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Kazdan's New Groove
https://www.swmgamers.com/forums/viewtopic.php?f=9&t=8368
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Author:  MasterShaper [ Sat Jan 30, 2010 1:40 am ]
Post subject:  Kazdan's New Groove

Kazdan deserves some love now... So two squads for him to use here :)


55 Kazdan Paratus
35 Qui-Gon Jinn, Jedi Master
24 Rodian Black Sun Vigo
11 ARF Trooper
9 R2-D2, Astromech Droid
8 Wicket
5 Caamasi Noble
3 Ugnaught Demolitionist

(150pts. 8 activations)

---


55 Kazdan Paratus
35 Zuckuss, Bounty Hunter
15 Lobot, Computer Liaison Officer
14 General Rieekan
9 R2-D2 With Extended Sensor
8 Obi-Wan Kenobi, Jedi Spirit
8 Juno Eclipse
6 Ugnaught Demolitionist x2

(150pts. 9 activations)


Both squads have potential, though I think the Rebel version has more versatility, in its own way.


Thoughts?

Author:  Ruhk [ Sat Jan 30, 2010 6:06 pm ]
Post subject:  Re: Kazdan's New Groove

The Republic one is probably better. Kazdan becomes great when Qui dies and Qui is a great interference piece. I'm not sold on the RBSV, if you're trying to reserves on 11, CLobot is better bang for the buck.

Author:  Demosthenes [ Sat Jan 30, 2010 6:14 pm ]
Post subject:  Re: Kazdan's New Groove

I remember hitting Droid Reserves 3 times in one match (all in consecutive initiatives! :mrgreen: ). Man it felt good.

Author:  MasterShaper [ Sat Jan 30, 2010 9:43 pm ]
Post subject:  Re: Kazdan's New Groove

Ruhk wrote:
The Republic one is probably better. Kazdan becomes great when Qui dies and Qui is a great interference piece. I'm not sold on the RBSV, if you're trying to reserves on 11, CLobot is better bang for the buck.


Both have their own strengths, methinks...

Republic has a secondary attacker in Qui-Gon, and Rebels have FR1/Mettle for Zuckuss/Kazdan.

And the RBSV makes the ARF immune to Accurate Shooters :)

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