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 Post subject: Senate Command
PostPosted: Thu Oct 29, 2009 3:52 pm 
Mandalore
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--Senate Command--
29 Captain Argyus
23 Jolee Bindo
57 Senate Commando x3
16 Queen Amidala
9 R2-D2, Astromech Droid
6 Mouse Droid x2
9 Ugnaught Demolitionist x3

(149pts. 12 activations)

The basic strategy is simple enough, Use mobile/Twin to get long range shots at +11 for 30. This is nearly as good as the new Captain Rex. When the time is right tow adjacent and let one major piece get dusted by a senate commando, Sometime's its worth it even if you lose the pieces. <For instance my Wife towed adjacent to my Grand Master Luke Skywalker last night after he had activated in a round. It wasn't pretty> Thoughts?

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 Post subject: Re: Senate Command
PostPosted: Thu Oct 29, 2009 4:12 pm 
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nice.

Those commandoes are brutal. I think this is a great start to a 200 point squad. I'd use GMY instead of Jolee then.

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 Post subject: Re: Senate Command
PostPosted: Thu Oct 29, 2009 10:06 pm 
Mandalore
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Yeah I had that thought but it needed condenced to a 150 squad.

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 Post subject: Re: Senate Command
PostPosted: Fri Oct 30, 2009 7:53 am 
Master of the Order
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Not sure I would do anything different for a 150 point version. I think this is about as maxed out as you could get. I might consider going with another Senate Commando and a Mouse Droid/Ugo instead of Jolee, as the extra Twin for 30 a pop might be worth more than the 10% boost to the Commandos otherwise. I don't feel like doing that kind of math yet this morning though, lol. Might be a toss up.

Will struggle against Tempo Control, but I'm sure you already knew that. I'm really looking forward to playing squads like this. Might even run something similar this next week at the LGS.

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