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Midnight Blues. 150pts. Squad https://www.swmgamers.com/forums/viewtopic.php?f=9&t=8015 |
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Author: | Ganthet [ Mon Nov 23, 2009 6:45 pm ] |
Post subject: | Midnight Blues. 150pts. Squad |
Ran this squad last Saturday. Went 2 - 1 with it. Tell me what you think. Midnight Blues Jedi Weapon Master 26pts. The Dark Woman 21pts. Captain Argyus 29pts. R2 Doombot 9pts. 3x Senate Commando 60pts. Ugg 3pts. 148pts. 8 activations. Basically Argyus gives the commandos twin, R2 can move the JWM around fast or the Dark Woman. Worked out pretty well considering that one of the squads I played I built so. Lots to a Mando squad that had the same idea. Canderous with Mando captian ugly. Killed alot of the that squad but need to do more dancing and keeping the Manbo out of the battle. |
Author: | Ask 127 [ Wed Nov 25, 2009 5:42 pm ] |
Post subject: | Re: Midnight Blues. 150pts. Squad |
Take out the Dark Woman, and add Queen Amadila instead. She makes your Commandos and JWM cheaper, and gives them mobile attack. This leaves you with 11 points to work with, and I'd recommend spending them on another Uggie, a MSD, and a Naboo Solider or some other 5 point filler. |
Author: | Wysten [ Thu Dec 03, 2009 7:31 am ] |
Post subject: | Re: Midnight Blues. 150pts. Squad |
Or just 2 uggies and a 5 point filler. After all, all your commander effects are rangeless, so not really nessairy. That, or 1 more uggie and a R droid of some kind, either one that reduces defence or another lockdown droid. ^^ |
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