jedispyder wrote:
I kinda disagree with not enough damage output. Sure, it's not an extravagant amount but it can still a lot. Taking into effect that all pieces will be within 6 of a MD, you can get:
Durge Jedi Hunter = 6 attacks @ 20-30 = 120-180 or 2 attacks @ 20-30 = 40-60
Jarael = 6 attacks @ 10 = 60
Lando Dashing Scoundral = 2 attacks @ 20-30 = 40-60
Twilek Black Sun Vigo = 2 attacks @ 10-30 = 20-60
So if you're lucky you can get 360 Damage off in a round. If you're not lucky, you can get off 160 in a round (not counting Whorm, but I'm guessing you'll probably keep him back). So it does depend on luck, but you can get a lot of damage out if you get lucky.
But how would you change the squad, Boris? To give it "more damage output".
Phrases like "if your'e lucky" and "you can get a lot of damage out if you get lucky" are said less to the point but are basically evidence of the same conclusion I reached in my one-liner.
The damage output is low because the odds of hitting are low, and requires a great deal of positioning and movement to pull off correctly, something that won't happen more than once or twice against any given opponent of equal or greater skill.
How would I change it? I would drop Durge. I really like Whorm and Darth Maul from CotF. LS Assault + Twin or Quad + Twin + Rage. And +13 is not too shabby (as opposed to +9 situational or +10).