I am a total of 6-2 with the 7 activation version of it.
It is a little hard to pull off vs high mobility squads though. Damage isn't that pertinent if you play right but a skilled player can make that up rather easily it is the mobility that is an issue for the squad not necessarily damage output, I have defeated Sith squads, Republic Squads, and even Rebels with it you just have to position so Luminara is legal and often only target.
Yoda's 150 HP combined with the hard to hit ladies is sickening. Jolee just doesn't compare and having the Double Override I don't see that as much of an advantage when the point is to exhaust enemy shots not to invite them to come closer playing door control games.
Original Muunilist has proven the best map for playing with it, it gives good cover and options for Yoda/R2, and the Girls can sit in Gambit and eliminate any cheap fodder that tried to collect gambit, and it hoses the Speeder if you position them on the sides of the columns for a turn or two, of course a good player will probably go through the rooms a little, but that is when Yoda can catch up to the Speeder if you position right with a Tow.
If you were going for Jolee just play an 8 activations squad:
Luminara 40
Barris 30
Rex 33
Jolee 23
R2 9
Mas 8
Gran 4
Ugo 3
150
Or take out Rex for Dash but Rex's ability to lay the smack down regardless of activation for your opponent is nice.
As it stands I still prefer Yoda with the Girls as opposed to Jolee and tech.
I prefer to call the Squad "Missing Jedi".