Force 4
Lightsaber Riposte (Force 1: When hit by a melee attack, this character can make an immediate attack against that attacker)
Lightsaber Throw 2 (Force 2, replaces attacks: Choose 1 target enemy within range 6. Make 2 attacks against that target)

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 Post subject: Re: Knights of the Old Republic: Characters
PostPosted: Mon Apr 21, 2008 8:39 pm 
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RA-7 Death Star Protocol Droid
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Faction: Imperial
Cost: 6
Set(s): Knights of the Old Republic (34/60)

Hit Points: 30
Defense: 15
Attack: +3
Damage: 10

Special Abilities
Droid (Immune to critical hits; not subject to commander effects)
Melee Attack (Can attack only adjacent enemies)
It's a Trap! (Enemies with Stealth within 6 squares lose Stealth)

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 Post subject: Re: Knights of the Old Republic: Characters
PostPosted: Mon Apr 21, 2008 8:39 pm 
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General Wedge Antilles
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Faction: New Republic
Cost: 23
Set(s): Knights of the Old Republic (35/60)

Hit Points: 80
Defense: 18
Attack: +8
Damage: 10

Special Abilities
Unique
Accurate Shot (Can attack an enemy with cover even if it's not the nearest enemy)
Avoid Defeat (Whenever this character would be defeated, make 2 saves, each needing 11; if both succeed, this character has 10 Hit Points instead of being defeated)
Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)
Mobile Attack (Can move both before and after attacking)

Commander Effect
Followers gain Evade and Mobile Attack

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 Post subject: Re: Knights of the Old Republic: Characters
PostPosted: Mon Apr 21, 2008 8:39 pm 
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ASN Assassin Droid
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Faction: Fringe
Cost: 27
Set(s): Knights of the Old Republic (36/60)

Hit Points: 50
Defense: 18
Attack: +8
Damage: 20

Special Abilities
Droid (Immune to critical hits; not subject to commander effects)
Flight (Ignores enemy characters, low obstacles, and pits when moving)
Kouhun Infestation (Replaces turn: 60 damage to 1 enemy within 12 squares regardless of line of sight; save 11)
Programmed Target (After setup, if you have this character in your squad, choose any one enemy. This character gets +4 Attack and the Accurate Shot special ability, both against only the chosen enemy. Effects that modify Accurate Shot also influences attacks against the chosen enemy.)

User Comments
[LoboStele] Note that Kouhun infestation still requires to use it against a legal target, you just don't have to have LOS to that target. In other words, if you don't have a clear LOS to the target, it must be the closest character in order for you to target it with Kouhun Infestation.


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 Post subject: Re: Knights of the Old Republic: Characters
PostPosted: Mon Apr 21, 2008 8:39 pm 
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Boma
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Faction: Fringe
Cost: 22
Set(s): Knights of the Old Republic (37/60)

Hit Points: 100
Defense: 13
Attack: +10
Damage: 20

Special Abilities
Savage (This character must end its move next to an enemy if it can and does not benefit from commander effects)
Melee Attack (Can attack only adjacent enemies)
Charging Assault +10 (Replaces turn: Can move up to double speed, then make an attack at +10 Damage against an adjacent enemy)

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 Post subject: Re: Knights of the Old Republic: Characters
PostPosted: Mon Apr 21, 2008 8:40 pm 
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Czerka Scientist
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Faction: Fringe
Cost: 13
Set(s): Knights of the Old Republic (38/60)

Hit Points: 10
Defense: 13
Attack: +1
Damage: 10

Special Abilities
Melee Attack (Can attack only adjacent enemies)
Blaster Rifle Upgrade (Allies within 6 squares with nonmelee attacks that deal exactly 20 Damage gain Jolt [An enemy hit by this character's attack is considered activated this round; save 11. Huge and larger characters ignore this effect.])
Blaster Upgrade (Allies within 6 squares with nonmelee attacks that deal exactly 10 Damage gain Twin Attack [Whenever this character attacks, it makes 1 extra attack against the same target])

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 Post subject: Re: Knights of the Old Republic: Characters
PostPosted: Mon Apr 21, 2008 8:40 pm 
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Echani Handmaiden
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Faction: Fringe
Cost: 23
Set(s): Knights of the Old Republic (39/60)

Hit Points: 40
Defense: 15
Attack: +7
Damage: 10

Special Abilities
Double Attack (On his turn, this character can make 1 extra attack instead of moving)
Evade (When hit by an attack from a non-adjacent enemy, this character takes no damage with a save of 11)
Greater Mobile Attack (Can move both before and after attacking. This character can make extra attacks even if he moves this turn, but he must make them all before resuming movement)
Twin Attack (Whenever this character attacks, it makes 1 extra attack against the same target)

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