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 Post subject: Missiles Away!
PostPosted: Thu Oct 25, 2007 6:30 pm 
Imperial Dignitaries
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We have had perhaps one of the best grunts revealed to use. 30 damage missiles on an 11 point character. I think a swarm is in order here. :D

Missles Away!
-----
Rebel Trooper Vanguard x7 [77]
Lando Calrissian, Hero of Tanaab [23]
C-3P0 and R2-D2 [18]
Princess Leia, Hoth Commander [19]
Mon Cal Tech Spec. [4]
Uggo x3 [9]
-----
Total: 150 Activations: 14

So this is a build that relies on how well your opponent can roll. With 7 missles downrange a round, the damage builds up fast. Take into effect 1/4 will return via Leia and that they all have Mobile, this can be a build difficult to take down. B&B would struggle a lot with this I would imagine and would perform well against Boba BH builds. Yoda CS on the other hand, could tear this one apart.

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PostPosted: Thu Oct 25, 2007 6:54 pm 
Third Jedi from the Left
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I love it!


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PostPosted: Thu Oct 25, 2007 7:34 pm 
Grand Admiral
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Looks like fun. You will be packed in tight, so watch out for lightsaber sweep. B&B will actually suffer to this squad because of disruptive and the stormie's high defense is irrelivant to rolling a save for missles.

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PostPosted: Thu Oct 25, 2007 8:35 pm 
Imperial Dignitaries
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Just playtested a 100 varient (7 Guards and Lando HoT) against Revan and Quarren Assassin. In ONE turn I took down Revan to 10 HP! Worked very well. That many Missiles is gonna hurt one way or another.

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PostPosted: Thu Oct 25, 2007 8:41 pm 
Grand Admiral
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thejumpingflea wrote:
Just playtested a 100 varient (7 Guards and Lando HoT) against Revan and Quarren Assassin. In ONE turn I took down Revan to 10 HP! Worked very well. That many Missiles is gonna hurt one way or another.


wow, thats some bad luck with the missles saves.


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PostPosted: Fri Oct 26, 2007 9:11 am 
Grand Admiral
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One problem against B&B - if you missile Vader, you also missile whoever Vader has based.

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PostPosted: Sat Oct 27, 2007 8:49 am 
Warmaster
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I like it, the only problem is if your opponent is really lucky with their save rolls.


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PostPosted: Sat Oct 27, 2007 4:26 pm 
Grand Admiral
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SirStevee wrote:
Looks like fun. You will be packed in tight, so watch out for lightsaber sweep. B&B will actually suffer to this squad because of disruptive and the stormie's high defense is irrelivant to rolling a save for missles.


no disruptive doens't work that well against B&B, you can just switch out when without 8 of r2/3po and base them with vader JH or LV then when it comes time for init, the B&B player wins init and kills r2/3po and then switches out. Though Han rougue could help the vanguard squad so that B&B won't get auto init control but then you'll lose a few activations.


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