LESHIPPY wrote:
fingersandteeth wrote:
LESHIPPY wrote:
Jedi1972 wrote:
Definitely #2.
Though if you have Aurra, JH, you might want to use her instead. She works really well with San.
I did kick that around, but I am not really a big fan of her. I understand how she works and how she fits in the squad, but I prefer doing 20 base DAM rather than 10.
Her twin attack really makes that an unsignificant worry.
I would rather use the 4 points in cost to help insure that my activations are high, because the key to a San squad is to be able to out activate your opponen and exploit your oppenents mistakes.
For one Gran there is not excuse really not to use Aurra JH. You have accurate with Boba. What you lack is any protection against the likes of JWMs. Aurra JH gives you exactly that. She gives so much for her cost in a build like this. Here are a few things she can do that her CS self cannot:
A) JWM swarm control. When 2 or more get into base with Aurra you can Blaster Barrage and lay 60 damage on each of them.
B) Damage output. She does equal damage to grunts (2 10 damage attacks make for 20) and she can lay 40 on a Jedi at range. At base she is a serious threat as she can do 40 damage from 6 squares away to non Jedi. (Enough to kill Bacara, Sev, Storm Commandos, Mas Amedda, etc. Something CS cannot)
C) Swarm Control. Blaster Barrage and Twin allows her to kill multiple adjacent figures or even at range.