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 Post subject: Shado Vao and others...
PostPosted: Wed Sep 09, 2009 1:39 pm 
Black Sun Thug
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Well, I have a borderline unhealthy need to include Shado Vao in as many builds as I can, and with the advent of JA he can be quite nifty, so here are a couple that'd I'd like feedback on if possible: how to make them better, or even ideas of how to play them better :)

--General Vao--
48 Shado Vao
25 Leia Skywalker, Jedi Knight
23 General Wedge Antilles
20 Cade Skywalker, Padawan
12 Antarian Ranger
9 General Dodonna
6 Mouse Droid x2
6 Ugnaught Demolitionist x2

(149pts. 10 activations)

-- Ridiculous healing etc, and he is nigh on invulnerable to ranged attacks, allowing FP to build for precision etc. But only 1 damage dealer really. Which is lame. --

--General Vao 2--
48 Shado Vao
28 Dash Rendar, Renegade Smuggler
25 Leia Skywalker, Jedi Knight
23 General Wedge Antilles
9 General Dodonna
5 Caamasi Noble
6 Mouse Droid x2
6 Ugnaught Demolitionist x2

(150pts. 10 activations)

--Dash adds another damage dealer, the Ugs and Shado both evade (Ugs can be useful for gambit then). --

--Shado Skywalker--
48 Shado Vao
28 Dash Rendar, Renegade Smuggler
25 Leia Skywalker, Jedi Knight
23 Jarael
10 Jagged Fel
9 General Dodonna
3 Mouse Droid
3 Ugnaught Demolitionist

(149pts. 8 activations)

--More damage, and Jagged makes Dash so much better. However, lack of Mouse and Ugs could be an issue. Also Shado could still burn FP up. Perhaps drop Ug for 2nd mouse or Dodonna for 3 Ug/mouse..? --

Thanks in advance :)


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 Post subject: Re: Shado Vao and others...
PostPosted: Wed Sep 09, 2009 2:20 pm 
One of The Ones
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The last one is similar to some builds that I've considered, but with Mara instead of Shado, and Lobot instead of Leia JK. I think that last one has some decent potential, honestly. I'll have to look at some NR ideas myself. I typically find Leia to not be worth it for 150 point games, but she serves as a decent back-up piece, so in your squad there, you really have 4 threats, which is pretty nice, and Leia's CE actually helps all 3 of your other threats. Like you said though, I'm not really sure what to tweak about it. You might need more door control, as 1 Ugo could get sniped easily, and then you'd be in big trouble. But I'm not convinced dropping Dodonna is the right move either (as Dash would rarely get Opportunist then). I just typically find that I don't need Leia at 150 points. She works better in 200 IMO. For that final squad there, you might try using those 25 points that Leia costs for a few more activations and maybe something like a Human Bodyguard.

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 Post subject: Re: Shado Vao and others...
PostPosted: Wed Sep 09, 2009 2:43 pm 
Black Sun Thug
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I sometimes think that Leia is too much at 150, but she can still help a lot, especially with LSThrow 2 - that has proved invaluable in a fair few games, just because it lets you stick in some attacks on a piece in melee like Shado, or help take down a big threat before it hits your front lines.
In the 3rd build I like her as it makes Jarael and Dash ridiculously survivable as well... At 200 points with the 3rd build I add Luke FS for Jarael and other bits and bobs. With Luke and Leia, Jarael is stupidly hard to take out.
I really like Leia, and in the 3rd build I like her a lot as she helps all the big hitters...

What to do??... I honestly don't know...


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 Post subject: Re: Shado Vao and others...
PostPosted: Tue Sep 15, 2009 3:09 pm 
Black Sun Thug
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Joined: Tue Jul 14, 2009 4:37 pm
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Location: Bay Area, CA
NR is tough right now... Solid builds.

As a Legacy fan I appreciate seeing the usage of Shado Vao.

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 Post subject: Re: Shado Vao and others...
PostPosted: Fri Sep 18, 2009 3:06 pm 
Black Sun Thug
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LandShark wrote:
NR is tough right now... Solid builds.

As a Legacy fan I appreciate seeing the usage of Shado Vao.


Thanks, I'm still not sure which I like the most/ what I can edit...

And hells yeah to Shado. Still my favourite Legacy character.


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